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SyphonServerRendererGL.m
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SyphonServerRendererGL.m
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/*
SyphonServerRendererGL.m
Syphon
Copyright 2016 bangnoise (Tom Butterworth) & vade (Anton Marini).
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "SyphonServerRendererGL.h"
#import "SyphonIOSurfaceImageLegacy.h"
// These match OpenGL definitions but this class is agnostic
// as to profile so doesn't import GL headers
#define SYPHON_GL_DEPTH_COMPONENT16 0x81A5
#define SYPHON_GL_DEPTH_COMPONENT24 0x81A6
#define SYPHON_GL_DEPTH_COMPONENT32 0x81A7
#define SYPHON_GL_STENCIL_INDEX1 0x8D46
#define SYPHON_GL_STENCIL_INDEX4 0x8D47
#define SYPHON_GL_STENCIL_INDEX8 0x8D48
#define SYPHON_GL_STENCIL_INDEX16 0x8D49
@implementation SyphonServerRendererGL
{
@private
CGLContextObj _context;
GLuint _MSAASampleCount;
GLenum _depthBufferFormat;
GLenum _stencilBufferFormat;
GLsizei _width;
GLsizei _height;
}
- (id)initWithContext:(CGLContextObj)context MSAASampleCount:(GLuint)msc depthBufferResolution:(GLuint)dbr stencilBufferResolution:(GLuint)sbr
{
self = [super init];
if (self)
{
_context = CGLRetainContext(context);
_MSAASampleCount = msc;
if (dbr == 0) _depthBufferFormat = 0;
else if (dbr < 20) _depthBufferFormat = SYPHON_GL_DEPTH_COMPONENT16;
else if (dbr < 28) _depthBufferFormat = SYPHON_GL_DEPTH_COMPONENT24;
else _depthBufferFormat = SYPHON_GL_DEPTH_COMPONENT32;
// In fact this will almost always be ignored other than to check it is non-zero
if (sbr == 0) _stencilBufferFormat = 0;
else if (sbr < 3) _stencilBufferFormat = SYPHON_GL_STENCIL_INDEX1;
else if (sbr < 6) _stencilBufferFormat = SYPHON_GL_STENCIL_INDEX4;
else if (sbr < 12) _stencilBufferFormat = SYPHON_GL_STENCIL_INDEX8;
else _stencilBufferFormat = SYPHON_GL_STENCIL_INDEX16;
}
return self;
}
- (void)dealloc
{
[self beginInContext];
[self destroySizedResources];
[self endInContext];
CGLReleaseContext(_context);
}
- (CGLContextObj)context
{
return _context;
}
- (GLuint)MSAASampleCount
{
return _MSAASampleCount;
}
- (GLenum)depthBufferFormat
{
return _depthBufferFormat;
}
- (GLenum)stencilBufferFormat
{
return _stencilBufferFormat;
}
- (GLsizei)width
{
return _width;
}
- (GLsizei)height
{
return _height;
}
- (void)beginInContext
{
}
- (void)endInContext
{
}
- (BOOL)capabilitiesDidChange
{
return NO;
}
- (void)destroySizedResources
{
}
- (SyphonOpenGLImage *)newImageForSurface:(IOSurfaceRef)surface
{
return nil;
}
- (void)setupForBackingTexture:(GLuint)backing width:(GLsizei)width height:(GLsizei)height
{
_width = width;
_height = height;
}
- (void)bind
{
}
- (void)unbind
{
}
- (void)flush
{
}
- (void)drawFrameTexture:(GLuint)texID textureTarget:(GLenum)target imageRegion:(NSRect)region textureDimensions:(NSSize)size flipped:(BOOL)isFlipped
{
}
@end