diff --git a/docs/quick-ref.md b/docs/quick-ref.md index 547d982..7ebada9 100644 --- a/docs/quick-ref.md +++ b/docs/quick-ref.md @@ -90,46 +90,6 @@ Fate Points can be earned by: * Aspect can be invoked for +3 instead of +2 ## Combat - -### ROAR! - -1. Player Roll against +2 to Create An Advantage using a Combat Style. -2. GM gets a chance to Create An Advantage -3. Repeat until all Players participating in the Roar have Roared - -**Keeping Your Roar Aspect:** - -* Player's Attacks only use their Roar Style or an adjacent Style. -* When Player uses another Style to Attack, the Roar Aspect is removed. - -```mermaid -flowchart LR - ar(Arts) <--> br(Brave) & sn(Sneaky) - br <--> bu(Buster) - sn <--> qu(Quick) - bu & qu <--> wi(Wild) - style bu color:#fff,fill:#b30000 - style wi color:#fff,fill:#ce9f00 - style qu color:#fff,fill:#41a21e - style sn color:#fff,fill:#424242 - style ar color:#fff,fill:#2f59d2 - style br color:#fff,fill:#401684 -``` - -??? question "Click here for the Roar Phase FAQ" - - **Q: What is the difficulty for a Roar?** - - +2 (Good) - - **Q: What is the penalty for failing on the Roar?** - - The same as any Create An Advantage -- do not create, or an adversary gets the Free Invoke. - - **Q: Do I lose my Roar if I Defend with another Style?** - - No. Currently, we are ruling it so that only Attacks count. - ### Movement * **No opposition:** You may take an Action *and* move to another Zone.