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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.13)
project(SimulationMD)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
"Choose the type of build, options are: Debug Release."
FORCE)
endif(NOT CMAKE_BUILD_TYPE)
set(BUILD_STATIC FALSE CACHE STRING "Set this to link external libraries statically")
if(CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wextra -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2")
endif()
# Add directory containing FindSFML.cmake to module path
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules/;${CMAKE_MODULE_PATH};${CMAKE_SOURCE_DIR}")
# Add sources
file(GLOB SOURCES
"${PROJECT_SOURCE_DIR}/main.cpp"
"${PROJECT_SOURCE_DIR}/src/*.cpp"
)
# Will add __FILENAME__ macros for all source files, which is the filename without full find_path
# Courtesy of SO
function(define_file_basename_for_sources targetname)
get_target_property(source_files "${targetname}" SOURCES)
foreach(sourcefile ${source_files})
# Get source file's current list of compile definitions.
get_property(defs SOURCE "${sourcefile}"
PROPERTY COMPILE_DEFINITIONS)
# Add the FILE_BASENAME=filename compile definition to the list.
get_filename_component(basename "${sourcefile}" NAME)
list(APPEND defs "__FILENAME__=\"${basename}\"")
# Set the updated compile definitions on the source file.
set_property(
SOURCE "${sourcefile}"
PROPERTY COMPILE_DEFINITIONS ${defs})
endforeach()
endfunction()
# Specify include Directory
include_directories("${PROJECT_SOURCE_DIR}/include")
# Set static if BUILD_STATIC is set
if (BUILD_STATIC)
set(SFML_STATIC_LIBRARIES TRUE)
# Link libgcc and libstc++ statically as well
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc")
endif()
endif()
# Find SFML
if (SFML_OS_WINDOWS AND SFML_COMPILER_MSVC)
find_package( SFML 2 COMPONENTS main audio graphics window system REQUIRED)
else()
find_package( SFML 2 COMPONENTS audio graphics window system REQUIRED)
endif()
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
else()
set(SFML_ROOT "" CACHE PATH "SFML top-level directory")
message("\nSFML directory not found. Set SFML_ROOT to SFML's top-level path (containing \"include\" and \"lib\" directories).")
message("Make sure the SFML libraries with the same configuration (Release/Debug, Static/Dynamic) exist.\n")
endif()
add_executable(simulation ${SOURCES})
target_link_libraries(simulation ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
set_property(TARGET simulation PROPERTY CXX_STANDARD 11)
set_property(TARGET simulation PROPERTY CXX_STANDARD_REQUIRED ON)
target_link_libraries(simulation)
define_file_basename_for_sources(simulation)
# #tests
enable_testing()
add_subdirectory(test)
include(FetchContent)
FetchContent_Declare(googletest
GIT_REPOSITORY https://github.com/google/googletest
GIT_TAG release-1.11.0
)
if(NOT googletest_POPULATED)
FetchContent_Populate(googletest)
add_subdirectory(${googletest_SOURCE_DIR} ${googletest_BUILD_DIR})
endif()
FetchContent_GetProperties(googletest)