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Gold.asset.meta new file mode 100644 index 00000000..0340adf8 --- /dev/null +++ b/Assets/Resources/ScriptableObjects/Skins/Lowe/Lowe - Gold.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8f40deab0cdd98745b9dd1d48df20924 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/ScriptableObjects/Skins/Lowe/Lowe - MilitaryCamouflage.asset b/Assets/Resources/ScriptableObjects/Skins/Lowe/Lowe - MilitaryCamouflage.asset new file mode 100644 index 00000000..229b243f --- /dev/null +++ b/Assets/Resources/ScriptableObjects/Skins/Lowe/Lowe - MilitaryCamouflage.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:96eb55deb7feba51d766f1ee18a80072bd154ef40081f2e2a67edd323fbb7d4d +size 1176 diff --git a/Assets/Resources/ScriptableObjects/Skins/Lowe/Lowe - MilitaryCamouflage.asset.meta b/Assets/Resources/ScriptableObjects/Skins/Lowe/Lowe - MilitaryCamouflage.asset.meta new file mode 100644 index 00000000..5013fb12 --- /dev/null +++ b/Assets/Resources/ScriptableObjects/Skins/Lowe/Lowe - MilitaryCamouflage.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84bab61938c55d24a90c313516da9bc5 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/ScriptableObjects/UI/Main Menu/Republic.asset b/Assets/Resources/ScriptableObjects/UI/Main Menu/Republic.asset index 08fae71d..1b18ee40 100644 --- a/Assets/Resources/ScriptableObjects/UI/Main Menu/Republic.asset +++ b/Assets/Resources/ScriptableObjects/UI/Main Menu/Republic.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fb7087048f6f09d866e7aa551e6f422b0dd29fb8ee9508420644db99bc477c4b +oid sha256:a91664a2b17711c7c05337bd4b131920c40072524aba6c1f67b758ad45559b50 size 892 diff --git a/Assets/Scenes/BaseQuest.unity b/Assets/Scenes/BaseQuest.unity index 2ca8d881..a0c8fae2 100644 --- a/Assets/Scenes/BaseQuest.unity +++ b/Assets/Scenes/BaseQuest.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ea52ba33371272fd68245a347984cab861a48f08a3bcb833099052ab45f14366 -size 1065725 +oid sha256:7a3ec302682c3bea80194636c1b1ceaedf82ad1da3ff831bc1623306c98ae3d1 +size 1077629 diff --git a/Assets/Scenes/LoadingScene.unity b/Assets/Scenes/LoadingScene.unity index a4e13094..b8f64f7e 100644 --- a/Assets/Scenes/LoadingScene.unity +++ b/Assets/Scenes/LoadingScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:57687f75cea4f65621eac33c85d838dde1631a9e6fe4a997976c4eb8af899aec +oid sha256:c92384118e5aa1c7ef566ee93a88e10b22894394f989ea1099d337533597841d size 27373 diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity index e66b10a5..b131a8c0 100644 --- a/Assets/Scenes/MainMenu.unity +++ b/Assets/Scenes/MainMenu.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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+oid sha256:a7d65a518c1477bb0871723de819e0a1d767b06b74329885098db86e22229b34 +size 4065704 diff --git a/Assets/Scenes/SmallCity.unity b/Assets/Scenes/SmallCity.unity index dfee0e59..02488519 100644 --- a/Assets/Scenes/SmallCity.unity +++ b/Assets/Scenes/SmallCity.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:76dff53d5b7e4afbd966293abb135c126a6a2fb042d85cd608427b57fd3a7f1c -size 708920 +oid sha256:a481775d618d761beb3470f3c3f437a04a5b02e223b6674842bd5032a67c5a4d +size 692464 diff --git a/Assets/Scenes/SmallCity/NavMesh.asset b/Assets/Scenes/SmallCity/NavMesh.asset index eccb58d4..03c29048 100644 --- a/Assets/Scenes/SmallCity/NavMesh.asset +++ b/Assets/Scenes/SmallCity/NavMesh.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8e2a61cc5162a98f662b7dab0e931d38081deaf69cfc8e4aa6b7186ce78010e4 -size 7708536 +oid sha256:d9b5d928c2c82829f80b4a6165f1881c4e08a7f3ca53163c28f521e28475d431 +size 9702320 diff --git a/Assets/Scripts/AI/BehaviourTree/BasicNodes/AttackEnemy.cs b/Assets/Scripts/AI/BehaviourTree/BasicNodes/AttackEnemy.cs index eb98aee7..54525e21 100644 --- a/Assets/Scripts/AI/BehaviourTree/BasicNodes/AttackEnemy.cs +++ b/Assets/Scripts/AI/BehaviourTree/BasicNodes/AttackEnemy.cs @@ -38,7 +38,6 @@ protected override void OnStart() _aiAgent = blackBoard.GetValue("aiAgent"); _coroutines = new Coroutine[_weaponModules.Length]; _isSet = true; - Debug.Log("Weapon Module : " +_weaponModules.Length); } // closest target is set in CanSeeObject and can change @@ -73,7 +72,8 @@ private Coroutine ShootAtEnemy(WeaponModule weaponModule) return weaponModule.StartCoroutine(weaponModule.ShootHoldDuringTime(timeBeforeSpotExpired, EnemyInRange)); } - return weaponModule.StartCoroutine(weaponModule.ShootDuringTime(timeBeforeSpotExpired, EnemyInRange)); + + return weaponModule.StartShootDuringTime(timeBeforeSpotExpired, EnemyInRange); } public bool EnemyInRange() diff --git a/Assets/Scripts/AnalyticsManager.cs b/Assets/Scripts/AnalyticsManager.cs new file mode 100644 index 00000000..ab7255fc --- /dev/null +++ b/Assets/Scripts/AnalyticsManager.cs @@ -0,0 +1,144 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Threading.Tasks; +using ScriptableObjects.GameParameters; +using Unity.Services.Analytics; +using Unity.Services.Core; +using UnityEngine; + +public class AnalyticsManager : Singleton +{ + private DataCollectionParameters _dataCollectionParameters; + + public static DataCollectionParameters.DataCollectionAgreement Agreement => + Instance._dataCollectionParameters.agreement; + + protected override void OnAwake() + { + base.OnAwake(); + _dataCollectionParameters = + Resources.Load("ScriptableObjects/Parameters/DataCollectionParameters"); + Debug.Log("[AnalyticsManager] _dataCollectionParameters: " + _dataCollectionParameters.agreement); + _dataCollectionParameters.LoadFromFile(); + Debug.Log("[AnalyticsManager] Awake" + _dataCollectionParameters.agreement); + } + + private