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ChannelController.h
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//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/.
//
#ifndef __CHANNELCONTROLLER_H_
#define __CHANNELCONTROLLER_H_
#include <osg/Node>
#include <osgEarth/MapNode>
#include <osgEarthAnnotation/FeatureNode>
#include <osgEarthSymbology/Style>
#include <osgEarthSymbology/Geometry>
#include <osgEarthFeatures/Feature>
#include <omnetpp.h>
#include "GenericNode.h"
#include "OsgEarthScene.h"
using namespace omnetpp;
/**
* This module is responsible for tracking the distance of mobile nodes
* and visualizing the connectivity graph using OSG nodes.
*/
class ChannelController : public cSimpleModule {
protected:
static ChannelController *instance;
std::vector<IGenericNode *> nodeList;
double playgroundLat;
double playgroundLon;
bool showConnections;
std::string connectionColor;
// the node containing the osgEarth data
osg::observer_ptr<osgEarth::MapNode> mapNode = nullptr;
// a node containing a geometry showing all connections in the connection graph
osg::ref_ptr<osgEarth::Annotation::FeatureNode> connectionGraphNode = nullptr;
osgEarth::Symbology::Style connectionStyle;
virtual void initialize(int stage) override;
virtual int numInitStages() const override
{
return 2;
}
virtual void handleMessage(cMessage *msg) override;
int findGenericNode(IGenericNode *p);
public:
ChannelController();
virtual ~ChannelController();
static ChannelController *getInstance();
virtual void addGenericNode(IGenericNode *p);
virtual void removeGenericNode(IGenericNode *p);
virtual void refreshDisplay() const override;
};
#endif