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Tower turret blocks #45

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rzats opened this issue Oct 25, 2016 · 1 comment
Closed

Tower turret blocks #45

rzats opened this issue Oct 25, 2016 · 1 comment
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience

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@rzats
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rzats commented Oct 25, 2016

Depends on MovingBlocks/Terasology#590 which itself likely depends on multiplayer, but it is possible we can do the art assets early and at least pretend the blocks can shoot arrows in the meantime :-)

Idea is that these turret blocks will be placed by players in towers (possibly with a few initial towers placed in the world on startup) and be the main defense against enemy NPC waves.

The power of the turrets should be able to vary both on quality of materials (upgradeable) and the possible addition of an actual power system (#44)


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@rzats rzats added Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. labels Oct 25, 2016
@skaldarnar
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Closing in favor of #247

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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience
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