There is a wide range of features, this page explains all the features.
The following keys can be used ingame.
Key | Description |
---|---|
F8 | Shows the menu |
F2 | Toggles the skew/flight cheat |
F3 | Freezes the games |
F4 | Toggles the free camera mode |
F5 | Toggles player control |
F11 | Instant ragdoll death |
The skew cheat can be used to fly the player freely through the world. To move the player up or down use the Q and Z keys (or A and W on AZERTY).
The free camera can be used to freely fly the camera.
The free camera can be used in two modes. The first mode freezes player control and allows you to fly the camera, the second mode disables the camera control and allows you to control the player again. At any moment you can press F5 to toggle the player control.
The following controls are used by the free camera
Key | Description |
---|---|
WASD | Move the camera forward, backwards, left or right |
Shift | Fast camera speed |
Ctrl | Slow camera speed |
Q/E | Move the camera up/down |
1/3 | Roll the camera |
The options menu under help provides some options for toggling features or changing defaults.
This menu is always visible and contains some basic or quick options.
This allows you to switch to a different unit (level).
This allows you to spawn an instance with the object name.
This section contains some options related to the player.
This fills up your health to the max health, the name of this option is based on the real debug menu.
This allows you to change the player outfit, press the next button to go through the outfits.
This disables animation interpolation.
This disables the fade on death, meaning the player won't respawn after dying. Disable this option again to respawn.
This section allows you to change the time multiplier for example to slow down the game or speed it up.
This section allows you to change saved data, currently this only contains the ability to set event variables.
The instance viewer (instances) shows all the current instances in the game.
This section can be used to change the position and rotation of an instance.
This section shows some basic info about the object of the instance.
This section shows the current draw groups and allows you to toggle draw groups on the model.
This sections shows the current playing animations on the instance and allows you to play animations.
This section is used for posting messages to the instance.
The level menu contains some options relating to levels.
Checking this option will disable the loading of the level script.
This window allows you to see the current event (script) variables for a level.
The material editor is used to edit material parameters in real-time. This feature is intended for modders and only exists in Underworld.
The draw menu can be used to enable various of debug drawing such as drawing of the collision mesh or signals.
This window will be visible when drawing instances or the collision mesh and allows you to specify some filters.
This will draw a text with the instance name on the world position of all instances.
This will draw a visualization of all markup, such as ledges.
This will visualize the pathfinding route of all enemies.
This will visualize the collision mesh of the current level.
This will visualize all portals which are between levels.
This will draw all signals (triggers) in the current level.
This will draw all trigger volumes and planes in the current level. This feature only exists in Underworld.
The debug menu has some restored event debug features.
This will enable all of the debug drawing from the level.
This will enable the debug keypad, which allows you to use debug key combinations.
The render menu allows toggling some render modes such as wireframe and terrain wireframe.
The frontend menu allows you to hide the frontend HUD.