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Load.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
namespace TECForGames
{
public partial class Load : Form
{
public Load()
{
InitializeComponent();
}
private void Load_Load(object sender, EventArgs e)
{
if (!backgroundWorker1.IsBusy)
{
backgroundWorker1.RunWorkerAsync();
}
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
int sum = 0;
for (int i = 0; i <= 100; i++)
{
Thread.Sleep(100);
sum = sum + i;
backgroundWorker1.ReportProgress(i);
if (i == 100)
{
e.Cancel = true;
backgroundWorker1.ReportProgress(100);
return;
}
if (backgroundWorker1.CancellationPending)
{
e.Cancel = true;
backgroundWorker1.ReportProgress(0);
return;
}
}
}
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
progressBar1.Value = e.ProgressPercentage;
label1.Text = "Loading Assets: " + e.ProgressPercentage.ToString() + "%";
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Cancelled)
{
label1.Text = "Loading Game: 100%";
GameMenu gm = new GameMenu();
gm.Show();
Hide();
}
else if (e.Error != null)
{
label1.Text = e.Error.Message;
}
else
{
label1.Text = e.Result.ToString();
}
}
}
}