void Start() + { + Debug.Log("[AnalyticsManager] Start"); + StartCoroutine(InitializeAnalyticsAsync()); + } + + private void OnEnable() + { + EventManager.AddListener("UpdateGameParameter:agreement", OnUpdateAgreement); + if (UnityServices.State == ServicesInitializationState.Initialized) + { + RegisterAnalyticsEvents(); + } + } + + private void OnDisable() + { + EventManager.RemoveListener("UpdateGameParameter:agreement", OnUpdateAgreement); + UnregisterAnalyticsEvents(); + } + + private IEnumerator InitializeAnalyticsAsync() + { + yield return null; + yield return UnityServices.InitializeAsync(); + Debug.Log("[AnalyticsManager] UnityServices.State: " + UnityServices.State); + UpdateDataCollection(); + UnregisterAnalyticsEvents(); + RegisterAnalyticsEvents(); + } + + private void OnUpdateAgreement(object data) + { + var agreement = (DataCollectionParameters.DataCollectionAgreement)data; + Debug.Log("[AnalyticsManager] Agreement updated: " + agreement); + Debug.Log("[AnalyticsManager] Agreement parameter" + _dataCollectionParameters.agreement); + _dataCollectionParameters.agreement = agreement; + _dataCollectionParameters.SaveToFile(); + _dataCollectionParameters.agreement = DataCollectionParameters.DataCollectionAgreement.NotAsked; + _dataCollectionParameters.LoadFromFile(); + Debug.Log("[AnalyticsManager] Agreement saved" + _dataCollectionParameters.agreement); + UpdateDataCollection(); + } + + public void UpdateDataCollection() + { + switch (_dataCollectionParameters.agreement) + { + case DataCollectionParameters.DataCollectionAgreement.Agreed: + { + AnalyticsService.Instance.StartDataCollection(); + Debug.Log("[AnalyticsManager] Data collection started"); + } + break; + case DataCollectionParameters.DataCollectionAgreement.Disagreed: + try + { + if (_dataCollectionParameters.deleteDataOnDisagreement) + { + AnalyticsService.Instance.RequestDataDeletion(); + Debug.Log("[AnalyticsManager] Data deleted"); + } + + Debug.Log("[AnalyticsManager] Data collection stopped"); + AnalyticsService.Instance.StopDataCollection(); + } + catch (NotSupportedException e) + { + // this should be fired if you are trying to stop data collection without starting it first + } + catch (Exception e) + { + Debug.LogError("[AnalyticsManager] " + e); + } + + break; + case DataCollectionParameters.DataCollectionAgreement.NotAsked: + Debug.Log("[AnalyticsManager] Data collection not asked"); + EventManager.TriggerEvent(Constants.Events.OnAskDataCollectionAgreement); + break; + default: + throw new ArgumentOutOfRangeException(); + } + + + + } + + # region Analytics Events + + public void RegisterAnalyticsEvents() + { + EventManager.AddListener(Constants.Events.Analytics.LevelFinished, OnLevelFinished); + EventManager.AddListener(Constants.Events.Analytics.QuestCompleted, OnQuestCompleted); + } + + public void UnregisterAnalyticsEvents() + { + EventManager.RemoveListener(Constants.Events.Analytics.LevelFinished, OnLevelFinished); + EventManager.RemoveListener(Constants.Events.Analytics.QuestCompleted, OnQuestCompleted); + } + + void OnLevelFinished() + { + AnalyticsService.Instance.CustomData("levelFinished"); + } + + void OnQuestCompleted(object data) + { + var questName = (string)data; + AnalyticsService.Instance.CustomData("questComplete", new Dictionary() + { + {"questName", questName}, + }); + } + + #endregion +} \ No newline at end of file diff --git a/Assets/Scripts/AnalyticsManager.cs.meta b/Assets/Scripts/AnalyticsManager.cs.meta new file mode 100644 index 00000000..d7c8c9eb --- /dev/null +++ b/Assets/Scripts/AnalyticsManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 44a8383950a641a09952a18616b0e5d4 +timeCreated: 1706968526 \ No newline at end of file diff --git a/Assets/Scripts/Constants.cs b/Assets/Scripts/Constants.cs index 71ecbf9f..8e8e6d11 100644 --- a/Assets/Scripts/Constants.cs +++ b/Assets/Scripts/Constants.cs @@ -25,6 +25,16 @@ public static class Events /// FIXME: This event seems to only be called in their typed counterpart /// public const string OnRespawn = "OnRespawn"; + + public const string OnAskDataCollectionAgreement = "OnAskDataCollectionAgreement"; + public const string OnDataCollectionAgreement = "OnDataCollectionAgreement"; + + public static class Analytics + { + public const string LevelFinished = "AnalyticsLevelFinished"; + public const string QuestCompleted = "AnalyticsQuestCompleted"; + + } } /// /// All the typed event names diff --git a/Assets/Scripts/Cosmetic.meta b/Assets/Scripts/Cosmetic.meta new file mode 100644 index 00000000..154b1555 --- /dev/null +++ b/Assets/Scripts/Cosmetic.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1f901e1f18c2495a829c040d0d3c1155 +timeCreated: 1706823557 \ No newline at end of file diff --git a/Assets/Scripts/Cosmetic/ChangeSkin.cs b/Assets/Scripts/Cosmetic/ChangeSkin.cs new file mode 100644 index 00000000..9ef02885 --- /dev/null +++ b/Assets/Scripts/Cosmetic/ChangeSkin.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using ScriptableObjects.Skins; +using UnityEngine; + +namespace Cosmetic +{ + [Serializable] + public struct MeshRendererGroup + { + public string name; + public List meshRenderers; + } + public class ChangeSkin : MonoBehaviour + { + [SerializeField] private SkinSO defaultSkin; + [SerializeField] private List meshRenderers; + + private void Start() + { + ChangeMaterials(defaultSkin); + } + + public void ChangeMaterials(SkinSO skin) + { + if (skin.rendererMaterials.Count != meshRenderers.Count) + { + Debug.LogError("Skin materials count does not match mesh renderers count"); + return; + } + for (int i = 0; i < meshRenderers.Count; i++) + { + var meshRendererGroup = meshRenderers[i]; + var materials = skin.rendererMaterials[i].materials; + foreach (var meshRenderer in meshRendererGroup.meshRenderers) + { + meshRenderer.materials = materials; + } + } + } + + public void ChangeSkinToDefault() + { + ChangeMaterials(defaultSkin); + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Cosmetic/ChangeSkin.cs.meta b/Assets/Scripts/Cosmetic/ChangeSkin.cs.meta new file mode 100644 index 00000000..48df61f2 --- /dev/null +++ b/Assets/Scripts/Cosmetic/ChangeSkin.