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AlphaBetaPruning.java
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import java.util.List;
public class AlphaBetaPruning extends AdversarialSearch {
public AlphaBetaPruning() {
super();
}
public AlphaBetaPruning(int maximumDepth) {
super(maximumDepth);
}
@Override
Solution getNextMove(BoardState initialState, BoardGameAgent gameAgent, Player player) {
expandedStateCount = 0;
int alpha = Integer.MIN_VALUE;
int beta = Integer.MAX_VALUE;
nextMove = null;
alphaBetaPruning(initialState, gameAgent, player, 0, alpha, beta);
return new Solution(nextMove, expandedStateCount);
}
private double alphaBetaPruning(BoardState state, BoardGameAgent gameAgent, Player player, int depth, double alpha, double beta) {
expandedStateCount++;
if (depth == maximumDepth || state.isTerminal()) {
return gameAgent.getUtility(state, player);
}
List<BoardState> nextStates = state.getSuccessors(player);
if (player == Player.One) {
double value = Integer.MIN_VALUE;
for (BoardState nextState : nextStates) {
value = Math.max(value, alphaBetaPruning(nextState, gameAgent, Player.Two, depth + 1, alpha, beta));
alpha = Math.max(alpha, value);
if (beta <= alpha) {
break;
}
if (depth == 0) {
nextMove = nextState;
}
}
return value;
} else {
double value = Integer.MAX_VALUE;
for (BoardState nextState : nextStates) {
value = Math.min(value, alphaBetaPruning(nextState, gameAgent, Player.One, depth + 1, alpha, beta));
beta = Math.min(beta, value);
if (beta <= alpha) {
break;
}
}
return value;
}
}
}