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Turn on resilient mode in the debug context and use OnDeserialized attribute to fix up any null variables that didn't deserialize properly for the class you are struggling with.
error statck below:
Reached end of array after 3 elements, when 4294967299 elements were expected.
Sirenix.Serialization.DictionaryFormatter
2:DeserializeImplementation(Dictionary
2&, IDataReader)Sirenix.Serialization.BaseFormatter
1:Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List
1&, DataFormat, DeserializationContext)Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List
1) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Object:Instantiate(T) YIUIFramework.YIUILoadHelper:LoadAssetInstantiate(String, String) YIUIFramework.YIUIFactory:Create(UIBindVo, Transform) YIUIFramework.YIUIFactory:Instantiate(Transform) Wepie.DesertSafari.GamingPeripheralSystem.TipPanel:OnShowTip(String) Wepie.Core.EventCenter.OneParamHandler
1:Invoke(Object)Wepie.DesertSafari.Network.<>c__DisplayClass11_0:b__0(Boolean, Hashtable)
Wepie.Network.d__24:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.DelayFramePromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
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