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script.js
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var width = 20;
var height = 20;
var maxMines = 50;
var map = [];
var gameStarted = 0;
var getRandomInt = (min, max) => {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
var generateMines = (x, y) => {
var mines = 0;
var position;
while (mines < maxMines) {
position = [getRandomInt(0, height - 1), getRandomInt(0, width - 1)];
if (position[0] !== y && position[1] !== x) {
map[position[0]][position[1]][3] = 1;
mines++;
}
}
numberBlocks();
};
var loopThroughMap = (cb) => {
for (var y = 0; y < height; y++) {
for (var x = 0; x < width; x++) {
cb(x, y, map[y][x]);
}
}
};
var numberBlocks = () => {
var number;
for (var y = 0; y < height; y++) {
for (var x = 0; x < width; x++) {
number = 0;
if (!map[y][x][3]) {// if self is not mine
for (var i = (y - 1); i <= (y + 1); i++) {
for (var j = (x - 1); j <= (x + 1); j++) {
if (inMap(j, i)) {
if (!(i === y && j === x)) { // Not self
if (map[i][j][3]) // Mine
number++;
}
}
}
}
map[y][x][2] = number;
}
}
}
};
var generateMap = () => {
for (var i = 0; i < height; i++) {
map[i] = [];
for (var j = 0; j < width; j++) {
map[i].push([0, 0, 0, 0]);
}
}
};
var inMap = (x, y) => {
if (map[y] !== undefined && map[y][x] !== undefined)
return 1;
return 0;
}
var invisibleBlockCount = () => {
var count = 0;
for (var i = 0; i < height; i++) {
for (var j = 0; j < width; j++) {
if (!map[j][i][1])
count++;
}
}
return count;
};
var revealBlock = (x, y, numbered = 0) => {
map[y][x][1] = 1;
if (!numbered) { // invisible and not numbered
for (var i = (y - 1); i <= (y + 1); i++) {
for (var j = (x - 1); j <= (x + 1); j++) {
if (inMap(j, i)) {
if (!map[i][j][3] && !map[i][j][1]) { // not mine and not visible
revealBlock(j, i, map[i][j][2]);
}
}
}
}
}
};
var makeMapVisible = () => {
for (var i = 0; i < height; i++) {
for (var j = 0; j < width; j++) {
map[j][i][1] = 1;
}
}
};
var blockClickListener = (e) => {
x = parseInt(/[0-9]+/.exec(e.getAttribute('class'))[0]);
y = parseInt(/[0-9]+/.exec(e.parentNode.getAttribute('class'))[0]);
if (!gameStarted) {
gameStarted++;
generateMines(x, y);
}
if (map[y][x][0]) // Ignore if it's flagged
return 0;
if (map[y][x][3]) {
makeMapVisible();
renderBoard();
alert("You lost!");
resetEventListeners();
return 0;
}
revealBlock(x, y, map[y][x][2]);
if (invisibleBlockCount() === 0)
alert('You won!');
renderBoard();
};
var blockRightClickListener = (e) => {
x = parseInt(/[0-9]+/.exec(e.getAttribute('class'))[0]);
y = parseInt(/[0-9]+/.exec(e.parentNode.getAttribute('class'))[0]);
if (!map[y][x][1]) {
if (!map[y][x][0])
map[y][x][0] = 1;
else
map[y][x][0] = 0;
}
renderBoard();
};
var renderBoard = () => {
if (JSON.stringify(map) === '[]')
generateMap();
var tr;
var td;
var board = document.getElementById('board');
board.innerHTML = '';
for (var y = 0; y < height; y++) {
tr = document.createElement('tr');
tr.classList.add('y' + y);
board.appendChild(tr);
for (var x = 0; x < width; x++) {
td = document.createElement('td');
td.classList.add('x' + x);
td.setAttribute('onclick', "blockClickListener(this)");
td.setAttribute('oncontextmenu', "blockRightClickListener(this); return false;");
tr.appendChild(td);
// Check for flags
if (map[y][x][0])
td.classList.add('flagged');
// Check for number if it's visible
if (map[y][x][1]) {
switch(map[y][x][2]) {
case 0:
td.classList.add('empty');
break;
case 1:
td.classList.add('one');
break;
case 2:
td.classList.add('two');
break;
case 3:
td.classList.add('three');
break;
case 4:
td.classList.add('four');
break;
case 5:
td.classList.add('five');
break;
case 6:
td.classList.add('six');
break;
case 7:
td.classList.add('seven');
break;
case 8:
td.classList.add('eight');
break;
}
if (map[y][x][3]) {
td.classList.add('mine');
}
}
}
}
};
(function() {
renderBoard();
})();