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6a899a594a9d49c38f266e2e04be1237 +timeCreated: 1706823626 \ No newline at end of file diff --git a/Assets/Scripts/Editor/ChangeSkinEditor.cs b/Assets/Scripts/Editor/ChangeSkinEditor.cs new file mode 100644 index 00000000..cfc205e8 --- /dev/null +++ b/Assets/Scripts/Editor/ChangeSkinEditor.cs @@ -0,0 +1,20 @@ +using Cosmetic; +using UnityEditor; +using UnityEngine; + +namespace Editor +{ + [CustomEditor(typeof(ChangeSkin))] + public class ChangeSkinEditor : UnityEditor.Editor + { + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + if (GUILayout.Button("Change Skin")) + { + var changeSkin = target as Cosmetic.ChangeSkin; + if (changeSkin != null) changeSkin.ChangeSkinToDefault(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Editor/ChangeSkinEditor.cs.meta b/Assets/Scripts/Editor/ChangeSkinEditor.cs.meta new file mode 100644 index 00000000..c5bc92d6 --- /dev/null +++ b/Assets/Scripts/Editor/ChangeSkinEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 01fcaef341554c5a8979c21cabe4b37c +timeCreated: 1706824208 \ No newline at end of file diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index e7d8f689..7f7a1611 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -3,7 +3,10 @@ using System.Collections.Generic; using DefaultNamespace; using ScriptableObjects.GameParameters; +using Unity.Services.Analytics; +using Unity.Services.Core; using UnityEngine; +using UnityEngine.Analytics; /// /// Game Manager is the main class of the game. It is a singleton that is not destroyed on load. diff --git a/Assets/Scripts/Gameplay/Bullet.cs b/Assets/Scripts/Gameplay/Bullet.cs index 613311da..1227317b 100644 --- a/Assets/Scripts/Gameplay/Bullet.cs +++ b/Assets/Scripts/Gameplay/Bullet.cs @@ -42,14 +42,19 @@ private void OnCollisionEnter(Collision other) Faction = _factionOrigin, DamageAmount = Damage, DamageSourcePosition = _origin, - DamageAudioClip = Ammo.onHitSound + DamageAudioClip = Ammo.onHitSound, + BulletSize = Ammo.bulletSize, + IsBullet = true }; - Debug.Log("bullet hit " + other.gameObject.name); + Debug.Log("bullet hit " + other.gameObject.name + other.collider.name); // commented to avoid damaging twice if (other.gameObject.TryGetComponent(out IHealth health) && Ammo.explosionRadius == 0) { + if (other.collider.CompareTag("NonHitbox")) + return; health.TakeDamage(_damagePackage); + return; } else { diff --git a/Assets/Scripts/Gameplay/IHealth.cs b/Assets/Scripts/Gameplay/IHealth.cs index 584dc93d..5e264b1d 100644 --- a/Assets/Scripts/Gameplay/IHealth.cs +++ b/Assets/Scripts/Gameplay/IHealth.cs @@ -9,11 +9,14 @@ public struct DamagePackage public Faction Faction; public Vector3 DamageSourcePosition; public AudioClip DamageAudioClip; + public bool IsBullet; + public float BulletSize; } public interface IHealth { public float Health { get; set; } public float MaxHealth { get; set; } + public float Armor { get; set; } public Faction Faction { get; set; } @@ -21,6 +24,8 @@ public interface IHealth public void TakeDamage(DamagePackage damagePackage) { + if (damagePackage.IsBullet && damagePackage.BulletSize < Armor) + return; Health = Mathf.Clamp(Health - damagePackage.DamageAmount, 0, MaxHealth); OnTakeDamage(damagePackage); diff --git a/Assets/Scripts/Gameplay/Mecha/MechaController.cs b/Assets/Scripts/Gameplay/Mecha/MechaController.cs index aeeb9527..401a36ba 100644 --- a/Assets/Scripts/Gameplay/Mecha/MechaController.cs +++ b/Assets/Scripts/Gameplay/Mecha/MechaController.cs @@ -154,8 +154,9 @@ protected override void OnDisable() EventManager.RemoveListener("OnShoot:Primary", OnShoot); } - private void FixedUpdate() + protected override void FixedUpdate() { + base.FixedUpdate(); CheckGround(); ApplyGravity(); // Currently using the rigidbody gravity LimitSpeed(); diff --git a/Assets/Scripts/Gameplay/Mecha/ReloadModule.cs b/Assets/Scripts/Gameplay/Mecha/ReloadModule.cs index 5f0e5883..a41b8c84 100644 --- a/Assets/Scripts/Gameplay/Mecha/ReloadModule.cs +++ b/Assets/Scripts/Gameplay/Mecha/ReloadModule.cs @@ -107,7 +107,9 @@ public void Reload() Debug.Log("Reload"); _scavenger = GetClosestScavenger(); if (_scavenger) - _scavenger.Reload(weaponModules, unit); + { + _scavenger.Reload(weaponModules, unit, true); + } } } diff --git a/Assets/Scripts/Gameplay/Mecha/WeaponModule.cs b/Assets/Scripts/Gameplay/Mecha/WeaponModule.cs index 1a262573..ae6bbc3d 100644 --- a/Assets/Scripts/Gameplay/Mecha/WeaponModule.cs +++ b/Assets/Scripts/Gameplay/Mecha/WeaponModule.cs @@ -168,6 +168,12 @@ private IEnumerator FireOnHeld() } + public Coroutine StartShootDuringTime(float time, Func canShoot) + { + _shootCoroutine = StartCoroutine(ShootDuringTime(time, canShoot)); + return _shootCoroutine; + } + private Coroutine _shootCoroutine; /// /// AI related method /// @@ -178,14 +184,26 @@ private IEnumerator FireOnHeld() public IEnumerator ShootDuringTime(float time, Func canShoot) { var startTime = Time.time; + float fireRate = 1/ammo.fireRate; + yield return new WaitForSeconds(fireRate - (startTime - _lastShotTime)); while (Time.time - startTime < time) { if (!canShoot()) - yield return new WaitForSeconds(0.1f); + { + yield return new WaitForSeconds(1f); + continue; + } + + _lastShotTime = Time.time; Shoot(cameraTransform); - yield return new WaitForSeconds(1/ammo.fireRate); + PlayBulletSound(); + yield return new WaitForSeconds(fireRate); } + + yield return new WaitForSeconds(0.1f); } + + private float _lastShotTime; /// /// AI related method @@ -198,6 +216,9 @@ public IEnumerator ShootHoldDuringTime(float time, Func canShoot) { var startTime = Time.time; + float fireRate = 1/ammo.fireRate; + yield return new WaitForSeconds(fireRate - (startTime - _lastShotTime)); + while (Time.time - startTime < time) { if (!canShoot()) @@ -205,9 +226,10 @@ public IEnumerator ShootHoldDuringTime(float time, Func canShoot) yield return new WaitForSeconds(1f); continue; } + _lastShotTime = Time.time; Shoot(cameraTransform); PlayBulletSound(); - yield return new WaitForSeconds(1/ammo.fireRate); + yield return new WaitForSeconds(fireRate); } yield return new WaitForSeconds(0.1f); @@ -234,7 +256,6 @@ private void OnFire() if (listenOrTriggersEvents) { EventManager.TriggerEvent("OnShoot:" + weaponType, ammo); - Debug.Log("OnShoot:" + weaponType); } PlayBulletSound(); @@ -293,7 +314,8 @@ private void FireBullet(Transform origin) var bullet = Instantiate(ammo.prefab, gunTransform.position, Quaternion.identity); var bulletCollider = bullet.GetComponentInChildren(); - Physics.IgnoreCollision(bulletCollider, _gunTransformCollider, true); + if (_gunTransformCollider != null) + Physics.IgnoreCollision(bulletCollider, _gunTransformCollider, true); if (myParentColliderToIgnore != null) Physics.IgnoreCollision(bulletCollider, myParentColliderToIgnore, true); var bulletScript = bullet.GetComponent(); diff --git a/Assets/Scripts/Gameplay/NLegProceduralAnimation.cs b/Assets/Scripts/Gameplay/NLegProceduralAnimation.cs index 9a1c5351..2ac88f7e 100644 --- a/Assets/Scripts/Gameplay/NLegProceduralAnimation.cs +++ b/Assets/Scripts/Gameplay/NLegProceduralAnimation.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.AI; using UnityEngine.Serialization; using Random = UnityEngine.Random; @@ -15,11 +16,15 @@ public class NLegProceduralAnimation : MonoBehaviour [SerializeField] private int smoothness = 1; [SerializeField] private bool bodyOrientation = true; [SerializeField] private LayerMask groundLayer; + [SerializeField] private Rigidbody rb; + [SerializeField] private NavMeshAgent agent; + [SerializeField] private Vector3 legOffset = new Vector3(0, 0.0f, 0); [Header("Audio")] [SerializeField] private AudioSource audioSource; [SerializeField] private AudioClip[] stepSounds; + private Vector3[,] _defaultLegPositions; private Vector3[,] _lastLegPositions; @@ -40,7 +45,7 @@ private static Vector3[] MatchToSurfaceFromAbove(Vector3 point, float halfRange, Vector3[] res = new Vector3[2]; RaycastHit hit; Ray ray = new Ray(point + halfRange * up, -up); - if (Physics.Raycast(ray, out hit, 2 * halfRange, layerMask)) + if (Physics.Raycast(ray, out hit, 3 * halfRange, layerMask)) { res[0] = hit.point; res[1] = hit.normal; @@ -76,7 +81,8 @@ private void Start() private void FixedUpdate() { - UpdateVelocity(); + _velocity = rb ? rb.velocity : agent.velocity; + //UpdateVelocity(); (int legToMove, int leftLeg) = LegToMove(); @@ -110,14 +116,12 @@ private void UpdateVelocity() { if (_legMoving[i, j]) continue; - _desiredLegPositions[i, j] = transform.TransformPoint(_defaultLegPositions[i, j]); + _desiredLegPositions[i, j] = transform.TransformPoint(_defaultLegPositions[i, j]) + legOffset; Vector3 direction = Vector3.ProjectOnPlane( _desiredLegPositions[i, j] + _velocity * velocityMultiplier - _lastLegPositions[i, j], transform.up); - Debug.DrawRay(_lastLegPositions[i, j], direction * 2, Color.red, 0.1f); float distance = direction.magnitude; - Debug.Log("Distance " + i + " " + j + " " + distance); if (distance > maxDistance) { maxDistance = distance; @@ -151,7 +155,6 @@ private void MoveLeg(int legToMove, int leftLeg) { return; } - Debug.Log("Moving leg " + legToMove + " " + leftLeg); Vector3 targetPoint = _desiredLegPositions[legToMove, leftLeg] + Mathf.Clamp(_velocity.magnitude * velocityMultiplier, 0f, 1.5f) * @@ -159,7 +162,7 @@ private void MoveLeg(int legToMove, int leftLeg) _velocity * velocityMultiplier; _legMoving[legToMove, leftLeg] = true; Vector3[] positionAndNormal = MatchToSurfaceFromAbove(targetPoint, RaycastRange, transform.up, groundLayer); - StartCoroutine(MoveLegCoroutine(legToMove, leftLeg, positionAndNormal[0])); + StartCoroutine(MoveLegCoroutine(legToMove, leftLeg, positionAndNormal[0] + legOffset)); } private void StickLegsToGround() @@ -188,8 +191,12 @@ private IEnumerator MoveLegCoroutine(int legToMove, int leftLeg, Vector3 targetP legTargets[legToMoveIndex].position += transform.up * (Mathf.Sin((float)i / (smoothness + 1f) * Mathf.PI) * stepHeight); yield return new WaitForFixedUpdate(); } - if (Physics.Raycast(legTargets[legToMoveIndex].position, Vector3.down, out RaycastHit hit, 1f, groundLayer)) - audioSource.PlayOneShot(stepSounds[Random.Range(0, stepSounds.Length)], 1 / (float)_soundQueue ); + + if (Physics.Raycast(legTargets[legToMoveIndex].position, Vector3.down, out RaycastHit hit, 1.5f, groundLayer)) + { + audioSource.PlayOneShot(stepSounds[Random.Range(0, stepSounds.Length)], 1 / (float)_soundQueue); + } + legTargets[legToMoveIndex].position = targetPoint; _lastLegPositions[legToMove, leftLeg] = targetPoint; _legMoving[legToMove, leftLeg] = false; diff --git a/Assets/Scripts/Gameplay/Quests/Quest.cs b/Assets/Scripts/Gameplay/Quests/Quest.cs index ea1560a3..a11bf1da 100644 --- a/Assets/Scripts/Gameplay/Quests/Quest.cs +++ b/Assets/Scripts/Gameplay/Quests/Quest.