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alien_main.h
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alien_main.h
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# ifndef NMAP_LUA_H
# define NMAP_LUA_H
# include <vector>
# include <set>
# include <string>
# include "nse_lua.h"
# include "scan_lists.h"
➜ class ScriptResult
{
private:
std::string id;
/* Structured output table, an integer ref in L_NSE[LUA_REGISTRYINDEX]. */
int output_ref;
/* Unstructured output string, for scripts that do not return a structured
table, or return a string in addition to a table. */
std::string output_str;
public:
ScriptResult() {
output_ref = LUA_NOREF;
}
~ScriptResult() {
// ensures Lua ref is released
clear();
}
void clear (void);
void set_output_tab (lua_State *, int);
void set_output_str (const char *);
void set_output_str (const char *, size_t);
std::string get_output_str (void) const;
void set_id (const char *);
const char *get_id (void) const;
void write_xml() const;
bool operator<(ScriptResult const &b) const {
return this->id.compare(b.id) < 0;
}
};
`
➜ typedef std::multiset<ScriptResult *> ScriptResults;
`
/* Call this to get a ScriptResults object which can be
* used to store Pre-Scan and Post-Scan script Results */
➜ ScriptResults *get_script_scan_results_obj (void);
`
➜ class Target;
`
/* API */
>>> int nse_yield (lua_State *, lua_KContext, lua_KFunction);
>>> void nse_restore (lua_State *, int);
>>> void nse_destructor (lua_State *, char);
>>> void nse_base (lua_State *);
>>> void nse_selectedbyname (lua_State *);
>>> void nse_gettarget (lua_State *, int);
`
>>> void open_nse (void);
>>> void script_scan (std::vector<Target *> &targets, stype scantype);
>>> void close_nse (void);
`
# define SCRIPT_ENGINE "NSE"
# ifdef WIN32
# _define SCRIPT_ENGINE_LUA_DIR "scripts\\"
# _define SCRIPT_ENGINE_LIB_DIR "nselib\\"
# else
# _define SCRIPT_ENGINE_LUA_DIR "scripts/"
# _define SCRIPT_ENGINE_LIB_DIR "nselib/"
# endif
`
# define SCRIPT_ENGINE_DATABASE SCRIPT_ENGINE_LUA_DIR "script.db"
# define SCRIPT_ENGINE_EXTENSION ".nse"
`
# endif
"quit"