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huds.lua
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huds.lua
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local HUD_POSITION = { x = postool.hudPosX, y = postool.hudPosY }
local HUD_ALIGNMENT = { x = 1, y = 0 }
local HUD_SCALE = { x = 100, y = 100 }
local HUD_STATBAR_SIZE = { x = 160, y = 18 }
local HUD_TYPE_FIELD = minetest.features.hud_def_type_field
and 'type' or 'hud_elem_type'
-- hud id map { playername = {
-- tIDs = { <hud-ids[table]> },
-- tb = { <toggles[list of bool]> },
-- bMain = <bool>, nX = <float>, iCountRuns = <int> }, ... }
postool.tHudDB = {}
-- holds the train time portion that is same for all players
postool.sTrain = ''
-- all players have same time
postool.sTime = ''
-- returns tb (flags), bMain, nX (X-offset)
-- from player meta
function postool.readPlayerToggles(oPlayer)
-- is_fake_player and corresponding player is offline?
if not oPlayer.get_meta then
return {
false, false, false, false, false, false, false
}, false, 0
end
local oMetaRef = oPlayer:get_meta()
local sFlags = oMetaRef:get_string('postoolHUDflags')
if '' == sFlags then
oMetaRef:set_float('postoolHUDx', postool.hudPosX)
return {
true == postool.hudShowTrain,
true == postool.hudShowTime,
true == postool.hudShowNode,
true == postool.hudShowBlock,
true == postool.hudShowMesecons,
true == postool.hudShowMeseconsDetails,
false -- show chunk indicator
}, true == postool.hudShowMain, postool.hudPosX
end -- if has none yet
local tb = {}
for i = 2, #sFlags do
tb[i -1] = '1' == sFlags:sub(i, i)
end
-- add chunk border toggle for tool usage, if not yet existing
if 6 == #tb then tb[7] = false end
-- boolean toggles, main toggle, x-position of HUD
return tb, '1' == sFlags:sub(1, 1),
oMetaRef:get_float('postoolHUDx')
end -- readPlayerToggles
local function boolToString(b) return b and '1' or '0' end
function postool.savePlayerToggles(oPlayer)
local _, tb, bMain, nX = postool.getPlayerTables(oPlayer)
local sOut = boolToString(bMain)
for _, b in ipairs(tb) do
sOut = sOut .. boolToString(b)
end
local oMetaRef = oPlayer:get_meta()
oMetaRef:set_string('postoolHUDflags', sOut)
oMetaRef:set_float('postoolHUDx', nX)
end -- savePlayerToggles
function postool.playerWantsChunkIndicator(oPlayer)
local tDB = postool.getPlayerTables(oPlayer, true)
local bWantsChunk = tDB.tb[7]
return bWantsChunk
end -- playerWantsChunkIndicator
-- return to default values
function postool.resetHud(oPlayer)
postool.removeHud(oPlayer)
oPlayer:get_meta():set_string('postoolHUDflags', '')
postool.initHud(oPlayer)
end -- resetHud
-- send some stats
-- luacheck: no unused args
function postool.statsString(oPlayer)
-- luacheck: unused args
local lCount = {}
local iCountP = 0
lCount[0] = 0 lCount[1] = 0 lCount[2] = 0 lCount[3] = 0
lCount[4] = 0 lCount[5] = 0 lCount[6] = 0 lCount[7] = 0
for _, tDB in pairs(postool.tHudDB) do
iCountP = iCountP + 1
if tDB.bMain then
lCount[0] = lCount[0] + 1
for i, b in ipairs(tDB.tb) do
if b then lCount[i] = lCount[i] + 1 end
end
end
end
local sOut = '[postool] ' .. tostring(postool.version)
.. '\nSince last reboot, postool has been used '
.. tostring(postool.iCountToolUses) .. ' times.\n'
.. tostring(lCount[0]) .. ' of the '
.. tostring(iCountP)
.. ' currently online players have postool HUD on.\n'
-- nobody has it activated so no need to gather more information
if 0 == lCount[0] then return sOut end
local S = postool.S
