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cb_types.txt
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# INSTRUCTIONS:
# -------------
# constructing_cb - default to yes. if "no", cant be picked for generation or as add_wargoal if no CB already
# is_triggered_only - Triggered from within the code or by event effects. DO NOT REMOVE THE STOCK ONES.
# mutual - The CB effects will also be used by the defender in peace treaties
# months - The number of months this CB will be valid. Only works for triggered CBs.
# prerequisites - A condition that automatically activates a CB. Does not work for triggered CBs. 'THIS' scope is the target country.
# badboy_factor - Multiplied with any badboy increase normally associated with a peace option.
# prestige_factor - Multiplied with any prestige increase normally associated with a peace option.
# peace_cost_factor - Multiplied with the cost of the peace options in the peace treaty
# po_xxx - Peace options. If toggled on, badboy_factor and prestige_factor are multiplied with any associated base changes to these (see defines.txt.)
# allowed_states - If 'po_demand_states' is on, badboy_factor applies to these provinces. 'THIS' scope is us.
# on_add - effect triggered when war goal added (triggering country's scope)
# construction_speed - base modifier for how long creating this CB will take. default is 1. 1.2 means 20% faster
# great_war_obligatory - cb is always added to the peace offer/demand in great wars.
# po_remove_cores - may be used only with: po_transfer_provinces, po_demand_state, po_annex
# crisis - can be offered as a wargoal in a crisis
#
# The peace options are:
#po_annex
#po_demand_state
#po_add_to_sphere
#po_disarmament
#po_reparations
#po_transfer_provinces
#po_remove_prestige
#po_make_puppet
#po_release_puppet
#po_status_quo
#po_install_communist_gov_type
#po_uninstall_communist_gov_type
#po_remove_cores
#po_colony
# NOTE: The order in which the peace options are listed is the order in which the AI will normally prioritize them in peace treaties
# TRIGGERED - Triggered from within the code or by event effects
# --------------------------------------------------------------
# Order that CBs are executed in a peace treaty
peace_order = {
take_one_ring
war_of_the_ring_cb
andrast_war_cb # Specific to Gondor's Flavor
druwaith_iaur_war_cb # Specific to Gondor's Flavor
conquer_gramavuld_cb # Specific to Amov Clan's Flavor
add_to_sphere
take_from_sphere
change_alignment
status_quo
gunboat
conquest_tiny
conquest_small
conquest
take_capital
demand_concession_capital
civil_war
acquire_core_state
annex_core_country
acquire_claimed_state
acquire_state
acquire_substate_region
acquire_substate_core_state
demand_state_for_ally
place_in_the_sun
colonial_competition
cut_down_to_size
free_peoples
liberate_country
free_allied_cores
release_puppet
take_puppet
become_independent
make_puppet
liberate_and_puppet_country
dismantle_forts
humiliate
demand_concession_casus_belli
establish_protectorate_casus_belli
rude_boy
great_war_penalty_cb
}
take_one_ring = {
sprite_index = 17
is_triggered_only = no
months = 12
crisis = no
badboy_factor = 10
prestige_factor = 1
peace_cost_factor = 100
penalty_factor = 1
break_truce_prestige_factor = 1
break_truce_infamy_factor = 1
break_truce_militancy_factor = 1
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
always = yes
can_use = {
NOT = { is_our_vassal = THIS }
has_country_flag = has_one_ring
accepted_culture = one_ring_culture
has_country_modifier = one_ring
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
}
is_valid = {
has_country_flag = has_one_ring
accepted_culture = one_ring_culture
has_country_modifier = one_ring
}
po_remove_prestige = yes
war_name = WAR_ACQUIRE_RING
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
on_po_accepted = {
THIS = { country_event = 50203 }
}
}
war_of_the_ring_cb = {
sprite_index = 17
is_triggered_only = yes
months = 12
crisis = no
badboy_factor = 15
prestige_factor = 1
peace_cost_factor = 100
penalty_factor = 1
break_truce_prestige_factor = 1
break_truce_infamy_factor = 1
break_truce_militancy_factor = 1
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
always = yes
can_use = {
THIS = { is_greater_power = yes }
NOT = { is_our_vassal = THIS }
OR = {
has_global_flag = wotr_started
AND = {
has_global_flag = the_council_of_elrond
NOT = { FOR = { has_country_modifier = wotr_countdown } }
}
}
NOT = { good_evil_alignment = evil_alignment }
THIS = { good_evil_alignment = evil_alignment }
OR = {
FOR = { check_variable = { which = ring_controller value = 5.1 } } # Destroyed
FOR = { NOT = { check_variable = { which = ring_controller value = 4.9 } } } # Destroyed
}
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
}
po_make_puppet = yes
po_disarmament = yes
war_name = WAR_OF_THE_RING
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
on_po_accepted = {
country_event = 2509
country_event = 2510
}
}
add_to_sphere = {
sprite_index = 3
is_triggered_only = yes
months = 12
crisis = no
badboy_factor = 4
prestige_factor = 2
peace_cost_factor = 50
penalty_factor = 1
break_truce_prestige_factor = 5
break_truce_infamy_factor = 2
break_truce_militancy_factor = 2
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
# scope = target
# THIS = country applying wargoal
can_use = {
THIS = { is_greater_power = yes }
NOT = { is_our_vassal = THIS }
is_greater_power = no
is_independant = yes
part_of_sphere = no
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
}
is_valid = {
THIS = { is_greater_power = yes }
is_greater_power = no
}
po_add_to_sphere = yes
war_name = WAR_ADD_SPHERE_NAME
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
# scope = target
# THIS = country that applied wargoal
on_po_accepted = {
country_event = 2509
}
}
take_from_sphere = {
sprite_index = 4
is_triggered_only = yes
months = 12
badboy_factor = 4
prestige_factor = 3
peace_cost_factor = 20
penalty_factor = 1
break_truce_prestige_factor = 5
break_truce_infamy_factor = 2
break_truce_militancy_factor = 2
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
# scope = target
# THIS = country applying wargoal
can_use = {
THIS = { is_greater_power = yes }
is_greater_power = yes
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
}
# scope = country being taken from sphere
# THIS = country applying wargoal
# FROM = country that currently has target in sphere
allowed_countries = {
is_sphere_leader_of = FROM
OR = {
FROM = { is_vassal = no }
THIS = { is_our_vassal = FROM }
}
}
po_add_to_sphere = yes
war_name = WAR_TAKE_SPHERE_NAME
# scope = THIS = country applying wargoal
# FROM = country that currently has target in sphere
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
any_country = {
limit = {
in_sphere = FROM
}
set_country_flag = possible_take_from_sphere_target
}
}
# scope = country that had target as puppet
# THIS = country that applied wargoal
on_po_accepted = {
any_country = {
limit = {
in_sphere = THIS
}
clr_country_flag = possible_take_from_sphere_target
}
any_country = {
limit = {
OR = {
part_of_sphere = no
in_sphere = THIS
}
has_country_flag = possible_take_from_sphere_target
}
country_event = 2509
create_alliance = THIS
clr_country_flag = possible_take_from_sphere_target
}
}
}
gunboat = {
sprite_index = 1
is_triggered_only = yes
months = 12
constructing_cb = no
crisis = no
can_use = {
NOT = { is_our_vassal = THIS }
in_default = THIS
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
}
break_truce_prestige_factor = 0
break_truce_infamy_factor = 0
break_truce_militancy_factor = 0
truce_months = 0
badboy_factor = 1
prestige_factor = 5
peace_cost_factor = 1
penalty_factor = 1
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
po_gunboat = yes
war_name = WAR_GUNBOAT_NAME
}
conquest_tiny = {
sprite_index = 2
is_triggered_only = yes
months = 12
crisis = no
can_use = {
NOT = { total_pops = 50000 }
NOT = { is_our_vassal = THIS }
NOT = { number_of_states = 2 }
OR = {
civilized = yes
THIS = { civilized = no }
}
is_independant = yes
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
# Railroading disabled or alignments don't match
OR = {
has_global_flag = railroading_disabled
THIS = { good_evil_alignment = neutral_alignment }
AND = {
NOT = { good_evil_alignment = good_alignment }
THIS = { good_evil_alignment = good_alignment }
}
AND = {
NOT = { good_evil_alignment = evil_alignment }
THIS = { good_evil_alignment = evil_alignment }
}
}
}
badboy_factor = 12
prestige_factor = 5
peace_cost_factor = 85
penalty_factor = 1
break_truce_prestige_factor = 5
break_truce_infamy_factor = 2
break_truce_militancy_factor = 2
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
construction_speed = 0.5
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
on_po_accepted = {
THIS = { capital_scope = { province_event = { id = 70007 days = 0 } } }
}
po_annex = yes
war_name = WAR_CONQUEST_NAME
}
conquest_small = {
sprite_index = 2
is_triggered_only = yes
months = 12
crisis = no
can_use = {
total_pops = 50000
NOT = { total_pops = 200000 }
NOT = { is_our_vassal = THIS }
NOT = { number_of_states = 2 }
OR = {
civilized = yes
THIS = { civilized = no }
}
is_independant = yes
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
# Railroading disabled or alignments don't match
OR = {
has_global_flag = railroading_disabled
THIS = { good_evil_alignment = neutral_alignment }
AND = {
NOT = { good_evil_alignment = good_alignment }
THIS = { good_evil_alignment = good_alignment }
}
AND = {
NOT = { good_evil_alignment = evil_alignment }
THIS = { good_evil_alignment = evil_alignment }
}
}
}
badboy_factor = 17
prestige_factor = 5
peace_cost_factor = 85
penalty_factor = 1
break_truce_prestige_factor = 5
break_truce_infamy_factor = 2
break_truce_militancy_factor = 2
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
construction_speed = 0.5
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
on_po_accepted = {
THIS = { capital_scope = { province_event = { id = 70007 days = 0 } } }
}
po_annex = yes
war_name = WAR_CONQUEST_NAME
}
conquest = {
sprite_index = 2
is_triggered_only = yes
months = 12
crisis = no
can_use = {
total_pops = 200000
NOT = { is_our_vassal = THIS }
NOT = { number_of_states = 2 }
OR = {
civilized = yes
THIS = { civilized = no }
}
is_independant = yes
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
# Railroading disabled or alignments don't match
OR = {
has_global_flag = railroading_disabled
THIS = { good_evil_alignment = neutral_alignment }
AND = {
NOT = { good_evil_alignment = good_alignment }
THIS = { good_evil_alignment = good_alignment }
}
AND = {
NOT = { good_evil_alignment = evil_alignment }
THIS = { good_evil_alignment = evil_alignment }
}
}
}
badboy_factor = 22
prestige_factor = 5
peace_cost_factor = 85
penalty_factor = 1
break_truce_prestige_factor = 5
break_truce_infamy_factor = 2
break_truce_militancy_factor = 2
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
construction_speed = 0.5
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
on_po_accepted = {
THIS = { capital_scope = { province_event = { id = 70007 days = 0 } } }
}
po_annex = yes
war_name = WAR_CONQUEST_NAME
}
civil_war = {
sprite_index = 2
is_triggered_only = yes
months = 1
constructing_cb = no
crisis = no
can_use = {
always = no
NOT = { is_our_vassal = THIS }
NOT = { has_country_modifier = political_neutrality }
THIS = { NOT = { has_country_modifier = political_neutrality } }
}
badboy_factor = 0
prestige_factor = 1
peace_cost_factor = 99
penalty_factor = 1
is_civil_war = yes
break_truce_prestige_factor = 5
break_truce_infamy_factor = 2
break_truce_militancy_factor = 2
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
po_annex = yes
war_name = CIVIL_WAR_NAME
on_add = {
move_issue_percentage = {
from = jingoism
to = pro_military
value = 0.25
}
}
on_po_accepted = {
THIS = { capital_scope = { province_event = { id = 70007 days = 0 } } }
}
}
acquire_claimed_state = {
sprite_index = 5
is_triggered_only = yes
months = 12
badboy_factor = 0
prestige_factor = 3
peace_cost_factor = 0.75
penalty_factor = 1
always = no
constructing_cb = no
break_truce_prestige_factor = 5
break_truce_infamy_factor = 2
break_truce_militancy_factor = 2
truce_months = 0
good_relation_prestige_factor = 1
good_relation_infamy_factor = 1
good_relation_militancy_factor = 1
# THIS = country applying the cb
allowed_states = {
any_owned_province = {
OR = {
AND = {
region = GON_4
THIS = { has_country_flag = claimed_GON_4 }
}
AND = {
region = GON_14
THIS = { has_country_flag = claimed_GON_14 }
}
AND = {
region = GON_16
THIS = { has_country_flag = claimed_GON_16 }
}
AND = {
region = GON_23
THIS = { has_country_flag = claimed_GON_23 }
}
AND = {
region = GON_27
THIS = { has_country_flag = claimed_GON_27 }
}
AND = {
region = GON_37
THIS = { has_country_flag = claimed_GON_37 }
}
AND = {
region = GON_44
THIS = { has_country_flag = claimed_GON_44 }
}
AND = {
region = GON_46
THIS = { has_country_flag = claimed_GON_46 }
}
AND = {
region = GON_51
THIS = { has_country_flag = claimed_GON_51 }
}
AND = {
region = GON_56
THIS = { has_country_flag = claimed_GON_56 }
}
AND = {
region = GON_57
THIS = { has_country_flag = claimed_GON_57 }
}
AND = {
region = GON_63
THIS = { has_country_flag = claimed_GON_63 }
}
AND = {
region = GON_71
THIS = { has_country_flag = claimed_GON_71 }
}
AND = {
region = GON_72
THIS = { has_country_flag = claimed_GON_72 }
}
AND = {
region = GON_77
THIS = { has_country_flag = claimed_GON_77 }
}
AND = {
region = GON_78
THIS = { has_country_flag = claimed_GON_78 }
}
AND = {
region = GON_81
THIS = { has_country_flag = claimed_GON_81 }
}
AND = {
region = GON_89
THIS = { has_country_flag = claimed_GON_89 }
}
AND = {
region = GON_92
THIS = { has_country_flag = claimed_GON_92 }
}
AND = {
region = GON_98
THIS = { has_country_flag = claimed_GON_98 }
}
AND = {
region = GON_102
THIS = { has_country_flag = claimed_GON_102 }
}
AND = {
region = GON_105
THIS = { has_country_flag = claimed_GON_105 }
}
AND = {
region = GON_110
THIS = { has_country_flag = claimed_GON_110 }
}
AND = {
region = LIN_111
THIS = { has_country_flag = claimed_LIN_111 }
}
AND = {
region = GON_114
THIS = { has_country_flag = claimed_GON_114 }
}
AND = {
region = GON_118
THIS = { has_country_flag = claimed_GON_118 }
}
AND = {
region = GON_123
THIS = { has_country_flag = claimed_GON_123 }
}
AND = {
region = GON_133
THIS = { has_country_flag = claimed_GON_133 }
}
AND = {
region = GON_134
THIS = { has_country_flag = claimed_GON_134 }
}
AND = {
region = LIN_137
THIS = { has_country_flag = claimed_LIN_137 }
}
AND = {
region = GON_146
THIS = { has_country_flag = claimed_GON_146 }
}
AND = {
region = BRE_148
THIS = { has_country_flag = claimed_BRE_148 }
}
AND = {
region = ERE_151
THIS = { has_country_flag = claimed_ERE_151 }
}
AND = {
region = GON_154
THIS = { has_country_flag = claimed_GON_154 }
}
AND = {
region = GON_160
THIS = { has_country_flag = claimed_GON_160 }
}
AND = {
region = GON_165
THIS = { has_country_flag = claimed_GON_165 }
}
AND = {
region = GON_169
THIS = { has_country_flag = claimed_GON_169 }
