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LinkedList.cpp
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LinkedList.cpp
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#include <iostream>
using namespace std;
class Node{
private:
int data;
Node* next;
public:
Node()
{
data =0;
next = NULL;
}
void setData(int d)
{
data = d;
}
void setNext(Node* n)
{
next = n;
}
int getData()
{
return data;
}
void setall(int k,int d,Node* n)
{
data = d;
next = n;
}
Node* getnextNode(){
return next;
}
};
class List{
private:
Node* head;
Node* current;
Node* last;
public:
List()
{
head = NULL;
current = NULL;
last = NULL;
}
void AddToList(int v)
{
Node *newNode = new Node();
newNode->setData(v);
if(head==NULL)
{
newNode->setNext(NULL);
head = newNode;
current =newNode;
}
else
{
newNode->setNext(current->getnextNode());
current->setNext(newNode);
current= newNode;
}
}
void PristList()
{
Node *start = head;
while(start->getnextNode() != NULL)
{
cout<<start->getData()<<endl;
start = start->getnextNode();
}
if(start->getnextNode()==NULL)
{
cout<<start->getData()<<endl;
}
}
void DeleteN(int val)
{
Node *start = head;
if(start->getnextNode()==NULL)
{
start->setData(0);
cout<<"Working";
}
else
{
while(start->getnextNode()!=NULL)
{
if(start->getData()==val)
{
start->setData(0);
start= start->getnextNode();
}
else if(start->getData()!=val)
{
start= start->getnextNode();
}
}
}
}
};
int main()
{
List L;
int choise;
bool a= true;
while(a==true)
{
cout<<"\n\nPress 1 to add to the list\n";
cout<<"Press 2 to Print the list\n";
cout<<"Press 3 To Remove Val\n";
cout<<"Press 4 To Exit \nChoise: ";
cin>>choise;
if(choise==1)
{
cout<<"\nEnter the value to be added: ";
int b;
cin>>b;
L.AddToList(b);
}
if(choise==2)
{
L.PristList();
}
if(choise==3)
{
cout<<"\nEnter value to Removed: ";
int q;
cin>>q;
L.DeleteN(q);
}
if(choise==4)
{
a=false;
}
}
}