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.Linq; using Gameplay.Quests.Tasks; +using Unity.Services.Analytics; using UnityEngine; using UnityEngine.Events; using Task = Gameplay.Quests.Tasks.Task; @@ -112,8 +113,12 @@ public void Complete(bool forceComplete = false) Status = QuestStatus.Completed; onComplete?.Invoke(this); CompleteCompletableTasks(forceComplete); + UnregisterTaskEvents(); foreach (Transform child in transform) child.gameObject.SetActive(false); + + EventManager.TriggerEvent(Constants.Events.Analytics.QuestCompleted, questName); + } @@ -145,6 +150,7 @@ private void ActivateTasks() { task.Owner = this; task.Activate(); + task.RegisterEvents(); } break; default: @@ -195,7 +201,6 @@ private void RegisterTaskEvents() { task.OnStatusChanged += NotifyTaskStatusChanged; task.OnTaskProgressChanged += NotifyTaskProgressChanged; - task.RegisterEvents(); } } @@ -205,6 +210,7 @@ private void UnregisterTaskEvents() { task.OnStatusChanged -= NotifyTaskStatusChanged; task.OnTaskProgressChanged -= NotifyTaskProgressChanged; + task.UnregisterEvents(); } } diff --git a/Assets/Scripts/Gameplay/Quests/QuestManager.cs b/Assets/Scripts/Gameplay/Quests/QuestManager.cs index 83b9ccb9..f0fae01b 100644 --- a/Assets/Scripts/Gameplay/Quests/QuestManager.cs +++ b/Assets/Scripts/Gameplay/Quests/QuestManager.cs @@ -3,6 +3,7 @@ using DefaultNamespace; using DefaultNamespace.Sound; using JetBrains.Annotations; +using Unity.Services.Analytics; using UnityEngine; using UnityEngine.Events; @@ -70,6 +71,7 @@ public void OnQuestStatusChanged(QuestStatus oldStatus, Quest quest) EventManager.TriggerEvent("QuestStatusChanged", quest); if (quest.IsCompleted) { + quest.OnStatusChanged -= OnQuestStatusChanged; if (quest == CurrentQuest) { SoundManager.PlayOneShot(questStartSound); @@ -84,6 +86,10 @@ public void OnQuestStatusChanged(QuestStatus oldStatus, Quest quest) } } } + if (CurrentQuest == null) + { + EventManager.TriggerEvent(Constants.Events.Analytics.LevelFinished); + } } } } \ No newline at end of file diff --git a/Assets/Scripts/Gameplay/Quests/Tasks/Task.cs b/Assets/Scripts/Gameplay/Quests/Tasks/Task.cs index 50a43b5f..1fa3907a 100644 --- a/Assets/Scripts/Gameplay/Quests/Tasks/Task.cs +++ b/Assets/Scripts/Gameplay/Quests/Tasks/Task.cs @@ -107,7 +107,10 @@ public virtual void RegisterEvents() public virtual void UnregisterEvents() { - + foreach (var taskModule in GetComponentsInChildren()) + { + taskModule.DeActivate(this); + } } diff --git a/Assets/Scripts/Gameplay/Quests/Tasks/TaskHelper/TasksModules/TaskModule.cs b/Assets/Scripts/Gameplay/Quests/Tasks/TaskHelper/TasksModules/TaskModule.cs index ae720697..15a8a415 100644 --- a/Assets/Scripts/Gameplay/Quests/Tasks/TaskHelper/TasksModules/TaskModule.cs +++ b/Assets/Scripts/Gameplay/Quests/Tasks/TaskHelper/TasksModules/TaskModule.cs @@ -29,6 +29,12 @@ private void OnStatusChanged(TaskStatus oldStatus, Task task) throw new ArgumentOutOfRangeException(nameof(oldStatus), oldStatus, null); } } + + + public virtual void DeActivate(Task task) + { + task.OnStatusChanged -= OnStatusChanged; + } public virtual void OnComplete(Task task) { diff --git a/Assets/Scripts/Gameplay/Units/AIAgent.cs b/Assets/Scripts/Gameplay/Units/AIAgent.cs index b4fd6ef9..a0fb5baa 100644 --- a/Assets/Scripts/Gameplay/Units/AIAgent.cs +++ b/Assets/Scripts/Gameplay/Units/AIAgent.cs @@ -249,7 +249,10 @@ public override void Die() Instantiate(agentSo.deathEffect, transform.position, Quaternion.identity); base.Die(); if (agentSo.deadPrefab != null) - Instantiate(agentSo.deadPrefab, transform.position, transform.rotation); + { + var dead = Instantiate(agentSo.deadPrefab, transform.position, transform.rotation); + dead.transform.GetChild(0).rotation = transform.GetChild(0).rotation; + } } #region Debug diff --git a/Assets/Scripts/Gameplay/Units/Scavenger.cs b/Assets/Scripts/Gameplay/Units/Scavenger.cs index f8754e35..8f884ae3 100644 --- a/Assets/Scripts/Gameplay/Units/Scavenger.cs +++ b/Assets/Scripts/Gameplay/Units/Scavenger.cs @@ -82,7 +82,7 @@ private void Reload(WeaponModule weaponModule) } - public void Reload(WeaponModule[] weaponModules, Unit unit) + public void Reload(WeaponModule[] weaponModules, Unit unit, bool emitEventsForce = false) { if (IsReloading) return; @@ -90,16 +90,16 @@ public void Reload(WeaponModule[] weaponModules, Unit unit) unit.State = UnitState.Reloading; foreach (var weaponModule in weaponModules) weaponModule.canFire = false; - StartCoroutine(ReloadCoroutine(weaponModules, unit)); + StartCoroutine(ReloadCoroutine(weaponModules, unit, emitEventsForce)); } - private IEnumerator ReloadCoroutine(WeaponModule[] weaponModules, Unit unit) + private IEnumerator ReloadCoroutine(WeaponModule[] weaponModules, Unit unit, bool emitEventsForce = false) { IsReloading = true; for (int i = 0; i < weaponModules.Length; i++) { var weaponModule = weaponModules[i]; - if (emitEvents) + if (emitEvents || emitEventsForce) EventManager.TriggerEvent("OnReloadWeaponModule", new ReloadModuleData(i, weaponModules.Length, this, weaponModule.WeaponName, weaponModule.ReloadTime)); yield return new WaitForSeconds(weaponModule.ReloadTime); Reload(weaponModule); diff --git a/Assets/Scripts/Gameplay/Units/Unit.cs b/Assets/Scripts/Gameplay/Units/Unit.cs index b02c8217..4ab4c870 100644 --- a/Assets/Scripts/Gameplay/Units/Unit.cs +++ b/Assets/Scripts/Gameplay/Units/Unit.cs @@ -1,4 +1,5 @@ using System; +using Gameplay.Mecha; using ScriptableObjects.Sound; using UnityEngine; using UnityEngine.Events; @@ -30,6 +31,8 @@ public class Unit : MonoBehaviour, IHealth