-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
200 lines (158 loc) · 7.14 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
cmake_minimum_required(VERSION 3.7)
project(LuaDemo)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMakeModules")
set(Boost_NO_BOOST_CMAKE ON)
set(Boost_USE_STATIC_LIBS ON)
include(CMakeModules/sge_debug_info.cmake)
#option(PACKAGE_MANAGER "Default project package manager default: NONE" NONE)
#option(SGE_ROOT "SGE install directory" NONE)
option(INCLUDE_ENGINE_PROJECT "If enabled includes SGE as subproject" OFF)
option(COPY_SHADERS "If the SGE was not included as sub-project settig this option will copy GLSL files into CMAKE_RUNTIME_OUTPUT_DIRECTORY" OFF)
option(COPY_GAME_RESOURCES "If enabled copies game resources into CMAKE_RUNTIME_OUTPUT_DIRECTORY" OFF)
#option(SETUP_BUILD_DIR "Setup project libs path" NONE)
#option(CMAKE_TOOLCHAIN_FILE "CMake toolchain file defines build configuration" NONE)
set(SETUP_BUILD_DIR NONE CACHE PATH "Setup project libs path")
set(SGE_ROOT NONE CACHE PATH "SGE install directory")
set(CMAKE_INSTALL_PREFIX NONE CACHE PATH "Defines to path in which SGE framework should be installed, default: NONE")
set(CMAKE_TOOLCHAIN_FILE NONE CACHE FILEPATH "CMake toolchain file defines build configuration")
set(PACKAGE_MANAGER NONE CACHE STRING "Default project package manager, default: NONE")
set(MASTER_BUILD_TYPES "Debug Release RelWithDebInfo MinSizeRel")
string(REPLACE " " ";" MASTER_BUILD_TYPES_AVAILABLE ${MASTER_BUILD_TYPES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build -- release is default. Other: ${MASTER_BUILD_TYPES}.")
message(STATUS "Setting default CMake build type: ${CMAKE_BUILD_TYPE}")
elseif(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build -- release is default. Other: ${MASTER_BUILD_TYPES}.")
message(STATUS "Setting default CMake build type: ${CMAKE_BUILD_TYPE}")
else()
set(CMAKE_BUILD_TYPE ${CMAKE_BUILD_TYPE} CACHE STRING "Choose the type of build -- release is default. Other: ${MASTER_BUILD_TYPES}.")
message(STATUS "Provided CMake build type: ${CMAKE_BUILD_TYPE}")
endif()
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS ${MASTER_BUILD_TYPES_AVAILABLE})
if (NOT PACKAGE_MANAGER)
message(WARNING "Option PACKAGE_MANAGER not passed, setting: NONE")
set(PACKAGE_MANAGER "NONE")
endif()
set(PKG_TYPES "None Conan Setup")
string(REPLACE " " ";" PKG_TYPES_AVAILABLE ${PKG_TYPES})
set_property(CACHE PACKAGE_MANAGER PROPERTY STRINGS ${PKG_TYPES_AVAILABLE})
if(${PACKAGE_MANAGER} STREQUAL "Setup")
if (NOT SETUP_BUILD_DIR)
message(WARNING "Option SETUP_BUILD_DIR has not been provided. Using default value: Setup/build")
set(SETUP_BUILD_DIR "Setup/build")
endif()
endif()
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH ON)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_CXX_STANDARD 17)
message(STATUS "BUILD TYPE: ${CMAKE_BUILD_TYPE}")
if (BUILD_SHARED_LIBS AND WIN32)
message(STATUS "BUILD_SHARED_LIBS is ON. Adding compiler defintion.")
add_definitions(-DSGE_SHARED)
endif()
if (NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -Wall -Wextra -pedantic")
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
message(STATUS "Linux")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fext-numeric-literals -pthread -ldl")
set(CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} -fext-numeric-literals -pthread -ldl")
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
message(STATUS "Darwin")
set(CMAKE_MACOSX_RPATH OFF)
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -O3")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -O3")
else()
message (STATUS "MSVC ${MSVC_VERSION}v")
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /W2")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /O2")
set(CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} /MP")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /W2")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /O2")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT LuaDemo)
link_directories("${CMAKE_CURRENT_BINARY_DIR}/lib")
file(GLOB AdditionalFiles ${CMAKE_SOURCE_DIR}/bin/*.*)
file(COPY ${AdditionalFiles} DESTINATION ${CMAKE_BINARY_DIR}/bin)
endif()
message(STATUS "Using PACKAGE_MANAGER: ${PACKAGE_MANAGER}")
if (${PACKAGE_MANAGER} STREQUAL "Conan")
message(STATUS "Using PACKAGE_MANAGER: Conan")
include(${CMAKE_CURRENT_SOURCE_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
include(CMakeModules/sge_common_find.cmake)
elseif(${PACKAGE_MANAGER} STREQUAL "Setup")
message(STATUS "SETUP_BUILD_DIR: ${SETUP_BUILD_DIR}")
include(CMakeModules/sge_setup.cmake)
else()
message(STATUS "Using PACKAGE_MANAGER: None")
message(STATUS "No ROOT for libs will be set up")
message(STATUS "CMAKE_TOOLCHAIN_FILE: ${CMAKE_TOOLCHAIN_FILE}")
include(CMakeModules/sge_common_find.cmake)
endif()
find_package(Boost REQUIRED COMPONENTS date_time program_options system filesystem )
if(NOT Boost_FOUND)
message(Error "Boost not found")
else()
include_directories(${Boost_INCLUDE_DIRS})
link_directories(${Boost_LIBRARY_DIRS})
endif()
find_package(SDL2 REQUIRED)
if (NOT SDL2_FOUND)
message(Error "SDL2 not found")
else()
#include_directories("${SDL2_INCLUDE_DIR}")
#include_directories("${SDL2_INCLUDE_DIR}/SDL2")
#link_directories("${SDL2_DIR}/lib")
#add_definitions(${SDL2_DEFINITIONS})
endif()
find_package(OpenGL REQUIRED)
if(NOT OpenGL_FOUND)
message(Error "OpenGL not found")
else()
include_directories(${OpenGL_INCLUDE_DIRS})
link_directories(${OpenGL_LIBRARY_DIRS})
add_definitions(${OpenGL_DEFINITIONS})
endif()
find_package(lua REQUIRED)
if(NOT LUA_FOUND)
message(Error "lua not found")
else()
include_directories(${lua_INCLUDE_DIR})
endif()
include(CMakeModules/sge_status.cmake)
set(SGE_DIR "SGE/SimpleGameEngine")
if (INCLUDE_ENGINE_PROJECT)
if (WIN32 AND BUILD_SHARED_LIBS)
include_directories(${CMAKE_BINARY_DIR}/exports)
endif()
include_directories(${SGE_DIR})
add_subdirectory(${SGE_DIR})
else()
if (NOT SGE_ROOT)
message(WARNING "SGE_ROOT missing!")
endif()
find_package(SGE REQUIRED)
if(NOT SGE_FOUND)
message(Error "SGE not found")
else()
include_directories(${SGE_INCLUDE_DIR})
link_directories(${SGE_LIBRARY_DIR})
message("SGE_INCLUDE_DIR: ${SGE_INCLUDE_DIR}")
message("SGE_LIBRARY_DIR: ${SGE_LIBRARY_DIR}")
message("SGE_LIBRARIES: ${SGE_LIBRARIES}")
endif()
endif()
add_subdirectory(Demo)