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ae.c
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ae.c
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#include <stdio.h>
#include <sys/time.h>
#include <poll.h>
#include <errno.h>
#ifdef __linux__
#include "ae_epoll.c"
#else
#include "ae_select.c"
#endif
/* 给server->loop 申请空间 */
aeEventLoop *aeCreateEventLoop(int setsize) {
aeEventLoop *eventLoop;
if ((eventLoop = zmalloc(sizeof(*eventLoop))) == NULL) { //给eventLoop申请空间
goto err;
}
eventLoop->events = zmalloc(sizeof(aeFileEvent) * setsize); //给event数组申请空间
eventLoop->fired = zmalloc(sizeof(aeFiredEvent) * setsize); //给fired数组申请空间
if (eventLoop->events == NULL || eventLoop->fired == NULL) { //申请成功
goto err;
}
eventLoop->setsize = setsize; //设置大小
eventLoop->lastTime = time(NULL); //设置lastTime=NULL
eventLoop->timeEventHead = NULL; //定时事件链表置空
eventLoop->timeEventNextId = 0; //定时事件的id为0
eventLoop->stop = 0; //stop为0
eventLoop->maxfd = -1; //最大文件描述符为-1
eventLoop->beforesleep = NULL; //beforesleep设置为NULL
if (aeApiCreate(eventLoop) == -1) {
//给epoll申请空间,创建一个epoll实例,保存到aeEventLoop中
goto err;
}
/* Events with mask == AE_NONE are not set. So let's initialize the vector with it. */
for (int i = 0; i < setsize; i++) {
eventLoop->events[i].mask = AE_NONE; //将每一个fd的事件类型初始化为 AE_NONE
}
return eventLoop;
err:
if (eventLoop) {
zfree(eventLoop->events);
zfree(eventLoop->fired);
zfree(eventLoop);
}
return NULL;
}
/* Return the current set size. */
int aeGetSetSize(aeEventLoop *eventLoop) {
return eventLoop->setsize;
}
/* Resize the maximum set size of the event loop.
* If the requested set size is smaller than the current set size, but
* there is already a file descriptor in use that is >= the requested
* set size minus one, AE_ERR is returned and the operation is not
* performed at all.
*
* Otherwise AE_OK is returned and the operation is successful. */
int aeResizeSetSize(aeEventLoop *eventLoop, int setsize) {
if (setsize == eventLoop->setsize) {
return AE_OK;
}
if (eventLoop->maxfd >= setsize) {
return AE_ERR;
}
if (aeApiResize(eventLoop, setsize) == -1) {
return AE_ERR;
}
eventLoop->events = zrealloc(eventLoop->events, sizeof(aeFileEvent) * setsize);
eventLoop->fired = zrealloc(eventLoop->fired, sizeof(aeFiredEvent) * setsize);
eventLoop->setsize = setsize;
/* Make sure that if we created new slots, they are initialized with an AE_NONE mask. */
for (int i = eventLoop->maxfd + 1; i < setsize; i++) {
eventLoop->events[i].mask = AE_NONE;
}
return AE_OK;
}
void aeDeleteEventLoop(aeEventLoop *eventLoop) {
aeApiFree(eventLoop);
zfree(eventLoop->events);
zfree(eventLoop->fired);
zfree(eventLoop);
}
void aeStop(aeEventLoop *eventLoop) {
eventLoop->stop = 1;
}
int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask, aeFileProc *proc, void *clientData) {
if (fd >= eventLoop->setsize) {
errno = ERANGE;
return AE_ERR;
}
aeFileEvent *fe = &eventLoop->events[fd]; //利用fe指向eventLoop->events[fd]
if (aeApiAddEvent(eventLoop, fd, mask) == -1) {
//往epoll添加事件,本质调用epoll_ctl(epfd,EPOLL_CTL_ADD,fd,...)