public UnityEvent onHealthChange; private Rigidbody _rb; + [Tooltip("If the armor value is bigger than the bullet, damages are neglected.")] + public float armor = 10; public UnityEvent onUnitDeath; @@ -38,6 +41,7 @@ public class Unit : MonoBehaviour, IHealth [SerializeField] private EngineAudioSO engineAudioSo; public virtual float Health { get; set; } = 100; + public virtual float Armor { get; set; } = 10; public float MaxHealth { get; set; } = 100; [SerializeField] private Faction faction; public Faction Faction { get => faction; set => faction = value; } @@ -51,6 +55,7 @@ protected virtual EngineStatus EngineStatus set { if (value == _engineStatus) return; + engineAudioSource.Stop(); engineAudioSource.clip = value switch { EngineStatus.Idle => engineAudioSo.engineIdle, @@ -62,9 +67,8 @@ protected virtual EngineStatus EngineStatus ? engineAudioSo.engineAcceleration : engineAudioSo.engineDeceleration, 0.5f); - engineAudioSource.loop = true; + ////engineAudioSource.loop = true; engineAudioSource.Play(); - _engineStatus = value; } } @@ -79,7 +83,7 @@ protected virtual void Start() onHealthChange.Invoke(Health, MaxHealth); // Initialize health bar _rb = GetComponent(); - engineAudioSource.clip = engineAudioSo.engineIdle; + engineAudioSource.clip = engineAudioSo.engineSpeeding; engineAudioSource.loop = true; engineAudioSource.Play(); } @@ -110,18 +114,24 @@ protected virtual void OnResume() public virtual void OnTakeDamage(DamagePackage damagePackage) { + onHealthChange?.Invoke(Health, MaxHealth); } protected virtual void Update() { //Debug.Log("Velocity of " + name + " is " + _rb.velocity.magnitude + " and engine status is " + EngineStatus); + } + + protected virtual void FixedUpdate() + { EngineStatus = _rb.velocity.magnitude switch { < 5 => EngineStatus.Idle, - < 40 => EngineStatus.Walking, + < 20 => EngineStatus.Walking, _ => EngineStatus.Running }; + //engineAudioSource.pitch = Mathf.Clamp(_rb.velocity.magnitude / 30, 0.5f, 1.5f); } @@ -139,6 +149,7 @@ public virtual void Die() public virtual void Awake() { + Armor = armor; Factions.AddMember(faction, this); } } diff --git a/Assets/Scripts/InputManager.cs b/Assets/Scripts/InputManager.cs index c14cd09e..cd8f7855 100644 --- a/Assets/Scripts/InputManager.cs +++ b/Assets/Scripts/InputManager.cs @@ -35,6 +35,7 @@ private void OnEnable() EventManager.AddListener("OnDeath", OnDeath); EventManager.AddListener("RebindStarted", OnRebindStarted); EventManager.AddListener("DeleteSave", OnDeleteSave); + EventManager.AddListener("OnResume", OnResumeFollow); } private void OnDisable() @@ -42,6 +43,7 @@ private void OnDisable() EventManager.RemoveListener("OnDeath", OnDeath); EventManager.RemoveListener("RebindStarted", OnRebindStarted); EventManager.RemoveListener("DeleteSave", OnDeleteSave); + EventManager.RemoveListener("OnResume", OnResumeFollow); } #region Juggernaut Action Map @@ -83,7 +85,10 @@ private void OnZoomIn(InputValue inputValue) { var data = inputValue.Get(); if (data > 0) + { + Debug.Log("OnZoomIn"); EventManager.TriggerEvent("OnZoomIn", data); + } } private void OnZoomOut(InputValue inputValue) @@ -167,13 +172,15 @@ private void ResetPauseCd() [SerializeField] private float _pauseDelay = 0.2f; private bool _pauseCd = false; public void OnResume() + { + EventManager.TriggerEvent("OnResume"); + } + + private void OnResumeFollow() { WindowManager.Close(); if (WindowManager.WindowOpenedCount > 0) return; - Debug.Log("OnResume"); - - EventManager.TriggerEvent("OnResume"); _playerInput.SwitchCurrentActionMap("Juggernaut"); } diff --git a/Assets/Scripts/ScriptableObjects/BinarySerializableData.cs b/Assets/Scripts/ScriptableObjects/BinarySerializableData.cs index d249d6a3..840e09a2 100644 --- a/Assets/Scripts/ScriptableObjects/BinarySerializableData.cs +++ b/Assets/Scripts/ScriptableObjects/BinarySerializableData.cs @@ -37,7 +37,7 @@ public BinarySerializableData(ScriptableObject so, List fieldsToSerializ } } - private static bool IsTypeSerializable(Type tested) => SerializableTypes.Contains(tested) || tested.IsArray || SerializableTypes.Contains(tested.GetElementType()); + private static bool IsTypeSerializable(Type tested) => SerializableTypes.Contains(tested) || tested.IsArray || tested.IsEnum || SerializableTypes.Contains(tested.GetElementType()); public static bool Serialize(FieldInfo field, object data, out object value) => SerializeValue(field.FieldType, field.GetValue(data), out value); diff --git a/Assets/Scripts/ScriptableObjects/GameParameters/DataCollectionParameters.cs b/Assets/Scripts/ScriptableObjects/GameParameters/DataCollectionParameters.cs new file mode 100644 index 00000000..419d4d30 --- /dev/null +++ b/Assets/Scripts/ScriptableObjects/GameParameters/DataCollectionParameters.cs @@ -0,0 +1,20 @@ +using System; +using UnityEngine; + +namespace ScriptableObjects.GameParameters +{ + [CreateAssetMenu(fileName = "DataCollectionParameters", menuName = "Scriptable Objects/GameParameters/DataCollectionParameters")] + public class DataCollectionParameters : GameParameters + { + [Serializable] + public enum DataCollectionAgreement + { + Agreed, + Disagreed, + NotAsked + } + public DataCollectionAgreement agreement = DataCollectionAgreement.NotAsked; + public bool deleteDataOnDisagreement = false; + public override string GetParametersName => "Data Collection Settings"; + } +} \ No newline at end of file diff --git a/Assets/Scripts/ScriptableObjects/GameParameters/DataCollectionParameters.cs.meta b/Assets/Scripts/ScriptableObjects/GameParameters/DataCollectionParameters.cs.meta new file mode 100644 index 00000000..f4ed277d --- /dev/null +++ b/Assets/Scripts/ScriptableObjects/GameParameters/DataCollectionParameters.