Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Random balanced Towers and Projectiles #62

Open
EnforcerRyan opened this issue Apr 14, 2023 · 3 comments
Open

Random balanced Towers and Projectiles #62

EnforcerRyan opened this issue Apr 14, 2023 · 3 comments

Comments

@EnforcerRyan
Copy link

After a few days of using the mod, I found a consistent crash that happens when a Tower when upgraded takes on the properties, or tries to upgrade to a beast handler. When placed and it starts out as a beast handler, it works fine. When it's being upgraded and the UI applies the Beast Handler purple scratch marks and pet levels then it crashes every time.

IMG_6788

Here is an example a friend caught just as it crashed while I was streaming to them

@tunaaaaaaaaa
Copy link

same thing happens to me would be cool if beast handler was removed from the random tower pool

@UmbreonRyguy
Copy link

Im having this issue too! It would be nice if this could be fixed soon so I can use the mod again.

@UmbreonRyguy
Copy link

UmbreonRyguy commented Apr 26, 2023

Thank you for the update on the Balanced_Random_Towers Mod. I tried it today but instead of removing the beast handler from rotation It made every tower a beast handler and would only randomize with that tower! I don't know if anyone else has this issue but maybe another fix is needed.
Screenshot 2023-04-25 184443

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants