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simonSay.js
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simonSay.js
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let body = document.querySelector("body");
let h2 = document.querySelector("h3");
let allBtns = document.querySelectorAll(".btn");
let btn = ["btn1", "btn2", "btn3", "btn4"];
let gameSequence = [];
let userSeuence = [];
let start = false;
let level = 0;
// Function to disable all buttons
const disableBtns = () => {
allBtns.forEach((btn) => {
btn.disabled = true;
btn.style.opacity = "0.5";
});
};
disableBtns();
// Function to enable all buttons
const enableBtns = () => {
allBtns.forEach((btn) => {
btn.disabled = false;
btn.style.opacity = "1";
});
};
// Start game for any key press
document.addEventListener("keypress", function () {
if (!start) {
h2.style.color = "black";
enableBtns();
start = true;
upLevel();
}
});
//Function of Flashing a button
function flashBtn(btn) {
btn.classList.add("flash");
// Remove flash class after 150ms
setTimeout(function () {
btn.classList.remove("flash");
}, 150);
}
//Function of Flashing a button by user
function userFlashBtn(btn) {
btn.classList.add("userFlash");
// Remove flash class after 100ms
setTimeout(function () {
btn.classList.remove("userFlash");
}, 100);
}
function upLevel() {
userSeuence = []; // We need to empty this list because after each level increment the user need to be press all the sequenced keys.
level++;
h2.innerText = `Level ${level}`;
// Chose Random button
let randomInd = Math.floor(Math.random() * 3);
let randomClass = btn[randomInd];
gameSequence.push(randomClass); // Push the flashing button on the empty list
let randomBtn = document.querySelector(`.${randomClass}`); // Get a random btn based on generated random class
// Call the flasBtn function after 250ms
setTimeout(function () {
flashBtn(randomBtn);
}, 250);
}
function findMatching(ind) {
if (userSeuence[ind] == gameSequence[ind]) {
if (userSeuence.length == gameSequence.length) {
setTimeout(upLevel, 500);
h2.style.color = "black";
}
} else {
setTimeout(function () {
h2.innerHTML = `Game Over! Your score was <b>${level}</b><br> Press any key to start.`;
body.style.backgroundColor = "red";
setTimeout(function () {
body.style.backgroundColor = "wheat";
}, 150);
h2.style.color = "red";
disableBtns();
restGame();
}, 100);
}
}
function btnPress() {
if (!this.disabled) {
let btn = this;
userFlashBtn(btn); // Flash the clicked btn by user
userClass = btn.getAttribute("id"); // Get the class of clicked btn by user
userSeuence.push(userClass);
findMatching(userSeuence.length - 1); // Here the current ind is the same value of userSequence length value.
}
}
for (btns of allBtns) {
btns.addEventListener("click", btnPress);
}
function restGame() {
start = false; // For this it start over by pressing any key again
userSeuence = [];
gameSequence = [];
level = 0;
}