return AE_ERR;
}
fe->mask |= mask; //如果fe->mask之前不是空,现在就相当于同时监控两个事件
if (mask & AE_READABLE) {
fe->rfileProc = proc; //proc是读操作的处理函数
}
if (mask & AE_WRITABLE) {
fe->wfileProc = proc; //proc是写操作的处理函数
}
fe->clientData = clientData; //让它们指向同一个client或server实例
if (fd > eventLoop->maxfd) {
eventLoop->maxfd = fd; //如果新的fd大于maxfd,则更新maxfd
}
return AE_OK;
}
void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask) {
if (fd >= eventLoop->setsize) {
return;
}
aeFileEvent *fe = &eventLoop->events[fd];
if (fe->mask == AE_NONE) {
return;
}
aeApiDelEvent(eventLoop, fd, mask);
fe->mask &= ~mask;
if (fd == eventLoop->maxfd && fe->mask == AE_NONE) {
/* Update the max fd */
int j;
for (j = eventLoop->maxfd - 1; j >= 0; j--) {
if (eventLoop->events[j].mask != AE_NONE) {
break;
}
}
eventLoop->maxfd = j;
}
}
int aeGetFileEvents(aeEventLoop *eventLoop, int fd) {
if (fd >= eventLoop->setsize) {
return 0;
}
aeFileEvent *fe = &eventLoop->events[fd];
return fe->mask;
}
static void aeGetTime(long *seconds, long *milliseconds) {
struct timeval tv;
gettimeofday(&tv, NULL);
*seconds = tv.tv_sec;
*milliseconds = tv.tv_usec / 1000;
}
static void aeAddMillisecondsToNow(long long milliseconds, long *sec, long *ms) {
long cur_sec, cur_ms, when_sec, when_ms;
aeGetTime(&cur_sec, &cur_ms);
when_sec = cur_sec + milliseconds / 1000;
when_ms = cur_ms + milliseconds % 1000;
if (when_ms >= 1000) {
when_sec++;
when_ms -= 1000;
}
*sec = when_sec;
*ms = when_ms;
}
long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
aeTimeProc *proc, void *clientData, aeEventFinalizerProc *finalizerProc) {
long long id = eventLoop->timeEventNextId++;
aeTimeEvent *te;
te = zmalloc(sizeof(*te));
if (te == NULL) {
return AE_ERR;
}
te->id = id;
aeAddMillisecondsToNow(milliseconds, &te->when_sec, &te->when_ms);
te->timeProc = proc;
te->finalizerProc = finalizerProc;
te->clientData = clientData;
te->next = eventLoop->timeEventHead;
eventLoop->timeEventHead = te;
return id;
}
int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id) {
aeTimeEvent *te = eventLoop->timeEventHead;
while (te) {
if (te->id == id) {
te->id = AE_DELETED_EVENT_ID;
return AE_OK;
}
te = te->next;
}
return AE_ERR; /* NO event with the specified ID found */
}
/* Search the first timer to fire.
* This operation is useful to know how many time the select can be
* put in sleep without to delay any event.
* If there are no timers NULL is returned.
*
* Note that's O(N) since time events are unsorted.
* Possible optimizations (not needed by Redis so far, but...):
* 1) Insert the event in order, so that the nearest is just the head.
* Much better but still insertion or deletion of timers is O(N).
* 2) Use a skiplist to have this operation as O(1) and insertion as O(log(N)).
*/
static aeTimeEvent *aeSearchNearestTimer(aeEventLoop *eventLoop) {
aeTimeEvent *te = eventLoop->timeEventHead;
aeTimeEvent *nearest = NULL;
while (te) {
if (!nearest || te->when_sec < nearest->when_sec ||
(te->when_sec == nearest->when_sec && te->when_ms < nearest->when_ms)) {
nearest = te;
}
te = te->next;
}
return nearest;
}
/* Process time events */
static int processTimeEvents(aeEventLoop *eventLoop) {
int processed = 0;
aeTimeEvent *te, *prev;
long long maxId;
time_t now = time(NULL);
/* If the system clock is moved to the future, and then set back to the
* right value, time events may be delayed in a random way. Often this
* means that scheduled operations will not be performed soon enough.
