diff --git a/GeneralsMD/Code/GameEngine/Include/GameLogic/GhostObject.h b/GeneralsMD/Code/GameEngine/Include/GameLogic/GhostObject.h index 7f2dbf14365..4307f3b0162 100644 --- a/GeneralsMD/Code/GameEngine/Include/GameLogic/GhostObject.h +++ b/GeneralsMD/Code/GameEngine/Include/GameLogic/GhostObject.h @@ -108,5 +108,19 @@ inline Bool GhostObjectManager::trackAllPlayers() const #endif } +// TheSuperHackers @feature bobtista 19/01/2026 +// GhostObjectManager that does nothing for headless mode. +// Note: Does NOT override crc/xfer/loadPostProcess to maintain save compatibility. +class GhostObjectManagerDummy : public GhostObjectManager +{ +public: + virtual void reset(void) {} + virtual GhostObject *addGhostObject(Object *object, PartitionData *pd) { return nullptr; } + virtual void removeGhostObject(GhostObject *mod) {} + virtual void updateOrphanedObjects(int *playerIndexList, int playerIndexCount) {} + virtual void releasePartitionData(void) {} + virtual void restorePartitionData(void) {} +}; + // the singleton extern GhostObjectManager *TheGhostObjectManager; diff --git a/GeneralsMD/Code/GameEngineDevice/Include/W3DDevice/GameLogic/W3DGameLogic.h b/GeneralsMD/Code/GameEngineDevice/Include/W3DDevice/GameLogic/W3DGameLogic.h index c6bb4f4c7f8..8d23db63a35 100644 --- a/GeneralsMD/Code/GameEngineDevice/Include/W3DDevice/GameLogic/W3DGameLogic.h +++ b/GeneralsMD/Code/GameEngineDevice/Include/W3DDevice/GameLogic/W3DGameLogic.h @@ -39,6 +39,7 @@ #include "GameLogic/GameLogic.h" #include "W3DDevice/GameLogic/W3DTerrainLogic.h" #include "W3DDevice/GameLogic/W3DGhostObject.h" +#include "Common/GlobalData.h" class W3DGhostObjectManager; /////////////////////////////////////////////////////////////////////////////// @@ -59,6 +60,7 @@ class W3DGameLogic : public GameLogic /// factory for TheTerrainLogic, called from init() virtual TerrainLogic *createTerrainLogic( void ) { return NEW W3DTerrainLogic; }; - virtual GhostObjectManager *createGhostObjectManager(void) { return NEW W3DGhostObjectManager; } + // TheSuperHackers @feature bobtista 19/01/2026 Use dummy for headless mode + virtual GhostObjectManager *createGhostObjectManager(void) { return TheGlobalData->m_headless ? static_cast(NEW GhostObjectManagerDummy) : NEW W3DGhostObjectManager; } };