local lTitles = {
S('Train Time'),
S('Time'),
S('Nodes'),
S('Blocks'),
S('Mesecons'),
S('Details'),
S('Chunks'),
}
for i = 1, 7 do
sOut = sOut .. lCount[i] .. ' ' .. lTitles[i] .. ' '
end
return sOut
end -- statsString
-- toggle chunk marker state
function postool.toggleChunkMarker(oPlayer)
local tDB = postool.getPlayerTables(oPlayer, true)
tDB.tb[7] = not tDB.tb[7]
postool.savePlayerToggles(oPlayer)
return tDB.tb[7]
end -- toggleChunkMarker
-- return the runtime cache for player
-- if bRef == true then only a tableref is returned
postool.getPlayerTables = function(oPlayer, bRef)
local sName = oPlayer:get_player_name()
local tDB = postool.tHudDB[sName]
if not tDB then
-- happens when player is not online but has
-- postool in a machine
postool.initHud(oPlayer)
tDB = postool.tHudDB[sName]
tDB.bIsFake = true
end
if bRef then return tDB end
return tDB.tIDs, tDB.tb, tDB.bMain, tDB.nX
end -- getPlayerTables
-- position element vertically
local function setHudYoffset(oPlayer, iID, iY)
if nil == iID then return end
oPlayer:hud_change(iID, 'offset', { x = 0, y = iY })
end -- setHudYoffset
-- toggle between left and right side of screen
postool.toggleHudPosition = function(oPlayer)
local tDB = postool.getPlayerTables(oPlayer, true)
tDB.nX = 1 - tDB.nX
-- make new position
local tPosNew = {
x = tDB.nX,
y = HUD_POSITION.y
}
-- apply new position
for _, iID in pairs(tDB.tIDs) do
if iID then
oPlayer:hud_change(iID, 'position', tPosNew)
end
end
end -- toggleHudPosition
-- recalculate y offset and clear if needed
postool.rebuildHud = function(oPlayer)
local tIDs, tb, bMain, nX = postool.getPlayerTables(oPlayer)
if not bMain then
postool.removeHudElements(oPlayer)
return
end -- if turned off
local tPosition = HUD_POSITION
tPosition.x = nX
local iY = 0
local iDiff = -18
local bAdvTrains = postool.hasAdvancedTrains()
local bMesecons = postool.hasMeseconsDebug()
local iID = tIDs.meseconsUsageFG
if tb[5] and bMesecons then
if nil == iID then
tIDs.meseconsUsageFG = oPlayer:hud_add({
[HUD_TYPE_FIELD] = 'statbar',
name = 'postoolMeseconsUsageFG',
position = tPosition,
offset = { x = -2, y = iY - 27 },
text = 'mesecons_use_fg.png',
scale = HUD_SCALE,
size = { x = 1, y = HUD_STATBAR_SIZE.y },
alignment = HUD_ALIGNMENT,
number = 4,
z_index = postool.hudPosZ,
})
tIDs.meseconsPenalty = oPlayer:hud_add({
[HUD_TYPE_FIELD] = 'text',
name = 'postoolMeseconsPenalty',
position = tPosition,
offset = { x = 0, y = -16 },
text = 'Initializing...',
scale = HUD_SCALE,
alignment = HUD_ALIGNMENT,
number = postool.hudColour,
z_index = postool.hudPosZ,
})
end -- if not yet generated
iY = iY + (iDiff * 2)
elseif nil ~= iID then
oPlayer:hud_remove(iID)
if tIDs.meseconsUsageFG then
oPlayer:hud_remove(tIDs.meseconsUsageFG)
end
tIDs.meseconsUsageFG = nil
if tIDs.meseconsPenalty then
oPlayer:hud_remove(tIDs.meseconsPenalty)
end
tIDs.meseconsPenalty = nil
end -- mesecons
iID = tIDs.block
if tb[4] then
if nil == iID then
tIDs.block = oPlayer:hud_add({
[HUD_TYPE_FIELD] = 'text',
name = 'postoolBlock',
position = tPosition,
offset = { x = 0, y = iY },
text = 'Initializing...',
scale = HUD_SCALE,
alignment = HUD_ALIGNMENT,
number = postool.hudColour,
z_index = postool.hudPosZ,
})
else
setHudYoffset(oPlayer, iID, iY)
end
iY = iY + iDiff
elseif nil ~= iID then
oPlayer:hud_remove(iID)
tIDs.block = nil
end -- block
iID = tIDs.node
if tb[3] then
if nil == iID then
tIDs.node = oPlayer:hud_add({
