From fa0610c4a6eaf18f9f3bfdaeb4e1938edb1c7bd0 Mon Sep 17 00:00:00 2001 From: The Horscht Date: Wed, 26 Feb 2020 00:07:25 +0100 Subject: [PATCH] Update changelog and version --- changelog.txt | 4 +++- package.json | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/changelog.txt b/changelog.txt index 49e10c2..b7bcc2d 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,9 +1,11 @@ -UNRELEASED: +v1.4.6: - Anvil damage detection is working again (albeit slightly different) and statues are willing to get angry again - Added smithing animation! - When spawning the wand, the appropriate sprite now shows instantly - Fixed audio incompatibility with other mods - Improved easter egg slightly +- Output wands should now always have at least 1 spell in them +- Balance tweak: New wand should not get capacity reduced by 2 anymore (was 10% chance before) v1.4.5: - FIX: Temporary workaround for the anvil being movable. It's immovable now again, but the check if it's damaged doesn't work, and the statues won't get angry. I'll re-add that later. diff --git a/package.json b/package.json index c1003b8..7b160bf 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "anvil_of_destiny", - "version": "1.4.5", + "version": "1.4.6", "description": "A mod for Noita (https://noitagame.com/) which adds an anvil into the default biomes, which lets you forge two wands into a new one!", "main": "", "scripts": {