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let grenades, anomalies and critical damage attacks have a chance at damaging the side of your equipment you usually take for granted: NVGs, PDAs, flashlights, detectors.
This would make them less of a permanent one-off purchases you take for granted, turning them instead into good succeptible to damage as any other in sometimes very undesirable situations (night escapade far from home where you take a critical hit into your NVGs).
While implementing damage system to those items similar to weapons may be difficult (I don't know, it's a semi-educated guess), two simple alternatives would be to either make such item completely despawn from player inventory (destroyed... puff!) or simply making them loose all their battery charge whenever a check for damage comes back positive.
I always disliked how those things were a one off - once you had them you took them for granted for the remainder of the game, risk-free.
TheRealBeef
changed the title
Feature: Glitch effect with low battery / low condition / on hit
Feature: Glitch effect with low battery / low condition / on hit - Also expanding damage mechanic
Nov 8, 2021
Can we have separate item condition and battery level? I dunno
At least, on hit or on low battery cause glitch effect for some amount of time
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