Is your feature request related to a problem? Please describe.
Currently we have two lighting modes for moveables:
Dynamic Lighting
- reacts to room light (TE lights)
- reacts to dynamic lights (flare, flame, effect functions...)
- use vertex color
Static lighting:
- does not react to room lights
- does not reacts to dynamic lights
- use vertex colors
Describe the solution you'd like
My request is for having a third one which could be a mix of both:
Static lighting (dynamic)
- does not reacts to room light
- reacts to dynamic lights
- use vertex color
That way, for those who use baked custom vertex lighting for rooms and objects (to make them invisible like a platform, a pushable...), they could as they will blend with the room and the illusion won't break when Lara lit a flare nearby.
Describe alternatives you've considered
an alternative I find is still using the current Dynamic Lighting mode and tweaking the object tint in TE to make it match a bit more - but in some cases, the object tint must be changed during gameplay if the scenery evolved. So it's why I'm requesting this third lighting mode.
Additional context
No response