[HUD_TYPE_FIELD] = 'text',
name = 'postoolNode',
position = tPosition,
offset = { x = 0, y = iY },
text = 'Initializing...',
scale = HUD_SCALE,
alignment = HUD_ALIGNMENT,
number = postool.hudColour,
z_index = postool.hudPosZ,
})
else
setHudYoffset(oPlayer, iID, iY)
end
iY = iY + iDiff
elseif nil ~= iID then
oPlayer:hud_remove(iID)
tIDs.node = nil
end -- node
iID = tIDs.time
if tb[2] then
if nil == iID then
tIDs.time = oPlayer:hud_add({
[HUD_TYPE_FIELD] = 'text',
name = 'postoolTime',
position = tPosition,
offset = { x = 0, y = iY },
text = 'Initializing...',
scale = HUD_SCALE,
alignment = HUD_ALIGNMENT,
number = postool.hudColour,
z_index = postool.hudPosZ,
})
else
setHudYoffset(oPlayer, iID, iY)
end
iY = iY + iDiff
elseif nil ~= iID then
oPlayer:hud_remove(iID)
tIDs.time = nil
end -- time
iID = tIDs.trainTime
if tb[1] and bAdvTrains then
if nil == iID then
tIDs.trainTime = oPlayer:hud_add({
[HUD_TYPE_FIELD] = 'text',
name = 'postoolTrainTime',
position = tPosition,
offset = { x = 0, y = iY },
text = 'Initializing...',
scale = HUD_SCALE,
alignment = HUD_ALIGNMENT,
number = postool.hudColour,
z_index = postool.hudPosZ,
})
else
setHudYoffset(oPlayer, iID, iY)
end
--iY = iY + iDiff
elseif nil ~= iID then
oPlayer:hud_remove(iID)
tIDs.trainTime = nil
end -- train
end -- rebuildHud
-- called when player joins or activates the formspec/hud
-- initialize the cache
postool.initHud = function(oPlayer)
local sName = oPlayer:get_player_name()
-- already set up?
if postool.tHudDB[sName] then
if not postool.tHudDB[sName].bIsFake then return end
postool.tHudDB[sName] = nil
end
local tb, bMain, nX = postool.readPlayerToggles(oPlayer)
postool.tHudDB[sName] = {
tIDs = {},
tb = tb,
bMain = bMain,
nX = nX,
iCountRuns = 0
}
end -- initHud
postool.updateHudMesecons = function(oPlayer)
local tIDs, tb = postool.getPlayerTables(oPlayer)
-- not active or no mesecons at all
-- we check for existance of hud-element rather than
-- using function to check
if not (tb[5] and tIDs.meseconsPenalty) then return end
local tPos = oPlayer:get_pos()
local tCtx = mesecons_debug.get_context(tPos)
local bDetails = tb[6]
-- backward compat
local sDetails = ''
local nPercent, sPenalty, sTexture
if mesecons_debug.max_usage_micros then
local nMaxUsageMicros = mesecons_debug.max_usage_micros
if 0 == nMaxUsageMicros then nMaxUsageMicros = 1 end
nPercent = math.floor(tCtx.avg_micros / nMaxUsageMicros * 100)
sPenalty = 'Penalty: '
.. tostring(math.floor(tCtx.penalty * 10) / 10)
.. ' s'
if bDetails then
sDetails = '\nUsage: ' .. tostring(tCtx.avg_micros)
.. ' us/s ('
.. tostring(nPercent) .. '%) \n'
end
if 0.1 >= tCtx.penalty then
sTexture = 'mesecons_use_fg.png' --0x00FF00
elseif 0.5 > tCtx.penalty then
sTexture = 'mesecons_use_fg_mid.png' --0xFFFF00
else
sTexture = 'mesecons_use_fg_high.png' --0xFF0000
end
elseif mesecons_debug.avg_total_micros_per_second then
-- version from 2651262fa3134415f349f63840c89486fabd9063
local nAvgTotal = mesecons_debug.avg_total_micros_per_second
if 0 == nAvgTotal then nAvgTotal = 1 end
nPercent = tCtx.avg_micros_per_second * 100 / nAvgTotal
sPenalty = string.format('Penalty: %.2f s', tCtx.penalty)
if bDetails then
sDetails = string.format('\nUsage: %.0f us/s (%.1f%%) \n',
tCtx.avg_micros_per_second, nPercent)
end
if 1 >= tCtx.penalty then
sTexture = 'mesecons_use_fg.png' --0x00FF00
elseif 10 >= tCtx.penalty then
sTexture = 'mesecons_use_fg_mid.png' --0xFFFF00
else
