From f85def9826215d2e65dd6787b6948d607586e73f Mon Sep 17 00:00:00 2001 From: Ilan Date: Tue, 12 Mar 2024 16:46:17 +0100 Subject: [PATCH] Jugg UI update (#71) * new ui assets * new juggernaut hud * new inputs and events for toggle hud * new minimap icons * new death panel * new pause menu * reloading change * scavenger fix * recentered minimap * fixed hudmanagereditor and disable it * increase texture distance and new keybinds --- Assets/GameInputs.inputactions | 40 + Assets/HierarchyDecorator/Settings.asset | 3 + Assets/Resources/Models/Fido Material.meta | 8 + .../Resources/Models/Juggernaut Textures.meta | 8 + Assets/Resources/Prefabs/Ameise.prefab | 16 +- .../Resources/Prefabs/Damaged Ameise.prefab | 110 + .../Prefabs/Damaged Ameise.prefab.meta | 7 + Assets/Resources/Prefabs/Juggernaut 1.prefab | 26 +- Assets/Resources/Prefabs/Lowe.prefab | 16 +- .../Prefabs/NPCJuggernaut.1 Variant.prefab | 76 + .../NPCJuggernaut.1 Variant.prefab.meta | 7 + Assets/Resources/Prefabs/Scavenger.prefab | 16 +- .../Prefabs/UI/JuggernautHUD/Compass.prefab | 83 +- .../UI/JuggernautHUD/DeathPanel.prefab | 332 +- .../UI/JuggernautHUD/Juggernaut Panel.prefab | 5323 +++++++++++++---- .../Prefabs/UI/JuggernautHUD/SideBars.prefab | 330 +- .../UI/JuggernautHUD/ZoomWindow.prefab | 271 +- Assets/Resources/Prefabs/UI/PauseMenu.prefab | 689 ++- .../ScriptableObjects/Tutorial/Keybinds.asset | 2 +- .../Sprites/UI/Juggernaut/Ammunition.png | 3 + .../Sprites/UI/Juggernaut/Ammunition.png.meta | 123 + .../Sprites/UI/Juggernaut/Crosshair.png | 3 + .../Sprites/UI/Juggernaut/Crosshair.png.meta | 123 + .../UI/Juggernaut/Death Screen Filter.png | 3 + .../Juggernaut/Death Screen Filter.png.meta | 123 + .../Sprites/UI/Juggernaut/Death Screen.png | 3 + .../UI/Juggernaut/Death Screen.png.meta | 123 + .../Sprites/UI/Juggernaut/Fido_Icon.png | 3 + .../Sprites/UI/Juggernaut/Fido_Icon.png.meta | 123 + .../Sprites/UI/Juggernaut/Grid_NoBorder.png | 3 + .../UI/Juggernaut/Grid_NoBorder.png.meta | 123 + .../Sprites/UI/Juggernaut/HUD Meters Left.png | 3 + .../UI/Juggernaut/HUD Meters Left.png.meta | 123 + .../UI/Juggernaut/Juggernaut_BorderOnly.png | 3 + .../Juggernaut/Juggernaut_BorderOnly.png.meta | 123 + .../UI/Juggernaut/Juggernaut_Standard.png | 3 + .../Juggernaut/Juggernaut_Standard.png.meta | 123 + .../Sprites/UI/Juggernaut/Map_BorderOnly.png | 3 + .../UI/Juggernaut/Map_BorderOnly.png.meta | 123 + .../UI/Juggernaut/Pause Menu_BorderOnly.png | 3 + .../Juggernaut/Pause Menu_BorderOnly.png.meta | 123 + .../Sprites/UI/Juggernaut/ReloadTemplate.png | 3 + .../UI/Juggernaut/ReloadTemplate.png.meta | 123 + .../UI/Juggernaut/Side HUD_Variant4.png | 3 + .../UI/Juggernaut/Side HUD_Variant4.png.meta | 123 + .../Sprites/UI/Juggernaut/Zoom Window.png | 3 + .../UI/Juggernaut/Zoom Window.png.meta | 123 + .../Sprites/UI/Juggernaut/Zoom WindowMask.png | 3 + .../UI/Juggernaut/Zoom WindowMask.png.meta | 123 + .../Resources/Sprites/UI/Juggernaut/bar.png | 3 + .../Sprites/UI/Juggernaut/bar.png.meta | 123 + .../Sprites/UI/Juggernaut/mainAmmoIcon.png | 3 + .../UI/Juggernaut/mainAmmoIcon.png.meta | 123 + .../UI/Juggernaut/secondaryAmmoIcon.png | 3 + .../UI/Juggernaut/secondaryAmmoIcon.png.meta | 123 + .../Sprites/UI/Minimap/Ally Player_Icon.png | 3 + .../UI/Minimap/Ally Player_Icon.png.meta | 123 + .../Sprites/UI/Minimap/Elite Enemy_Icon.png | 3 + .../UI/Minimap/Elite Enemy_Icon.png.meta | 123 + .../Sprites/UI/Minimap/Enemy_Icon.png | 3 + .../Sprites/UI/Minimap/Enemy_Icon.png.meta | 123 + .../Sprites/UI/Minimap/Scavenger Icon.png | 3 + .../UI/Minimap/Scavenger Icon.png.meta | 123 + .../12.1.12/URP Package Samples/Decals.meta | 8 + Assets/Scenes/BaseQuest.unity | 4 +- Assets/Scenes/Sample.unity | 4 +- .../Small City/Small City Terrain 0.asset | 4 +- Assets/Scenes/SmallCity.unity | 4 +- Assets/Scripts/Constants.cs | 5 + Assets/Scripts/Editor/HUDWindowEditor.cs | 10 +- Assets/Scripts/Gameplay/Mecha/ReloadModule.cs | 4 +- Assets/Scripts/Gameplay/ScavengerMaster.cs | 2 +- Assets/Scripts/Gameplay/Units/Scavenger.cs | 2 +- Assets/Scripts/InputManager.cs | 12 +- .../ScriptableObjects/Tutorial/KeybindsSO.cs | 2 + Assets/Scripts/UI/DisplayKeybindText.cs | 34 + Assets/Scripts/UI/DisplayKeybindText.cs.meta | 3 + Assets/Scripts/UI/HUD/HUDManager.cs | 18 +- Assets/Scripts/UI/HUD/ReloadingPopUp.cs | 8 + Assets/Scripts/UI/HUD/ScavengerWindow.cs | 6 +- Assets/Scripts/UI/RebindingDisplay.cs | 1 + Assets/Scripts/UI/Utility/TMP_SetColor.cs | 16 + .../Scripts/UI/Utility/TMP_SetColor.cs.meta | 3 + Assets/Scripts/Utility/OnEventRepeater.cs | 14 +- Assets/Settings/URP-Balanced-Renderer.asset | 4 +- .../Settings/URP-HighFidelity-Renderer.asset | 4 +- .../URP-Low-Fidelity-Renderer 1.asset | 4 +- Assets/Settings/URP-Performant-Renderer.asset | 4 +- Assets/ZoomRender.renderTexture | 4 +- 89 files changed, 8496 insertions(+), 1823 deletions(-) create mode 100644 Assets/HierarchyDecorator/Settings.asset create mode 100644 Assets/Resources/Models/Fido Material.meta create mode 100644 Assets/Resources/Models/Juggernaut Textures.meta create mode 100644 Assets/Resources/Prefabs/Damaged Ameise.prefab create mode 100644 Assets/Resources/Prefabs/Damaged Ameise.prefab.meta create mode 100644 Assets/Resources/Prefabs/NPCJuggernaut.1 Variant.prefab create mode 100644 Assets/Resources/Prefabs/NPCJuggernaut.1 Variant.prefab.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Ammunition.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Ammunition.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Crosshair.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Crosshair.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Death Screen Filter.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Death Screen Filter.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Death Screen.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Death Screen.png.meta create mode 100644 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Assets/Resources/Sprites/UI/Juggernaut/Pause Menu_BorderOnly.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Pause Menu_BorderOnly.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/ReloadTemplate.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/ReloadTemplate.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Side HUD_Variant4.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Side HUD_Variant4.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Zoom Window.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Zoom Window.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Zoom WindowMask.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/Zoom WindowMask.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/bar.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/bar.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/mainAmmoIcon.