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uimessage.hpp
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uimessage.hpp
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#pragma once
#include <algorithm>
#include <array>
#include <chrono>
#include <nlohmann/json.hpp>
#include <optional>
#include <ranges>
#include <string_view>
#include <vector>
#include "contest.hpp"
#include "message.hpp"
#include "rule.hpp"
#include "utility.hpp"
using nlohmann::json;
using std::string;
using std::string_view;
namespace nlohmann {
template <class T>
void to_json(nlohmann::json& j, const std::optional<T>& v)
{
if (v.has_value())
j = *v;
else
j = nullptr;
}
template <class T>
void from_json(const nlohmann::json& j, std::optional<T>& v)
{
if (j.is_null())
v = std::nullopt;
else
v = j.get<T>();
}
}
_EXPORT struct UiMessage : public Message {
struct DynamicStatistics {
string id, name, value;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(DynamicStatistics, id, name, value)
};
struct PlayerData {
string name, avatar;
PlayerType type;
int chess_type;
PlayerData() = default;
PlayerData(const Player& player)
: name(player.name)
, type(player.type)
, chess_type(player.role.id)
{
}
NLOHMANN_DEFINE_TYPE_INTRUSIVE(PlayerData, name, avatar, type, chess_type)
};
struct GameMetadata {
int size;
PlayerData player_opposing, player_our;
int turn_timeout;
GameMetadata() = default;
GameMetadata(const Contest& contest)
: size(contest.board_size)
, player_opposing(PlayerData(contest.players.at(-contest.local_role)))
, player_our(PlayerData(contest.players.at(contest.local_role)))
, turn_timeout(contest.duration.count())
{
}
NLOHMANN_DEFINE_TYPE_INTRUSIVE(GameMetadata, size, player_opposing, player_our, turn_timeout)
};
struct GameResult {
int winner;
Contest::WinType win_type;
GameResult() = default;
GameResult(const Contest& contest)
: winner(contest.result.winner.id)
, win_type(contest.result.win_type)
{
}
NLOHMANN_DEFINE_TYPE_INTRUSIVE(GameResult, winner, win_type)
};
struct Game {
std::vector<std::vector<int>> chessboard;
int now_playing;
int move_count;
bool should_giveup;
long long start_time;
long long end_time;
std::optional<Position> last_move;
std::vector<Position> disabled_positions;
GameMetadata metadata;
std::vector<DynamicStatistics> statistics;
std::string encoded;
bool is_replaying;
Game() = default;
Game(const Contest& contest)
: now_playing(contest.current.role.id)
, move_count(contest.round())
, metadata(GameMetadata(contest))
, last_move(contest.moves.empty() ? std::nullopt : std::optional<Position>(contest.moves.back()))
, start_time { std::chrono::duration_cast<std::chrono::milliseconds>(contest.start_time.time_since_epoch()).count() }
, end_time { contest.status == Contest::Status::GAME_OVER ? std::chrono::duration_cast<std::chrono::milliseconds>(contest.end_time.time_since_epoch()).count() : 0 }
, encoded { contest.encode() }
, is_replaying(contest.is_replaying)
, should_giveup(contest.should_giveup)
{
auto rank = contest.current.board->get_rank();
auto actions = contest.current.available_actions();
auto index = contest.current.board->index();
disabled_positions = index
| ranges::views::filter([&](auto pos) { return !(*contest.current.board)[pos] && std::find(actions.begin(), actions.end(), pos) == actions.end(); })
| ranges::to<std::vector>();
const auto board = contest.current.board->to_2dvector();
chessboard.resize(rank);
for (int i = 0; i < rank; ++i) {
chessboard[i].resize(rank);
for (int j = 0; j < rank; ++j) {
chessboard[i][j] = board[i][j].id;
}
}
}
NLOHMANN_DEFINE_TYPE_INTRUSIVE(Game, should_giveup, is_replaying, chessboard, now_playing, move_count, metadata, statistics, disabled_positions, last_move, start_time, end_time, encoded)
};
struct UiState {
bool is_gaming;
Contest::Status status;
std::optional<Game> game;
GameResult game_result;
UiState(const Contest& contest)
: is_gaming(contest.status == Contest::Status::ON_GOING)
, status(contest.status)
, game(contest.status != Contest::Status::NOT_PREPARED ? std::optional<Game>(contest) : std::nullopt)
, game_result(GameResult(contest))
{
}
auto to_string() -> string
{
return json(*this).dump();
}
NLOHMANN_DEFINE_TYPE_INTRUSIVE(UiState, is_gaming, status, game, game_result)
};
UiMessage(const Contest& contest)
: Message(OpCode::UPDATE_UI_STATE_OP, std::to_string(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count()), UiState(contest).to_string())
{
}
};