From 7ac516acc50566a17d5f54c86d48b99e5c2425a1 Mon Sep 17 00:00:00 2001 From: The Horscht Date: Thu, 11 May 2023 21:28:35 +0200 Subject: [PATCH] Up version --- EZWand.lua | 2 +- README.md | 2 +- changelog.txt | 6 ++++++ 3 files changed, 8 insertions(+), 2 deletions(-) diff --git a/EZWand.lua b/EZWand.lua index e11095a..42739e6 100644 --- a/EZWand.lua +++ b/EZWand.lua @@ -1,5 +1,5 @@ -- ######################################### --- ####### EZWand version v1.7.1 ####### +-- ####### EZWand version v1.7.2 ####### -- ######################################### dofile_once("data/scripts/gun/procedural/gun_action_utils.lua") diff --git a/README.md b/README.md index 58258f3..cd7f061 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# EZWand v1.7.1 +# EZWand v1.7.2 A utility library for mod developers of Noita which simplifies the workflow of creating and manipulating wands. Use at your own risk I don't want to be responsible for your mod breaking :) diff --git a/changelog.txt b/changelog.txt index 842f050..057d07a 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,9 @@ +v1.7.2: +- inventory_x of spells only gets set once the inventory is opened after the wand has been + added to the players inventory, to work around that, spells returned from GetSpells() will + now auto-calculate the inventory_x slots. +- FIX some bug that I don't even know what kinda issues it would cause + v1.7.1: - FIX wand tooltip spell rendering again after borking it in the last update