From 311e7c0523cba7f510cd674c0720abfbc7f6c366 Mon Sep 17 00:00:00 2001 From: Saksham-Gupta-1024 <59359000+Saksham-Gupta-1024@users.noreply.github.com> Date: Thu, 1 Oct 2020 00:40:34 +0530 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 4c1c310..35fdbc7 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,14 @@ # GraphicsPlayground -An expandable 2D graphics application written in c++ using OpenGL. Features animation frameworks as well procedural generation of an environment to explore. Contains a full spritesheet code to animate a state character when given spritesheet code. Procedural generation function can be tweeked to create different unique environemnts. +An expandable 2D graphics application written in c++ using OpenGL. Features animation frameworks as well procedural generation of an environment to explore. Contains a full spritesheet code to animate a state character when given spritesheet code. Procedural generation function can be twaeked to create different unique environments. -Current Features : +Current Features: Procedural generation of a 2d environment. Fully implemented spritesheet renderer and animator. State handler for spritesheet related objects. -Fully implmeneted texture shaders and environment shader. +Fully implemented texture shaders and environment shader. Expandable code format to allow future development. -Upcoming Features : +Upcoming Features: Dynamic lighting support. Lighting filter support. Objectives with pathfinding.