}
AND = {
region = GON_175
THIS = { has_country_flag = claimed_GON_175 }
}
AND = {
region = GON_183
THIS = { has_country_flag = claimed_GON_183 }
}
AND = {
region = GON_186
THIS = { has_country_flag = claimed_GON_186 }
}
AND = {
region = GON_188
THIS = { has_country_flag = claimed_GON_188 }
}
AND = {
region = GON_194
THIS = { has_country_flag = claimed_GON_194 }
}
AND = {
region = GON_198
THIS = { has_country_flag = claimed_GON_198 }
}
AND = {
region = GON_205
THIS = { has_country_flag = claimed_GON_205 }
}
AND = {
region = GON_212
THIS = { has_country_flag = claimed_GON_212 }
}
AND = {
region = GON_216
THIS = { has_country_flag = claimed_GON_216 }
}
AND = {
region = GON_226
THIS = { has_country_flag = claimed_GON_226 }
}
AND = {
region = GON_228
THIS = { has_country_flag = claimed_GON_228 }
}
AND = {
region = GON_232
THIS = { has_country_flag = claimed_GON_232 }
}
AND = {
region = GON_238
THIS = { has_country_flag = claimed_GON_238 }
}
AND = {
region = GON_249
THIS = { has_country_flag = claimed_GON_249 }
}
AND = {
region = GON_253
THIS = { has_country_flag = claimed_GON_253 }
}
AND = {
region = UMB_256
THIS = { has_country_flag = claimed_UMB_256 }
}
AND = {
region = UMB_260
THIS = { has_country_flag = claimed_UMB_260 }
}
AND = {
region = UMB_263
THIS = { has_country_flag = claimed_UMB_263 }
}
AND = {
region = UMB_270
THIS = { has_country_flag = claimed_UMB_270 }
}
AND = {
region = UMB_273
THIS = { has_country_flag = claimed_UMB_273 }
}
AND = {
region = HAR_277
THIS = { has_country_flag = claimed_HAR_277 }
}
AND = {
region = HAR_286
THIS = { has_country_flag = claimed_HAR_286 }
}
AND = {
region = HAR_288
THIS = { has_country_flag = claimed_HAR_288 }
}
AND = {
region = ERE_291
THIS = { has_country_flag = claimed_ERE_291 }
}
AND = {
region = HAR_293
THIS = { has_country_flag = claimed_HAR_293 }
}
AND = {
region = DND_307
THIS = { has_country_flag = claimed_DND_307 }
}
AND = {
region = HAR_310
THIS = { has_country_flag = claimed_HAR_310 }
}
AND = {
region = HAR_312
THIS = { has_country_flag = claimed_HAR_312 }
}
AND = {
region = HAR_322
THIS = { has_country_flag = claimed_HAR_322 }
}
AND = {
region = HAR_334
THIS = { has_country_flag = claimed_HAR_334 }
}
AND = {
region = KHA_342
THIS = { has_country_flag = claimed_KHA_342 }
}
AND = {
region = KHA_344
THIS = { has_country_flag = claimed_KHA_344 }
}
AND = {
region = KHA_348
THIS = { has_country_flag = claimed_KHA_348 }
}
AND = {
region = HAR_356
THIS = { has_country_flag = claimed_HAR_356 }
}
AND = {
region = KHA_357
THIS = { has_country_flag = claimed_KHA_357 }
}
AND = {
region = KHA_361
THIS = { has_country_flag = claimed_KHA_361 }
}
AND = {
region = KHA_362
THIS = { has_country_flag = claimed_KHA_362 }
}
AND = {
region = KHA_364
THIS = { has_country_flag = claimed_KHA_364 }
}
AND = {
region = CAR_365
THIS = { has_country_flag = claimed_CAR_365 }
}
AND = {
region = KHA_366
THIS = { has_country_flag = claimed_KHA_366 }
}
AND = {
region = KHA_376
THIS = { has_country_flag = claimed_KHA_376 }
}
AND = {
region = KHA_380
THIS = { has_country_flag = claimed_KHA_380 }
}
AND = {
region = KHA_387
THIS = { has_country_flag = claimed_KHA_387 }
}
AND = {
region = KHA_391
THIS = { has_country_flag = claimed_KHA_391 }
}
AND = {
region = MOR_396
THIS = { has_country_flag = claimed_MOR_396 }
}
AND = {
region = MOR_397
THIS = { has_country_flag = claimed_MOR_397 }
}
AND = {
region = MOR_399
THIS = { has_country_flag = claimed_MOR_399 }
}
AND = {
region = MOR_404
THIS = { has_country_flag = claimed_MOR_404 }
}
AND = {
region = MOR_408
THIS = { has_country_flag = claimed_MOR_408 }
}
AND = {
region = MOR_411
THIS = { has_country_flag = claimed_MOR_411 }
}
AND = {
region = MOR_412
THIS = { has_country_flag = claimed_MOR_412 }
}
AND = {