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technology.txt
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# Audax Validator "!" Ignore_1007
# Audax Validator "!" Ignore_1009
folders = {
army_tech = {
infantry_tech
archer_tech
cavalry_tech
artillery_tech
}
military_theory_tech = {
fortifications
army_tactics
training
naval_theory
}
navy_tech = {
merchant_marine
light_ships
heavy_ships
naval_construction
}
commerce_tech = {
farming_tech
mining_tech
guilds
infrastructure_tech
}
population_tech = {
taxes
population
education
magic
}
diplomacy_tech = {
expansion
diplomacy
wilderness
culture
}
flavor_tech = {
flavor_cat_1
flavor_cat_2
flavor_cat_3
flavor_cat_4
}
}
# These are treated like modifiers, so any country modifier works in these
schools = {
traditional_academic = {
army_tech_research_bonus = 0.01
military_theory_tech_research_bonus = 0.01
navy_tech_research_bonus = 0.01
commerce_tech_research_bonus = 0.01
population_tech_research_bonus = 0.01
diplomacy_tech_research_bonus = 0.01
unciv_economic_modifier = -0.01
unciv_military_modifier = -0.01
}
army_tech_school = {
army_tech_research_bonus = 0.15
military_theory_tech_research_bonus = 0.1
navy_tech_research_bonus = -0.05
commerce_tech_research_bonus = 0.0
population_tech_research_bonus = -0.1
diplomacy_tech_research_bonus = -0.1
unciv_economic_modifier = 0.02
unciv_military_modifier = -0.02
}
navy_tech_school = {
army_tech_research_bonus = -0.05
military_theory_tech_research_bonus = 0.1
navy_tech_research_bonus = 0.15
commerce_tech_research_bonus = 0.0
population_tech_research_bonus = -0.1
diplomacy_tech_research_bonus = -0.1
unciv_economic_modifier = 0.02
unciv_military_modifier = -0.02
}
commerce_tech_school = {
army_tech_research_bonus = -0.05
military_theory_tech_research_bonus = -0.1
navy_tech_research_bonus = -0.1
commerce_tech_research_bonus = 0.15
population_tech_research_bonus = 0.05
diplomacy_tech_research_bonus = 0.05
unciv_economic_modifier = -0.02
unciv_military_modifier = 0.02
}
}