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[ Feature Request ] Having a third lighting mode for moveables: static reacting to dynamic light #1110

@Christian-Croft

Description

@Christian-Croft

Is your feature request related to a problem? Please describe.

Currently we have two lighting modes for moveables:
Dynamic Lighting

  • reacts to room light (TE lights)
  • reacts to dynamic lights (flare, flame, effect functions...)
  • use vertex color

Static lighting:

  • does not react to room lights
  • does not reacts to dynamic lights
  • use vertex colors

Describe the solution you'd like

My request is for having a third one which could be a mix of both:
Static lighting (dynamic)

  • does not reacts to room light
  • reacts to dynamic lights
  • use vertex color

That way, for those who use baked custom vertex lighting for rooms and objects (to make them invisible like a platform, a pushable...), they could as they will blend with the room and the illusion won't break when Lara lit a flare nearby.

Describe alternatives you've considered

an alternative I find is still using the current Dynamic Lighting mode and tweaking the object tint in TE to make it match a bit more - but in some cases, the object tint must be changed during gameplay if the scenery evolved. So it's why I'm requesting this third lighting mode.

Additional context

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