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BTD Backend.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9579A65F-B88D-4A82-AB54-77BB165D57DC}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>BTD_Backend</RootNamespace>
<AssemblyName>BTD Backend</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="BgThread.cs" />
<Compile Include="Natives\Injector.cs" />
<Compile Include="Game\GameInfo.cs" />
<Compile Include="Game\GameType.cs" />
<Compile Include="Game\Jet Files\JetHandler.cs" />
<Compile Include="IO\FileIO.cs" />
<Compile Include="Game\SteamUtils.cs" />
<Compile Include="Guard.cs" />
<Compile Include="Game\Jet Files\JetPasswords.cs" />
<Compile Include="Natives\ProcType.cs" />
<Compile Include="IO\Wbp.cs" />
<Compile Include="Natives\Utility.cs" />
<Compile Include="Natives\Win32.cs" />
<Compile Include="NKHook6\MelonModHandling.cs" />
<Compile Include="NKHook6\NKHook6Handler.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="TreeView_Handling.cs" />
<Compile Include="Log.cs" />
<Compile Include="NKHook5\NKHook5Manager.cs" />
<Compile Include="Persistence\ProjectData.cs" />
<Compile Include="Persistence\UserData.cs" />
<Compile Include="IO\Zip.cs" />
<Compile Include="Save editing\DgUtils.cs" />
<Compile Include="Save editing\Save Editor.cs" />
<Compile Include="Save editing\SaveHandler.cs" />
<Compile Include="Uninstaller.cs" />
<Compile Include="Web\GitApi.cs" />
<Compile Include="Web\UpdateHandler.cs" />
<Compile Include="Web\WebHandler.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="DotNetZip, Version=1.13.8.0, Culture=neutral, PublicKeyToken=6583c7c814667745, processorArchitecture=MSIL">
<HintPath>packages\DotNetZip.1.13.8\lib\net40\DotNetZip.dll</HintPath>
</Reference>
<Reference Include="MelonLoader.ModHandler">
<HintPath>L:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Web.Extensions" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Folder Include="Mod Updater\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\folder icon 1.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetDir)BTD Backend.dll" "E:\Users\Mrclone2\Source\Repos\BTDToolbox.Wpf\BTDToolbox.Wpf\bin\Debug\" /y
copy "$(TargetDir)BTD Backend.dll" "E:\Users\Mrclone2\Documents\GitHub\Workbench\Workbench\Workbench\bin\Debug\" /y
copy "$(TargetDir)BTD Backend.dll" "E:\Users\Mrclone2\Documents\GitHub\Workbench\Workbench\Workbench\" /y
copy "$(TargetDir)BTD Backend.dll" "E:\Users\Mrclone2\Documents\GitHub\TD-Loader\" /y
copy "$(TargetDir)BTD Backend.dll" "E:\Users\Mrclone2\Source\Repos\BTD6 Mod Manager\BTD6 Mod Manager.wpf" /y</PostBuildEvent>
</PropertyGroup>
</Project>