Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Offline progress with Autofight off #240

Open
mart0258 opened this issue Mar 22, 2022 · 0 comments
Open

Offline progress with Autofight off #240

mart0258 opened this issue Mar 22, 2022 · 0 comments

Comments

@mart0258
Copy link

While it may be a correct design to prevent Trimps from attacking when autofight is off, the way it's done is misleading when it relates to offline progress.

Steps to reproduce

  1. Save and export the game and go offline. (Optional: Use a save editor to change game.global.lastOnline to an earlier time)
  2. Load or import an affected game.
  3. Click on one of the map choices.

Expected result:

  • When the player clicks on one of the maps, it should commence battle and farm those items.

Actual result:

  • The trimps sit at the start of the map, making no attempt to clear it.
  • The trimps also sit at the world map.

I recommend adding a toggle on the offline progress screen.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant