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Banks456.asm
109 lines (53 loc) · 1.62 KB
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Banks456.asm
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;----------------------------------------------------------------------------
;
;
; MegaROM banks 4, 5 and 6
;
;
;----------------------------------------------------------------------------
org #6000
include "sound/sound.asm"
include "data/weapondamage.asm"
include "data/shapes.asm"
include "data/itemtaketextid.asm"
include "data/itemtakeamount.asm"
include "data/palettes.asm"
include "data/elevatorrooms.asm"
include "data/roomsconnections.asm"
include "data/actorsinrooms.asm"
include "data/actorspriteattr.asm"
include "data/paths.asm"
include "data/respawninfo.asm"
include "data/maths.asm"
include "gfx/targetspr.asm"
include "gfx/items.asm"
include "gfx/alerticon.asm"
include "gfx/radio.asm"
include "gfx/camera.asm"
include "data/menuweapontexts.asm"
include "data/menuequipmenttexts.asm"
include "data/menuradiotexts.asm"
include "data/weapongfxxy.asm"
IF (JAPANESE)
include "data/weaponnamesjp.asm"
ELSE
include "data/weaponnames.asm"
ENDIF
include "data/weaponcursorxy.asm"
include "data/itemgfxxy.asm"
IF (JAPANESE)
include "data/itemnamesjp.asm"
ELSE
include "data/itemnames.asm"
ENDIF
include "data/itemcursorxy.asm"
include "data/itemsinrooms.asm"
include "logic/spawnitem.asm"
include "logic/addroomitems.asm"
include "logic/drawitemsinroom.asm"
include "logic/gamedemo.asm"
include "logic/checkpoints.asm"
include "logic/passwords.asm"
; Fill empty space
ds (#C000-$),#ff
ASSERT $=#C000