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ballFinder.py
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import argparse
import cv2
#import imutils
MIN_RADIUS = 30
def ballPosition(frame, draw=False ):
frameSizeX = len(frame[1])
yellowLower = (20, 100, 100)
yellowUpper = (30, 255, 255)
# resize the frame, blur it, and convert it to the HSV color space
#frame = imutils.resize(frame, width=600)
blurred = cv2.GaussianBlur(frame, (11, 11), 0)
hsv = cv2.cvtColor(blurred, cv2.COLOR_BGR2HSV)
mask = cv2.inRange(hsv, yellowLower, yellowUpper)
# perform a series of dilations and erosions to remove any small blobs left in the mask
mask = cv2.erode(mask, None, iterations=2)
mask = cv2.dilate(mask, None, iterations=2)
# find contours in the mask and initialize the current
# (x, y) center of the ball
cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL,
cv2.CHAIN_APPROX_SIMPLE)[-2]
center = None
# only proceed if at least one contour was found
if len(cnts) > 0:
c = max(cnts, key=cv2.contourArea)
((x, y), circleRadius) = cv2.minEnclosingCircle(c)
M = cv2.moments(c)
center = (int(M["m10"] / M["m00"]), int(M["m01"] / M["m00"]))
if circleRadius > MIN_RADIUS:
# draw the circle and centroid on the frame,
# then update the list of tracked points
if(draw):
cv2.circle(frame, (int(x), int(y)), int(circleRadius),
(0, 255, 255), 2)
cv2.circle(frame, center, 5, (0, 0, 255), -1)
cv2.imshow("Frame", frame)
cv2.imshow("Mask", mask)
if(center):
centerX = center[0]
relativeX = centerX / frameSizeX
relativeRadius = circleRadius/frameSizeX
return relativeX, relativeRadius
return None
if __name__ == "__main__":
ap = argparse.ArgumentParser()
ap.add_argument("-v", "--video",
help="path to the (optional) video file")
ap.add_argument("-b", "--buffer", type=int, default=64,
help="max buffer size")
args = vars(ap.parse_args())
# if a video path was not supplied, use the webcam
if not args.get("video", False):
camera = cv2.VideoCapture(0)
# otherwise, grab a reference to the video file
else:
camera = cv2.VideoCapture(args["video"])
# infinite loop
while True:
# grab the current frame
(grabbed, frame) = camera.read()
if args.get("video") and not grabbed:
break
print(ballPosition(frame, draw=True))
window_name="Frame"
# show the frame to our screen
cv2.namedWindow(window_name, cv2.WND_PROP_FULLSCREEN)
#cv2.moveWindow(window_name, screen.x - 1, screen.y - 1)
cv2.setWindowProperty(window_name, cv2.WND_PROP_FULLSCREEN, cv2.WINDOW_FULLSCREEN)
cv2.imshow(window_name, frame)
key = cv2.waitKey(1) & 0xFF
# if the 'q' key is pressed, stop the loop
if key == ord("q"):
break
# cleanup the camera and close any open windows
camera.release()
cv2.destroyAllWindows()