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Bug: Portal Gun Viewmodel Doesn't Use ACT_VM_PICKUP_IDLE Activity #1797

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ErinRoseWebs69 opened this issue Jan 4, 2025 · 2 comments
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Status: Can't Reproduce This bug can't be reproduced Type: Bug Something isn't working

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@ErinRoseWebs69
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Describe the bug

Something I noticed is that the portal gun viewmodel actually has a proper animation for pickup idle (the idle animation to be played when carrying an object, such as the cube). But it doesn't actually play in-game, rather it sticks to the last frame of the Idle To Carry animation. It seems that the activity just doesn't get signaled or something like that. For your convenience, the idle_carrying animation, or ACT_VM_PICKUP_IDLE activity (one in the same really) are both just the fizzle animation. Ideally, the the idle_carrying animation/ ACT_VM_PICKUP_IDLE activity should play whilst carrying an object.

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To Reproduce

  1. Open any map
  2. Give yourself the portal gun
  3. Pickup an object

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@ErinRoseWebs69 ErinRoseWebs69 added the Type: Bug Something isn't working label Jan 4, 2025
@pivotman319-owo pivotman319-owo added the Status: Can't Reproduce This bug can't be reproduced label Jan 5, 2025
@pivotman319-owo
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Unable to reproduce on latest staging build in either SP or MP modes; viewmodel activity is being signaled as expected on this end.

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@ErinRoseWebs69
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i double checked, but the proper idle_carrying animation doesnt play

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Labels
Status: Can't Reproduce This bug can't be reproduced Type: Bug Something isn't working
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