*
* Here we try to detect system clock skews, and force all the time
* events to be processed ASAP when this happens: the idea is that
* processing events earlier is less dangerous than delaying them
* indefinitely, and practice suggests it is. */
if (now < eventLoop->lastTime) {
te = eventLoop->timeEventHead;
while (te) {
te->when_sec = 0;
te = te->next;
}
}
eventLoop->lastTime = now;
prev = NULL;
te = eventLoop->timeEventHead;
maxId = eventLoop->timeEventNextId - 1;
while (te) {
long now_sec, now_ms;
long long id;
/* Remove events scheduled for deletion. */
if (te->id == AE_DELETED_EVENT_ID) {
aeTimeEvent *next = te->next;
if (prev == NULL) {
eventLoop->timeEventHead = te->next;
} else {
prev->next = te->next;
}
if (te->finalizerProc) {
te->finalizerProc(eventLoop, te->clientData);
}
zfree(te);
te = next;
continue;
}
/* Make sure we don't process time events created by time events in
* this iteration. Note that this check is currently useless: we always
* add new timers on the head, however if we change the implementation
* detail, this check may be useful again: we keep it here for future
* defense. */
if (te->id > maxId) {
te = te->next;
continue;
}
aeGetTime(&now_sec, &now_ms);
if (now_sec > te->when_sec || (now_sec == te->when_sec && now_ms >= te->when_ms)) {
int retval;
id = te->id;
retval = te->timeProc(eventLoop, id, te->clientData);
processed++;
if (retval != AE_NOMORE) {
aeAddMillisecondsToNow(retval, &te->when_sec, &te->when_ms);
} else {
te->id = AE_DELETED_EVENT_ID;
}
}
prev = te;
te = te->next;
}
return processed;
}
/* Process every pending time event, then every pending file event
* (that may be registered by time event callbacks just processed).
* Without special flags the function sleeps until some file event
* fires, or when the next time event occurs (if any).
*
* If flags is 0, the function does nothing and returns.
* if flags has AE_ALL_EVENTS set, all the kind of events are processed.
* if flags has AE_FILE_EVENTS set, file events are processed.
* if flags has AE_TIME_EVENTS set, time events are processed.
* if flags has AE_DONT_WAIT set the function returns ASAP until all
* the events that's possible to process without to wait are processed.
*
* The function returns the number of events processed. */
/* Redis服务器在没有被事件触发时,就会阻塞等待,因为没有设置AE_DONT_WAIT标识
* 但是它不会一直死等待,等待文件事件的到来,因为它还要处理时间事件
* so 在调用aeApiPoll进行监听之前,先从时间事件链表中获取一个最近到达的时间事件
* 根据要等待的事件构建一个struct timeval tv,*tvp结构的变量,
* 这个变量作为epoll_wait第四个参数,保存着服务器阻塞等待文件事件的最长时间,
* 一旦时间到达而没触发文件事件 * aeApiPoll函数就会停止阻塞,立即返回
* 接着调用processTimeEvents处理时间事件
* 如果阻塞等待的最长时间(也就是最近的时间事件到来)之间,触发了文件事件,
* 就会先执行文件事件,后执行时间事件,因此处理定时事件通常比预设的晚一些*/
/* 函数返回处理的事件个数
* flags==0 表示函数神码都不做,直接返回
* 如果flags 设置了 AE_DONT_WAIT,那么函数处理完事件后直接返回,不阻塞等待
* 如果flags 设置了 AE_FILE_EVENTS,则执行文件事件
* 如果flags 设置了 AE_TIME_EVENTS,则执行定时事件
* 如果flags 设置了 AE_ALL_EVENTS,则执行所有类型的事件
* 在这设置的是 AE_ALL_EVENTS ,没有设置 AE_DONT_WAIT */
int aeProcessEvents(aeEventLoop *eventLoop, int flags) {
int processed = 0, numevents;
/* Nothing to do? return ASAP */
if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) {
//如果什么事件都没有设置则直接返回
return 0;
}
/* Note that we want call select() even if there are no
* file events to process as long as we want to process time
* events, in order to sleep until the next time event is ready
* to fire.