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d88bd2abcad3417f8936031fb0144f02 +timeCreated: 1706968272 \ No newline at end of file diff --git a/Assets/Scripts/ScriptableObjects/Gameplay/AmmoSO.cs b/Assets/Scripts/ScriptableObjects/Gameplay/AmmoSO.cs index b9386695..e827960b 100644 --- a/Assets/Scripts/ScriptableObjects/Gameplay/AmmoSO.cs +++ b/Assets/Scripts/ScriptableObjects/Gameplay/AmmoSO.cs @@ -14,6 +14,7 @@ public class AmmoSO : ScriptableObject public float reloadTime = 1f; public float maxLifetime = 5; public float forcePower = 500f; + [Tooltip("In mm")] public float bulletSize = 10f; [Header("Explosion Properties")] [Range(0, 200)] public float explosionRadius = 1f; diff --git a/Assets/Scripts/ScriptableObjects/Quests.meta b/Assets/Scripts/ScriptableObjects/Quests.meta deleted file mode 100644 index aa27c46c..00000000 --- a/Assets/Scripts/ScriptableObjects/Quests.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: efbe5fa0367f4175a9d22d1d74fa0665 -timeCreated: 1691903744 \ No newline at end of file diff --git a/Assets/Scripts/ScriptableObjects/Skins.meta b/Assets/Scripts/ScriptableObjects/Skins.meta new file mode 100644 index 00000000..3884e57b --- /dev/null +++ b/Assets/Scripts/ScriptableObjects/Skins.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e15d3677892244c896db9c2b49eb7866 +timeCreated: 1706823885 \ No newline at end of file diff --git a/Assets/Scripts/ScriptableObjects/Skins/SkinSO.cs b/Assets/Scripts/ScriptableObjects/Skins/SkinSO.cs new file mode 100644 index 00000000..078d3fc8 --- /dev/null +++ b/Assets/Scripts/ScriptableObjects/Skins/SkinSO.cs @@ -0,0 +1,20 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace ScriptableObjects.Skins +{ + + [CreateAssetMenu(fileName = "Skin", menuName = "Scriptable Objects/Skin", order = 1)] + public class SkinSO : ScriptableObject + { + public string skinName; + [Serializable] + public struct RendererMaterials + { + public string name; + public Material[] materials; + } + public List rendererMaterials; + } +} \ No newline at end of file diff --git a/Assets/Scripts/ScriptableObjects/Skins/SkinSO.cs.meta b/Assets/Scripts/ScriptableObjects/Skins/SkinSO.cs.meta new file mode 100644 index 00000000..2bf477c1 --- /dev/null +++ b/Assets/Scripts/ScriptableObjects/Skins/SkinSO.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2fe0f431429f41a09fb1cfe1a977ef3d +timeCreated: 1706823895 \ No newline at end of file diff --git a/Assets/Scripts/Sound/MusicEmitter.cs b/Assets/Scripts/Sound/MusicEmitter.cs index b75b3693..f2f77674 100644 --- a/Assets/Scripts/Sound/MusicEmitter.cs +++ b/Assets/Scripts/Sound/MusicEmitter.cs @@ -19,5 +19,15 @@ public void Play() { SoundManager.ChangeMusic(music); } + + public void Stop() + { + SoundManager.StopMusic(3f); + } + + public void StopLoop() + { + SoundManager.StopMusicLoop(); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Sound/SoundManager.cs b/Assets/Scripts/Sound/SoundManager.cs index 20d0f5fb..c916efeb 100644 --- a/Assets/Scripts/Sound/SoundManager.cs +++ b/Assets/Scripts/Sound/SoundManager.cs @@ -86,6 +86,7 @@ public static void ChangeMusic(AudioClip clip) { Instance.audioSource.clip = clip; Instance.audioSource.Play(); + Debug.Log("Changed Music"); } public static void PlayOneShot(AudioClip clip) @@ -93,6 +94,16 @@ public static void PlayOneShot(AudioClip clip) Instance.audioSource.PlayOneShot(clip); } + public static void StopMusic(float fadeTime) + { + Instance.StartCoroutine(Instance.FadeOutMusic()); + } + + public static void StopMusicLoop() + { + Instance.audioSource.loop = false; + } + private void OnLoadingScene() { Debug.Log("Loading Scene"); diff --git a/Assets/Scripts/UI/HUD/QuestWindow.cs b/Assets/Scripts/UI/HUD/QuestWindow.cs index 9d4903f4..684740c6 100644 --- a/Assets/Scripts/UI/HUD/QuestWindow.cs +++ b/Assets/Scripts/UI/HUD/QuestWindow.cs @@ -15,11 +15,22 @@ public class QuestWindow : MonoBehaviour private Transform questDescriptionTransform; [FormerlySerializedAs("_questDescriptionPrefab")] [SerializeField] private GameObject questDescriptionPrefab; + private Quest _currentQuest; + private List _tasksTexts = new List(); private void Awake() { } + + private void UnsubscribeFromEvents() + { + if (_currentQuest != null) + { + _currentQuest.OnTaskProgressChanged -= OnTaskProgressUpdate; + _currentQuest.OnTaskStatusChanged -= OnTaskStatusChanged; + } + } private void OnEnable() { @@ -33,7 +44,9 @@ private void OnDisable() private void OnQuestChanged(object questArg) { + UnsubscribeFromEvents(); var quest = (Quest) questArg; + _currentQuest = quest; if (quest == null) { transform.GetChild(0).gameObject.SetActive(false); diff --git a/Assets/Scripts/UI/MainMenu/AnalyticsUI.cs b/Assets/Scripts/UI/MainMenu/AnalyticsUI.cs new file mode 100644 index 00000000..46c5abd1 --- /dev/null +++ b/Assets/Scripts/UI/MainMenu/AnalyticsUI.cs @@ -0,0 +1,57 @@ +using System; +using ScriptableObjects.GameParameters; +using UnityEngine; + +namespace UI.MainMenu +{ + public class AnalyticsUI : MonoBehaviour + { + [SerializeField] private GameObject analyticsPanel; + private void Awake() + { + analyticsPanel.SetActive(false); + + + } + + private void Start() + { + if (AnalyticsManager.HasInstance && AnalyticsManager.Agreement == DataCollectionParameters.DataCollectionAgreement.NotAsked) + { + OpenAnalyticsPanel(); + } + } + + private void OnEnable() + { + EventManager.AddListener(Constants.Events.OnAskDataCollectionAgreement, OpenAnalyticsPanel); + } + + private void OnDisable() + { + EventManager.RemoveListener(Constants.Events.OnAskDataCollectionAgreement, OpenAnalyticsPanel); + } + + public