sTexture = 'mesecons_use_fg_high.png' --0xFF0000
end
end
sPenalty = sDetails .. sPenalty
if tIDs.meseconsPenalty then
oPlayer:hud_change(tIDs.meseconsPenalty, 'text', sPenalty)
end
if tIDs.meseconsUsageFG then
oPlayer:hud_change(tIDs.meseconsUsageFG, 'text', sTexture)
-- give a minimum to show, so can see red penalty
-- even when no usage
oPlayer:hud_change(tIDs.meseconsUsageFG, 'size', {
x = math.max(8, .01 * nPercent * HUD_STATBAR_SIZE.x),
y = HUD_STATBAR_SIZE.y + math.floor(tCtx.penalty * 16)
})
end
end -- updateHudMesecons
-- show new text
postool.updateHud = function(oPlayer)
-- luacheck: no unused
local tIDs, tb, bMain = postool.getPlayerTables(oPlayer)
-- luacheck: unused
if tb[1] and tIDs.trainTime then
oPlayer:hud_change(tIDs.trainTime, 'text', postool.sTrain)
end -- rwt
if tb[2] and tIDs.time then
oPlayer:hud_change(tIDs.time, 'text', postool.sTime)
end -- time
postool.updateHudMesecons(oPlayer)
-- need to get positon strings at all?
if not (tb[3] or tb[4]) then return end
local sNode, sBlock = postool.getPositions(oPlayer)
if tb[3] and tIDs.node then
oPlayer:hud_change(tIDs.node, 'text', sNode)
end -- node
if tb[4] and tIDs.block then
oPlayer:hud_change(tIDs.block, 'text', sBlock)
end -- block
end -- updateHud
-- remove hud elements and return players name
postool.removeHudElements = function(oPlayer)
local sName = oPlayer:get_player_name()
local tDB = postool.tHudDB[sName]
if not tDB then return sName end
-- remove each hud
for sKey, iID in pairs(tDB.tIDs) do
if iID then
oPlayer:hud_remove(iID)
end
tDB.tIDs[sKey] = nil
end
return sName
end -- removeHudElements
-- called after player leaves
postool.removeHud = function(oPlayer)
-- remove hud elements
local sName = postool.removeHudElements(oPlayer)
-- remove cache
postool.tHudDB[sName] = nil
end -- removeHud
-- called after player has left
postool.removeHudByName = function(sName)
-- there is no point in trying to get
-- player object, as this function is called
-- after log-out
if sName and 0 < #sName then
-- remove cache
postool.tHudDB[sName] = nil
end
end -- removeHudByName
-- called when player is leaving
postool.leavePlayerHud = function(oPlayer)
local sName = oPlayer:get_player_name()
minetest.after(1, postool.removeHudByName, sName)
end -- leavePlayerHud
-- track time of last call
local iTimeNext = 0
postool.register_globalstep = function()
-- check if need to update
local iTimeNow = os.clock()
if iTimeNext > iTimeNow then
-- not yet
return
end
iTimeNext = iTimeNow + postool.hudMinUpdateInterval
-- Update hud text that is the same for all players
postool.sTrain = postool.hudTitleTrain .. postool.getTimeTrain()
postool.sTime = postool.hudTitleTime .. postool.getTime()
local sName
local tDB
local bUpdate
for _, oPlayer in ipairs(minetest.get_connected_players()) do
bUpdate = false
sName = oPlayer:get_player_name()
tDB = postool.tHudDB[sName]
if not tDB then
print('[postool]register_globalstep: player not '
.. 'yet registered, globalstep fired '
.. 'before on join player has run')
else
-- is this the first run for this player?
if 1 > tDB.iCountRuns then
tDB.iCountRuns = tDB.iCountRuns + 1
elseif 1 == tDB.iCountRuns then
tDB.iCountRuns = 4
if tDB.bMain then
postool.rebuildHud(oPlayer)
bUpdate = true
end
-- check if player has turned on hud at all
elseif tDB.bMain then
bUpdate = true
end
if bUpdate then
postool.updateHud(oPlayer)
end
end -- if got entry at all
end -- loop players
end -- register_globalstep