From 02b7d545192a955010732915b4460949befb66ce Mon Sep 17 00:00:00 2001 From: FYP Date: Sat, 1 Jul 2017 21:29:51 +0300 Subject: [PATCH] fix 'onDisplayGameText' text data type --- samp/events.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/samp/events.lua b/samp/events.lua index f60beb8..df61865 100644 --- a/samp/events.lua +++ b/samp/events.lua @@ -107,7 +107,7 @@ INCOMING_RPCS[RPC.SETPLAYERTEAM] = {'onSetPlayerTeam', {playerId = INCOMING_RPCS[RPC.PUTPLAYERINVEHICLE] = {'onPutPlayerInVehicle', {vehicleId = 'int16'}, {seatId = 'int8'}} INCOMING_RPCS[RPC.REMOVEPLAYERFROMVEHICLE] = {'onRemovePlayerFromVehicle'} INCOMING_RPCS[RPC.SETPLAYERCOLOR] = {'onSetPlayerColor', {playerId = 'int16'}, {color = 'int32'}} -INCOMING_RPCS[RPC.DISPLAYGAMETEXT] = {'onDisplayGameText', {style = 'int32'}, {time = 'int32'}, {text = 'string8'}} +INCOMING_RPCS[RPC.DISPLAYGAMETEXT] = {'onDisplayGameText', {style = 'int32'}, {time = 'int32'}, {text = 'string32'}} INCOMING_RPCS[RPC.FORCECLASSSELECTION] = {'onForceClassSelection'} INCOMING_RPCS[RPC.ATTACHOBJECTTOPLAYER] = {'onAttachObjectToPlayer', {objectId = 'int16'}, {playerId = 'int16'}, {offsets = 'vector3d'}, {rotation = 'vector3d'}} -- menuId = 'int8', menuTitle = 'string256', x = 'float', y = 'float', twoColumns = 'bool32', columns = 'table', rows = 'table', menu = 'bool32'