void OpenAnalyticsPanel() + { + analyticsPanel.SetActive(true); + } + + public void CloseAnalyticsPanel() + { + analyticsPanel.SetActive(false); + } + + public void OnAgree() + { + EventManager.TriggerEvent("UpdateGameParameter:agreement", DataCollectionParameters.DataCollectionAgreement.Agreed); + CloseAnalyticsPanel(); + } + + public void OnDisagree() + { + EventManager.TriggerEvent("UpdateGameParameter:agreement", DataCollectionParameters.DataCollectionAgreement.Disagreed); + CloseAnalyticsPanel(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/MainMenu/GameModeMenu.cs b/Assets/Scripts/UI/MainMenu/GameModeMenu.cs index f74e7614..3b46d6a5 100644 --- a/Assets/Scripts/UI/MainMenu/GameModeMenu.cs +++ b/Assets/Scripts/UI/MainMenu/GameModeMenu.cs @@ -3,6 +3,7 @@ using DefaultNamespace.Sound; using ScriptableObjects.UI; using TMPro; +using Unity.Services.Analytics; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; @@ -71,6 +72,10 @@ private void SetWindow(RegionPointsSO regionPointsSo) { SoundManager.PlayOneShot(onClickSound); SceneHandler.LoadScene(regionPointsSo.scene); + AnalyticsService.Instance.CustomData("levelStarted", new Dictionary() + { + {"levelName", regionPointsSo.regionName} + }); }); } diff --git a/Assets/Scripts/UI/MainMenu/MainMenuManager.cs b/Assets/Scripts/UI/MainMenu/MainMenuManager.cs index 52b6f426..5a729ea0 100644 --- a/Assets/Scripts/UI/MainMenu/MainMenuManager.cs +++ b/Assets/Scripts/UI/MainMenu/MainMenuManager.cs @@ -18,6 +18,8 @@ protected override void OnAwake() { base.OnAwake(); _currentCamera = mainMenuCamera; + gameModeCamera.enabled = false; + settingsCamera.enabled = false; } public void ToGameMode() diff --git a/Assets/Settings/URP-Balanced-Renderer.asset b/Assets/Settings/URP-Balanced-Renderer.asset index 3dd62562..894b85a2 100644 --- a/Assets/Settings/URP-Balanced-Renderer.asset +++ b/Assets/Settings/URP-Balanced-Renderer.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d74d76ceee9f66ba32483d24e677365f31b067940760c318cc708edb80ff4f0d -size 2820 +oid sha256:b1ee462254e42b3d5e2a361866c8fa56c26ed18cdb0355694252c91334a575ae +size 2925 diff --git a/Packages/manifest.json b/Packages/manifest.json index 83ed5925..8b2982b5 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -2,6 +2,7 @@ "dependencies": { "com.discord.game-sdk": "2.5.5", "com.unity.2d.sprite": "1.0.0", + "com.unity.adaptiveperformance": "5.0.2", "com.unity.animation.rigging": "1.1.1", "com.unity.cinemachine": "2.9.1", "com.unity.collab-proxy": "2.0.5", @@ -13,6 +14,7 @@ "com.unity.probuilder": "5.1.0", "com.unity.recorder": "3.0.3", "com.unity.render-pipelines.universal": "12.1.12", + "com.unity.services.analytics": "5.0.2", "com.unity.shadergraph": "12.1.12", "com.unity.terrain-tools": "4.0.5", "com.unity.test-framework": "1.1.33", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index c330af4d..318b95db 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -13,6 +13,15 @@ "source": "builtin", "dependencies": {} }, + "com.unity.adaptiveperformance": { + "version": "5.0.2", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.profiling.core": "1.0.2" + }, + "url": "https://packages.unity.com" + }, "com.unity.animation.rigging": { "version": "1.1.1", "depth": 0, @@ -114,6 +123,13 @@ }, "url": "https://packages.unity.com" }, + "com.unity.profiling.core": { + "version": "1.0.2", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.recorder": { "version": "3.0.3", "depth": 0, @@ -151,6 +167,28 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.services.analytics": { + "version": "5.0.2", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.ugui": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.services.core": "1.10.1" + }, + "url": "https://packages.unity.com" + }, + "com.unity.services.core": { + "version": "1.10.1", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.2.1", + "com.unity.modules.androidjni": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.settings-manager": { "version": "1.0.3", "depth": 1, @@ -237,6 +275,13 @@ }, "url": "https://packages.unity.com" }, + "com.whinarn.unitymeshsimplifier": { + "version": "https://github.com/Whinarn/UnityMeshSimplifier.git", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "d741912bfeaad8da4fe0f258f4f3eefe1fe7b3f3" + }, "com.wooshii.hierarchydecorator": { "version": "0.9.1", "depth": 0, diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset index cbe9028c..24050424 100644 --- a/ProjectSettings/PackageManagerSettings.asset +++ b/ProjectSettings/PackageManagerSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:55b6d30d92bfb1ad86d9475df4e94992bfd3bb993e294656d147ac2136999d39 -size 1236 +oid sha256:248d430a7d6d90b2a48786221e7142e4cb303616d952f1ed932a1085854ca27b +size 1191 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 3c9dcb4b..2d9ef0f9 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c49d69feeda0d4dd61c1bb1a9c960f3123ec41310787470ac1e838f03ed11155 -size 24281 +oid sha256:3567cadfbfd176d24065a1268a283101ca756ea995164db876582fda2a6f0de7 +size 24361 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index b868b1a1..2b2094dd 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a0d038f221da60dafbd02c9ced7f550f6915081e84991064c03a1d8f69b1a053 -size 453 +oid sha256:cf63cf49eb1ca754cdb7204707822eeaf85114e475103e0d65fb3399ed32df3f +size 467 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 147c5c51..c6048e9d 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d6034acbef6c9e3179866486c31eab81fcbe5e7ed350ce71e0fa2b1449b77109 +oid sha256:cfe8d22132c75585cb66459f8eb9bc0f534179c8c496bdaf9eb6516dc4f87277 size 943