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server.py
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import socket
import threading
from pickle import loads
from time import sleep
DISCONN = "!?DISCONNECT"
list_conn = []
IP_IN = input("IP of the server: ")
if (len(IP_IN)) == 0:
IP = socket.gethostbyname(socket.gethostname()) #IP = socket.gethostbyname(socket.gethostname())
else:
IP = IP_IN
PORT = 50001
ADDR = (IP, PORT)
print(ADDR)
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind(ADDR)
def handle(conn,addr):
global list_conn
connected = True
while connected:
coord = conn.recv(1024)
if loads(coord) == (DISCONN):
connected = False
list_conn.remove(conn)
print(f"A player has left with ip [{addr[0]}]. Online players: [{len(list_conn)}/2]\n")
else:
for st_conn in list_conn:
if st_conn != conn:
st_conn.send(coord)
conn.close()
def start():
global list_conn
thread_2 = threading.Thread(target=key_check, args=())
thread_2.start()
s.listen()
while True:
conn, addr = s.accept()
list_conn.append(conn)
thread = threading.Thread(target=handle, args=(conn,addr))
thread.start()
print(f"A player has joined with ip [{addr[0]}]. Online players: [{len(list_conn)}/2]\n")
def key_check():
while True:
command = input("")
if command == "list":
print(f"\nOnline players: [{len(list_conn)}/2]\n")
elif command == "help":
print("\nhelp - all commands\nlist - number of players\n")
# kick - kicks player/players (1-first player, 2-second player, 3-all players)
else:
print("\nERROR: Unknown command\n")
def main():
start()
if __name__ == "__main__":
main()