v0.2.0-alpha : Wire, Scavenger and new Reload system #26
Taliayaya
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Wire, Scavenger and new Reload system
This version 0.2.0-alpha aims to give the player the ability to try out the movement of the juggernaut, the HUD, the shooting and fighting enemies and their AI (Lowe and Ameise), the wire system and ordering a scavenger
This is the result of three weeks since the project started officially.
In the previous versions, when running out of ammo, you were refilled after a short time. Now, this is NO LONGER possible. If you run out of ammo, you run out of ammo. Moreover, when you are out of ammo and you try to shoot, there is a BIG warning that yells at you, saying you are out of ammo on the given weapon.
Well, yes and no.
This is where the scavenger system come. Like in the story, you'll need them to reload. When nearby a Scavenger, pressing R starts the reload sequence. Each weapon is reloaded, and certains weapons take more time than other.
Moreover, when you reload, you cannot move. Hence you are completely vulnerable during this time. Be careful where you reload.
The Scavenger is an unit. It means it is the same as a Juggernaut, an Ameise, a Lowe; it is destructible. By you, your allies or even the enemies. However, the Scavenger has a low priority target so it won't be focused by the Legion but if it is alone, it won't take long before it gets destroyed.
The Scavenger is not a blind stack of metal. It is moveable and you can order it (not as in a Restaurant tho)
In order to have a great experience, please read the following lines:
KeyBindings
W
A
S
D
(or equivalent in your language) to move the juggernautLeft Click
to fire the main weaponRight Click
to fire the secondary weaponMouse movement
to rotate the juggernautESC
to pause and open the settingsSpace
to revive when destroyedYou'll see a glowing red area on the ground where you look at. This area shows the current destination. Move your camera to find a better spot.
Press Left Mouse Button to confirm the area. The Scavenger will try to reach the destination
Recast G to cancel the Go To mode.
A Sprint Key is considered.
Pause Menu
In the pause menu, you are able to change various parameters and some for testing purposes:
["*" means the parameter is for testing purpose and may disappear between versions]
Demo Settings
Juggernaut
Sound
Before reporting anything
DISCLAIMER
This version is for testing purpose and does not represent the complete game.
This game is community based and developped.
This is a fan game of the 86 : Eigthy Six License.
This project is currently only in English.
Contribution
Patreon / Donations
Thank you for the Patreon and external donators for supporting financially the development of this game and increasing its change to turn good!
Project Development
Thank you to those who are contributing to the development of this game (ui artists, 3d designers, devs...) and to those who are testing and opening issues and willing to help finding bugs.
What's Changed
Full Changelog: v0.1.2-alpha...v0.2.0-alpha
This discussion was created from the release v0.2.0-alpha : Wire, Scavenger and new Reload system.
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