* 注意,我们即使没有文件事件,因为我们要处理时间事件,
* 我们仍然要调用select(),以便在下一次事件准备启动之前进行休眠
* */
if (eventLoop->maxfd != -1 || ((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
//如果有定时事件处理
aeTimeEvent *shortest = NULL;
struct timeval tv, *tvp;
//如果设置了定时事件,而没有设置不阻塞标识
if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT)) {
//for循环找到最近需要发生的定时事件
shortest = aeSearchNearestTimer(eventLoop);
}
//如果定时事件链表不空,获取到最早到的时间事件
if (shortest) {
long now_sec, now_ms;
//获取当前时间
aeGetTime(&now_sec, &now_ms);
tvp = &tv;
/* How many milliseconds we need to wait for the next time event to fire? */
//计算我们需要等待的ms数,直到最近的定时事件发生
long long ms = (shortest->when_sec - now_sec) * 1000 + shortest->when_ms - now_ms;
if (ms > 0) {
//如果定时事件没有过期,计算出需要等待的时间,
//作为epoll_wait的第四个参数
tvp->tv_sec = ms / 1000;
tvp->tv_usec = (ms % 1000) * 1000;
} else {
//否则置为0,epoll_wait就不会阻塞
tvp->tv_sec = 0;
tvp->tv_usec = 0;
}
} else {
/* If we have to check for events but need to return
* ASAP because of AE_DONT_WAIT we need to set the timeout to zero */
/* 此时定时事件链表为空,如果我们设置了不阻塞标识,那么将tv置为0
* 那么就不阻塞,epoll_wait直接返回
* 否则就一直等文件事件到来*/
if (flags & AE_DONT_WAIT) {
tv.tv_sec = tv.tv_usec = 0;
tvp = &tv;
} else {
/* Otherwise we can block */
tvp = NULL; /* wait forever */
}
}
//调用epoll_wait函数,返回就绪文件事件个数
numevents = aeApiPoll(eventLoop, tvp);
for (int i = 0; i < numevents; i++) { //遍历依次处理loop->fired
aeFileEvent *fe = &eventLoop->events[eventLoop->fired[i].fd];
int mask = eventLoop->fired[i].mask;
int fd = eventLoop->fired[i].fd;
int rfired = 0;
/* note the fe->mask & mask & ... code: maybe an already processed
* event removed an element that fired and we still didn't
* processed, so we check if the event is still valid. */
//如果文件是可读事件发生
if (fe->mask & mask & AE_READABLE) {
rfired = 1; //确保读或写只执行一个,此处设置读事件标识
fe->rfileProc(eventLoop, fd, fe->clientData, mask);
//执行读处理
}
//可写事件发生
if (fe->mask & mask & AE_WRITABLE) {
if (!rfired || fe->wfileProc != fe->rfileProc) {
fe->wfileProc(eventLoop, fd, fe->clientData, mask);
}
}
processed++; //执行事件的次数加1
}
}
/* Check time events */
//执行时间事件
if (flags & AE_TIME_EVENTS) {
processed += processTimeEvents(eventLoop);
}
return processed; /* return the number of processed file/time events */
}
/* Wait for milliseconds until the given file descriptor becomes writable/readable/exception */
int aeWait(int fd, int mask, long long milliseconds) {
struct pollfd pfd;
int retmask = 0, retval;
bzero(&pfd, sizeof(pfd));
pfd.fd = fd;
if (mask & AE_READABLE) {
pfd.events |= POLLIN;
}
if (mask & AE_WRITABLE) {
pfd.events |= POLLOUT;
}
if ((retval = poll(&pfd, 1, (int) milliseconds)) == 1) {
if (pfd.revents & POLLIN) {
retmask |= AE_READABLE;
}
if (pfd.revents & POLLOUT) {
retmask |= AE_WRITABLE;
}
if (pfd.revents & POLLERR) {
retmask |= AE_WRITABLE;
}
if (pfd.revents & POLLHUP) {
retmask |= AE_WRITABLE;
}
return retmask;
}
return retval;
}
//事件轮询的主函数
void aeMain(aeEventLoop *eventLoop) {
eventLoop->stop = 0;
//一直处理事件 事件驱动的典型特征就是死循环
while (!eventLoop->stop) {
if (eventLoop->beforesleep) {
eventLoop->beforesleep(eventLoop);
}
//处理到时的定时事件和就绪的文件事件
aeProcessEvents(eventLoop, AE_ALL_EVENTS);
//AE_ALL_EVENTS定义在ae.h中,代表文件事件和时间事件
}
}
char *aeGetApiName(void) {
return aeApiName();
}
void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep) {
eventLoop->beforesleep = beforesleep;
}