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/mainAmmoIcon.png.meta create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/secondaryAmmoIcon.png create mode 100644 Assets/Resources/Sprites/UI/Juggernaut/secondaryAmmoIcon.png.meta create mode 100644 Assets/Resources/Sprites/UI/Minimap/Ally Player_Icon.png create mode 100644 Assets/Resources/Sprites/UI/Minimap/Ally Player_Icon.png.meta create mode 100644 Assets/Resources/Sprites/UI/Minimap/Elite Enemy_Icon.png create mode 100644 Assets/Resources/Sprites/UI/Minimap/Elite Enemy_Icon.png.meta create mode 100644 Assets/Resources/Sprites/UI/Minimap/Enemy_Icon.png create mode 100644 Assets/Resources/Sprites/UI/Minimap/Enemy_Icon.png.meta create mode 100644 Assets/Resources/Sprites/UI/Minimap/Scavenger Icon.png create mode 100644 Assets/Resources/Sprites/UI/Minimap/Scavenger Icon.png.meta create mode 100644 Assets/Samples/Universal RP/12.1.12/URP Package Samples/Decals.meta create mode 100644 Assets/Scripts/UI/DisplayKeybindText.cs create mode 100644 Assets/Scripts/UI/DisplayKeybindText.cs.meta create mode 100644 Assets/Scripts/UI/Utility/TMP_SetColor.cs create mode 100644 Assets/Scripts/UI/Utility/TMP_SetColor.cs.meta diff --git a/Assets/GameInputs.inputactions b/Assets/GameInputs.inputactions index fee0b191..48638263 100644 --- a/Assets/GameInputs.inputactions +++ b/Assets/GameInputs.inputactions @@ -148,6 +148,24 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "ToggleMap", + "type": "Button", + "id": "d9d1cd76-93c6-4d78-a463-2f76c258f2bb", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "ToggleObjective", + "type": "Button", + "id": "091198a8-eb59-4ef5-923f-c6d503e9aaf1", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -381,6 +399,28 @@ "action": "ChangeView", 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allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sprites/UI/Minimap/Scavenger Icon.png b/Assets/Resources/Sprites/UI/Minimap/Scavenger Icon.png new file mode 100644 index 00000000..6842a35d --- /dev/null +++ b/Assets/Resources/Sprites/UI/Minimap/Scavenger Icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e87862e8eecf50c39981d7f86e1525db76ce169a4fa3c08c6846596fe7e1f435 +size 881 diff --git a/Assets/Resources/Sprites/UI/Minimap/Scavenger Icon.png.meta b/Assets/Resources/Sprites/UI/Minimap/Scavenger Icon.png.meta new file mode 100644 index 00000000..69cff3fe --- /dev/null +++ b/Assets/Resources/Sprites/UI/Minimap/Scavenger Icon.png.meta @@ -0,0 +1,123 @@ +fileFormatVersion: 2 +guid: a031ea434f4e47f4f962596868f40e6e +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + 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textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/Universal RP/12.1.12/URP Package Samples/Decals.meta b/Assets/Samples/Universal RP/12.1.12/URP Package Samples/Decals.meta new file mode 100644 index 00000000..3a7d1dda --- /dev/null +++ b/Assets/Samples/Universal RP/12.1.12/URP Package Samples/Decals.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd4cd650b519e406f8d446caede2b85c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/BaseQuest.unity b/Assets/Scenes/BaseQuest.unity index 5039a324..a5384c69 100644 --- a/Assets/Scenes/BaseQuest.unity +++ b/Assets/Scenes/BaseQuest.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3aa68f5b604d87b5e90d3ae652fd3e04587359b06e2f3043c298a9f693c20de5 -size 807773 +oid sha256:cb1f2eab117bf3f195bc2067090aa9874b963d317ff1012e290d124a87a2dfb3 +size 807348 diff --git a/Assets/Scenes/Sample.unity b/Assets/Scenes/Sample.unity index db1ef69d..f37fb997 100644 --- a/Assets/Scenes/Sample.unity +++ b/Assets/Scenes/Sample.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e734b91d5b2191437a31b10042d2c2c34db471d9b3806f508c71168fa7c1318a -size 3285041 +oid sha256:86e19233af23623af58c9c36ee65708add45c937295d320c8609711f11849728 +size 3276443 diff --git a/Assets/Scenes/Small City/Small City Terrain 0.asset b/Assets/Scenes/Small City/Small City Terrain 0.asset index be75e408..a3e92531 100644 --- a/Assets/Scenes/Small City/Small City Terrain 0.asset +++ b/Assets/Scenes/Small City/Small City Terrain 0.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a7d65a518c1477bb0871723de819e0a1d767b06b74329885098db86e22229b34 -size 4065704 +oid sha256:74d909f83ef13403a13326e9c580e6e42f0cf7ac75e1e54da5d749d91a095f18 +size 4065672 diff --git a/Assets/Scenes/SmallCity.unity b/Assets/Scenes/SmallCity.unity index 1675480d..d1da2b06 100644 --- a/Assets/Scenes/SmallCity.unity +++ b/Assets/Scenes/SmallCity.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cf75213967dcdeeffc510b08820eb702772121748c5d2759c566399a9c3ca9f0 -size 726624 +oid sha256:8aa09d03444ed3d23e6740f26ffcb387580b0a2ada08b020777b31101c07df76 +size 707774 diff --git a/Assets/Scripts/Constants.cs b/Assets/Scripts/Constants.cs index b6b819e4..0a9e2e33 100644 --- a/Assets/Scripts/Constants.cs +++ b/Assets/Scripts/Constants.cs @@ -53,7 +53,12 @@ public static class Inputs { public const string OnFreeLook = "OnFreeLook"; public const string OnLookAround = "OnLookAround"; + public const string OnToggleMap = "OnToggleMap"; + public const string OnToggleObjective = "OnToggleObjective"; } + + // /!\ this is used as NAME:keyName + public const string RebindKey = "RebindKey:"; public const string OnToggleCockpitView = "OnToggleCockpitView"; diff --git a/Assets/Scripts/Editor/HUDWindowEditor.cs b/Assets/Scripts/Editor/HUDWindowEditor.cs index b1fc8f60..76c29f4b 100644 --- a/Assets/Scripts/Editor/HUDWindowEditor.cs +++ b/Assets/Scripts/Editor/HUDWindowEditor.cs @@ -20,17 +20,21 @@ public override void OnInspectorGUI() hudWindow.SetPreset(); EditorUtility.SetDirty(hudWindow); } + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + Debug.Log("Saved"); } if (GUILayout.Button("Delete Save")) { foreach (var hudWindow in hudWindows) hudWindow.DeleteSave(); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); } - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); - Debug.Log("Saved"); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Gameplay/Mecha/ReloadModule.cs b/Assets/Scripts/Gameplay/Mecha/ReloadModule.cs index a41b8c84..010dbcdd 100644 --- a/Assets/Scripts/Gameplay/Mecha/ReloadModule.cs +++ b/Assets/Scripts/Gameplay/Mecha/ReloadModule.cs @@ -13,14 +13,16 @@ public struct ReloadModuleData public Scavenger Scavenger; public string WeaponName; public float ReloadTime; + public WeaponModule.WeaponType Type; - public ReloadModuleData(int weaponIndex, int weaponCount, Scavenger scavenger, string weaponName, float reloadTime) + public ReloadModuleData(int weaponIndex, int weaponCount, Scavenger scavenger, string weaponName, float reloadTime, WeaponModule.WeaponType type) { WeaponIndex = weaponIndex; WeaponCount = weaponCount; Scavenger = scavenger; WeaponName = weaponName; ReloadTime = reloadTime; + Type = type; } } [RequireComponent(typeof(SphereCollider))] diff --git a/Assets/Scripts/Gameplay/ScavengerMaster.cs b/Assets/Scripts/Gameplay/ScavengerMaster.cs index 6c373b53..4e769d5b 100644 --- a/Assets/Scripts/Gameplay/ScavengerMaster.cs +++ b/Assets/Scripts/Gameplay/ScavengerMaster.cs @@ -178,7 +178,7 @@ private IEnumerator OrderingScavengerCoroutine() _targetPosition = navMeshHit.position; if (!_targetIndicator) _targetIndicator = Instantiate(goToTargetIndicatorPrefab); - _targetIndicator.transform.position = _targetPosition + Vector3.up * 0.1f; + _targetIndicator.transform.position = _targetPosition + Vector3.up * 0.05f; yield return null; } if (_targetIndicator) diff --git a/Assets/Scripts/Gameplay/Units/Scavenger.cs b/Assets/Scripts/Gameplay/Units/Scavenger.cs index 8f884ae3..e788234e 100644 --- a/Assets/Scripts/Gameplay/Units/Scavenger.cs +++ b/Assets/Scripts/Gameplay/Units/Scavenger.cs @@ -100,7 +100,7 @@ private IEnumerator ReloadCoroutine(WeaponModule[] weaponModules, Unit unit, boo { var weaponModule = weaponModules[i]; if (emitEvents || emitEventsForce) - EventManager.TriggerEvent("OnReloadWeaponModule", new ReloadModuleData(i, weaponModules.Length, this, weaponModule.WeaponName, weaponModule.ReloadTime)); + EventManager.TriggerEvent("OnReloadWeaponModule", new ReloadModuleData(i, weaponModules.Length, this, weaponModule.WeaponName, weaponModule.ReloadTime, weaponModule.Type)); yield return new WaitForSeconds(weaponModule.ReloadTime); Reload(weaponModule); } diff --git a/Assets/Scripts/InputManager.cs b/Assets/Scripts/InputManager.cs index e177890c..1dbb4331 100644 --- a/Assets/Scripts/InputManager.cs +++ b/Assets/Scripts/InputManager.cs @@ -126,7 +126,6 @@ private void OnReload(InputValue inputValue) private void OnFreeLook(InputValue inputValue) { - Debug.Log("OnFreeLook " + inputValue.isPressed); EventManager.TriggerEvent(Constants.TypedEvents.Inputs.OnFreeLook, inputValue.isPressed); } @@ -135,6 +134,16 @@ private void OnChangeView(InputValue inputValue) EventManager.TriggerEvent(Constants.Events.Inputs.OnChangeView); } + private void OnToggleMap(InputValue inputValue) + { + EventManager.TriggerEvent(Constants.TypedEvents.Inputs.OnToggleMap, inputValue.isPressed); + } + + private void OnToggleObjective(InputValue inputValue) + { + EventManager.TriggerEvent(Constants.TypedEvents.Inputs.OnToggleObjective, inputValue.isPressed); + } + #region Scavenger Inputs private void OnCallScavenger(InputValue inputValue) @@ -160,6 +169,7 @@ private void OnOrderScavenger(InputValue inputValue) private bool _isEditingHUD = false; private void OnEditHUD(InputValue inputValue) { + return; // disabled for now _isEditingHUD = !_isEditingHUD; if (_isEditingHUD) { diff --git a/Assets/Scripts/ScriptableObjects/Tutorial/KeybindsSO.cs b/Assets/Scripts/ScriptableObjects/Tutorial/KeybindsSO.cs index 97317e4e..5eace6d6 100644 --- a/Assets/Scripts/ScriptableObjects/Tutorial/KeybindsSO.cs +++ b/Assets/Scripts/ScriptableObjects/Tutorial/KeybindsSO.cs @@ -16,6 +16,8 @@ public struct Keybind public int Count => inputActionReference.action.bindings.Count; public string EffectivePath => inputActionReference.action.bindings[0].effectivePath; + + public string KeyValue => InputControlPath.ToHumanReadableString(EffectivePath, InputControlPath.HumanReadableStringOptions.OmitDevice); } [CreateAssetMenu(fileName = "Keybinds", menuName = "Scriptable Objects/Keybinds" )] public class KeybindsSO : ScriptableObject diff --git a/Assets/Scripts/UI/DisplayKeybindText.cs b/Assets/Scripts/UI/DisplayKeybindText.cs new file mode 100644 index 00000000..cc952cf7 --- /dev/null +++ b/Assets/Scripts/UI/DisplayKeybindText.cs @@ -0,0 +1,34 @@ +using System; +using ScriptableObjects.Keybinds; +using TMPro; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace UI +{ + public class DisplayKeybindText : MonoBehaviour + { + [SerializeField] private Keybind keybind; + [SerializeField] private TMP_Text textInput; + + private void Start() + { + textInput.text = keybind.KeyValue; + } + + private void OnEnable() + { + EventManager.AddListener(Constants.TypedEvents.RebindKey + keybind.Name, OnKeybindChanged); + } + + private void OnDisable() + { + EventManager.RemoveListener(Constants.TypedEvents.RebindKey + keybind.Name, OnKeybindChanged); + } + + private void OnKeybindChanged(object arg0) + { + textInput.text = keybind.KeyValue; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/DisplayKeybindText.cs.meta b/Assets/Scripts/UI/DisplayKeybindText.cs.meta new file mode 100644 index 00000000..301b1e98 --- /dev/null +++ b/Assets/Scripts/UI/DisplayKeybindText.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7721deec61a34c06bff7ffc9837dae6f +timeCreated: 1710172177 \ No newline at end of file diff --git a/Assets/Scripts/UI/HUD/HUDManager.cs b/Assets/Scripts/UI/HUD/HUDManager.cs index 19222862..6120abb3 100644 --- a/Assets/Scripts/UI/HUD/HUDManager.cs +++ b/Assets/Scripts/UI/HUD/HUDManager.cs @@ -7,6 +7,7 @@ using Gameplay.Units; using TMPro; using UnityEngine; +using UnityEngine.Serialization; using UnityEngine.UI; namespace UI.HUD @@ -202,15 +203,15 @@ private void OnZoomChange(object zoomAmount) FadeZoom(1, 0.2f); //crosshair.CrossFadeAlpha(0.9f, 0.2f, false); //FadeReticle(0.2f, 0.2f); - zoomGrid.pixelsPerUnitMultiplier = 1; + //zoomGrid.pixelsPerUnitMultiplier = 1; zoomText.text = "ZOOM 2.0 X"; break; case MechaController.Zoom.X4: - zoomGrid.pixelsPerUnitMultiplier = 0.5f; + //zoomGrid.pixelsPerUnitMultiplier = 0.5f; zoomText.text = "ZOOM 4.0 X"; break; case MechaController.Zoom.X8: - zoomGrid.pixelsPerUnitMultiplier = 0.25f; + //zoomGrid.pixelsPerUnitMultiplier = 0.25f; zoomText.text = "ZOOM 8.0 X"; break; default: @@ -263,18 +264,17 @@ private void OnUpdateCompass(object playerYRotation) #region Side bar angles UI - [Header("Side bar angles UI")] [SerializeField] - private RawImage sideBarAnglesImageLeft; - [SerializeField] private RawImage sideBarAnglesImageRight; + [FormerlySerializedAs("sideBarAnglesImageLeft")] [Header("Side bar angles UI")] [SerializeField] + private Transform sideBarAnglesLeft; + [SerializeField] private Transform sideBarAnglesRight; [SerializeField] private TextMeshProUGUI topIndicatorText; private void OnUpdateSideBarAngles(object playerXRotation) { if (GameManager.GameIsPaused || _playedMechaState != UnitState.Default) return; - float maxAngles = MechaController.MaxXRotation - MechaController.MinXRotation; - sideBarAnglesImageLeft.uvRect = new Rect( 0,1 - (float)playerXRotation / maxAngles, 1, 1); - sideBarAnglesImageRight.uvRect = new Rect(0, 1 -(float)playerXRotation / maxAngles, 1, 1); + sideBarAnglesRight.eulerAngles = new Vector3(180, 0, -180 - (float)playerXRotation / 4); + sideBarAnglesLeft.eulerAngles = new Vector3(0, 0, -(float)playerXRotation / 4); topIndicatorText.text = (-(float)playerXRotation).ToString("F1", new CultureInfo("en-US")); } diff --git a/Assets/Scripts/UI/HUD/ReloadingPopUp.cs b/Assets/Scripts/UI/HUD/ReloadingPopUp.cs index 5c85873b..61125824 100644 --- a/Assets/Scripts/UI/HUD/ReloadingPopUp.cs +++ b/Assets/Scripts/UI/HUD/ReloadingPopUp.cs @@ -4,6 +4,7 @@ using Gameplay.Mecha; using TMPro; using UnityEngine; +using UnityEngine.UI; namespace UI.HUD { @@ -14,6 +15,9 @@ public class ReloadingPopUp : MonoBehaviour [SerializeField] private GameObject reloadPanel; [SerializeField] private TextMeshProUGUI weaponNameText; [SerializeField] private TextMeshProUGUI reloadingCooldownText; + [SerializeField] private RawImage ammoImage; + [SerializeField] private Texture2D mainAmmoImage; + [SerializeField] private Texture2D secondaryAmmoImage; #region Unity Callbacks @@ -46,6 +50,10 @@ private IEnumerator ReloadCoroutine(ReloadModuleData reloadModuleData) { float timeRemaining = reloadModuleData.ReloadTime; weaponNameText.text = reloadModuleData.WeaponName; + ammoImage.texture = reloadModuleData.Type == WeaponModule.WeaponType.Primary + ? mainAmmoImage + : secondaryAmmoImage; + while (timeRemaining > 0) { string secondsText = timeRemaining.ToString("F1", new CultureInfo("en-US")); diff --git a/Assets/Scripts/UI/HUD/ScavengerWindow.cs b/Assets/Scripts/UI/HUD/ScavengerWindow.cs index 539ce489..98c320a2 100644 --- a/Assets/Scripts/UI/HUD/ScavengerWindow.cs +++ b/Assets/Scripts/UI/HUD/ScavengerWindow.cs @@ -22,7 +22,7 @@ private void OnEnable() { EventManager.AddListener("OnScavengerStateChange", OnScavengerStateChange); EventManager.AddListener("OnScavengerHealthChange", OnScavengerHealthChange); - EventManager.AddListener("OnScavengerNameChange", OnScavengerNameChange); + //EventManager.AddListener("OnScavengerNameChange", OnScavengerNameChange); EventManager.AddListener("OnScavengerDistanceChange", OnScavengerDistanceChange); } @@ -30,7 +30,7 @@ private void OnDisable() { EventManager.RemoveListener("OnScavengerStateChange", OnScavengerStateChange); EventManager.RemoveListener("OnScavengerHealthChange", OnScavengerHealthChange); - EventManager.RemoveListener("OnScavengerNameChange", OnScavengerNameChange); + //EventManager.RemoveListener("OnScavengerNameChange", OnScavengerNameChange); EventManager.RemoveListener("OnScavengerDistanceChange", OnScavengerDistanceChange); } @@ -65,7 +65,7 @@ private void OnScavengerHealthChange(object arg0) private void OnScavengerStateChange(object arg0) { - actionText.text = arg0.ToString(); + actionText.text = "Status: " + arg0; } } } \ No newline at end of file diff --git a/Assets/Scripts/UI/RebindingDisplay.cs b/Assets/Scripts/UI/RebindingDisplay.cs index 9cadedeb..2faf5e83 100644 --- a/Assets/Scripts/UI/RebindingDisplay.cs +++ b/Assets/Scripts/UI/RebindingDisplay.cs @@ -53,6 +53,7 @@ public void StartRebind() }).OnMatchWaitForAnother(0.1f).OnComplete(operation => { UpdateKeyText(); + EventManager.TriggerEvent(Constants.TypedEvents.RebindKey + Keybind.Name, Keybind); startRebindButton.SetActive(true); operation.Dispose(); EventManager.TriggerEvent("RebindStarted", false); diff --git a/Assets/Scripts/UI/Utility/TMP_SetColor.cs b/Assets/Scripts/UI/Utility/TMP_SetColor.cs new file mode 100644 index 00000000..dccfd0a5 --- /dev/null +++ b/Assets/Scripts/UI/Utility/TMP_SetColor.cs @@ -0,0 +1,16 @@ +using TMPro; +using UnityEngine; + +namespace UI.Utility +{ + public class TMP_SetColor : MonoBehaviour + { + [SerializeField] private TMP_Text textInput; + [SerializeField] private Color color; + public void SetColor() + { + textInput.color = color; + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/UI/Utility/TMP_SetColor.cs.meta b/Assets/Scripts/UI/Utility/TMP_SetColor.cs.meta new file mode 100644 index 00000000..c146bbaf --- /dev/null +++ b/Assets/Scripts/UI/Utility/TMP_SetColor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b98ca03d3efd49f7bdc984de07ac6478 +timeCreated: 1710189621 \ No newline at end of file diff --git a/Assets/Scripts/Utility/OnEventRepeater.cs b/Assets/Scripts/Utility/OnEventRepeater.cs index e33462e4..d4923425 100644 --- a/Assets/Scripts/Utility/OnEventRepeater.cs +++ b/Assets/Scripts/Utility/OnEventRepeater.cs @@ -12,16 +12,26 @@ public struct EventData public string eventName; public UnityEvent repeatEvent; public UnityEvent boolEvent; + public bool isToggleBool; public void Invoke() { repeatEvent.Invoke(); } - + + private bool _toggleOn; public void InvokeTyped(object value) { if (value is bool boolValue) - boolEvent.Invoke(boolValue); + { + if (isToggleBool) + { + _toggleOn = !_toggleOn; + boolEvent.Invoke(_toggleOn); + } + else + boolEvent.Invoke(boolValue); + } } } public class OnEventRepeater : MonoBehaviour diff --git a/Assets/Settings/URP-Balanced-Renderer.asset b/Assets/Settings/URP-Balanced-Renderer.asset index 894b85a2..8e0dd502 100644 --- a/Assets/Settings/URP-Balanced-Renderer.asset +++ b/Assets/Settings/URP-Balanced-Renderer.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b1ee462254e42b3d5e2a361866c8fa56c26ed18cdb0355694252c91334a575ae -size 2925 +oid sha256:bc30252b932a02576a84bd25edd3f560bac48b4377f4e17cd643966d1b1f9b9f +size 3704 diff --git a/Assets/Settings/URP-HighFidelity-Renderer.asset b/Assets/Settings/URP-HighFidelity-Renderer.asset index 70c24d63..3ebbbd72 100644 --- a/Assets/Settings/URP-HighFidelity-Renderer.asset +++ b/Assets/Settings/URP-HighFidelity-Renderer.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:09b6358f7f32de47b73034316e5b234ef3f6e824983fc177f5c90cdee281fdd6 -size 3013 +oid sha256:f8eecf4ba299f7790b05b62b85b980e81f558942b40c83b8b2dbf4d6f8cdbb6a +size 3709 diff --git a/Assets/Settings/URP-Low-Fidelity-Renderer 1.asset b/Assets/Settings/URP-Low-Fidelity-Renderer 1.asset index f0755bb0..5e7377c1 100644 --- a/Assets/Settings/URP-Low-Fidelity-Renderer 1.asset +++ b/Assets/Settings/URP-Low-Fidelity-Renderer 1.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:24048ef178b10814cf42eb46f6899f973d216af1916dd269db94b1d047a126cf -size 2147 +oid sha256:c218d7204bd28ef28ef8c6c9a0952bbc189c10532ad955fca3ae21b0f0847109 +size 3026 diff --git a/Assets/Settings/URP-Performant-Renderer.asset b/Assets/Settings/URP-Performant-Renderer.asset index 26ec0491..00494b46 100644 --- a/Assets/Settings/URP-Performant-Renderer.asset +++ b/Assets/Settings/URP-Performant-Renderer.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4cad4bed274c4846641864ac522fced3af818e801aa54748f24133b2ad0f4904 -size 2143 +oid sha256:cb010a23b9d6925aae56893042646437c55b61462a132d2b3bca18cf36e21b1f +size 3022 diff --git a/Assets/ZoomRender.renderTexture b/Assets/ZoomRender.renderTexture index b37c290c..83073e86 100644 --- a/Assets/ZoomRender.renderTexture +++ b/Assets/ZoomRender.renderTexture @@ -14,8 +14,8 @@ RenderTexture: m_DownscaleFallback: 0 m_IsAlphaChannelOptional: 0 serializedVersion: 5 - m_Width: 1480 - m_Height: 750 + m_Width: 1920 + m_Height: 1080 m_AntiAliasing: 1 m_MipCount: -1 m_DepthStencilFormat: 94