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Something I noticed is that the portal gun viewmodel actually has a proper animation for pickup idle (the idle animation to be played when carrying an object, such as the cube). But it doesn't actually play in-game, rather it sticks to the last frame of the Idle To Carry animation. It seems that the activity just doesn't get signaled or something like that. For your convenience, the idle_carrying animation, or ACT_VM_PICKUP_IDLE activity (one in the same really) are both just the fizzle animation. Ideally, the the idle_carrying animation/ ACT_VM_PICKUP_IDLE activity should play whilst carrying an object.
Issue Map
Any
To Reproduce
Open any map
Give yourself the portal gun
Pickup an object
Operating System
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
Something I noticed is that the portal gun viewmodel actually has a proper animation for pickup idle (the idle animation to be played when carrying an object, such as the cube). But it doesn't actually play in-game, rather it sticks to the last frame of the Idle To Carry animation. It seems that the activity just doesn't get signaled or something like that. For your convenience, the
idle_carrying
animation, orACT_VM_PICKUP_IDLE
activity (one in the same really) are both just thefizzle
animation. Ideally, the theidle_carrying
animation/ACT_VM_PICKUP_IDLE
activity should play whilst carrying an object.Issue Map
Any
To Reproduce
Operating System
No response
The text was updated successfully, but these errors were encountered: