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"%Name":"Border_Horizontal", + "eventList":[], + "managed":true, + "name":"Border_Horizontal", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"border_horizontal", + "path":"sprites/border_horizontal/border_horizontal.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Border_Vertical/Border_Vertical.yy b/Game/objects/Border_Vertical/Border_Vertical.yy new file mode 100644 index 0000000..bedf578 --- /dev/null +++ b/Game/objects/Border_Vertical/Border_Vertical.yy @@ -0,0 +1,36 @@ +{ + "$GMObject":"", + "%Name":"Border_Vertical", + "eventList":[], + "managed":true, + "name":"Border_Vertical", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":true, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"border_vertical", + "path":"sprites/border_vertical/border_vertical.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Close/Close.yy b/Game/objects/Close/Close.yy new file mode 100644 index 0000000..c15e1ab --- /dev/null +++ b/Game/objects/Close/Close.yy @@ -0,0 +1,38 @@ +{ + "$GMObject":"", + "%Name":"Close", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":6,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Close", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"close", + "path":"sprites/close/close.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Close/Mouse_0.gml b/Game/objects/Close/Mouse_0.gml new file mode 100644 index 0000000..fa89d81 --- /dev/null +++ b/Game/objects/Close/Mouse_0.gml @@ -0,0 +1,3 @@ +/// @description Insert description here +// You can write your code in this editor +room_goto(1); \ No newline at end of file diff --git a/Game/objects/Computer/Computer.yy b/Game/objects/Computer/Computer.yy new file mode 100644 index 0000000..0a6d526 --- /dev/null +++ b/Game/objects/Computer/Computer.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Computer", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Computer", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"computer", + "path":"sprites/computer/computer.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Computer/Create_0.gml b/Game/objects/Computer/Create_0.gml new file mode 100644 index 0000000..b2dff1a --- /dev/null +++ b/Game/objects/Computer/Create_0.gml @@ -0,0 +1,15 @@ +/// @description Insert description here +// You can write your code in this editor + +objectName = "empty"; + +function interact(name){ + if(global.phaseTwo){ + if(objectName == "empty" && !global.completed[4]){ + global.budget -= 250; + global.completed[4] = true; + } + return; + } + room_goto(2); +} \ No newline at end of file diff --git a/Game/objects/Floor/Create_0.gml b/Game/objects/Floor/Create_0.gml new file mode 100644 index 0000000..33baa5f --- /dev/null +++ b/Game/objects/Floor/Create_0.gml @@ -0,0 +1,8 @@ +/// @description Insert description here +// You can write your code in this editor + +floorIdx = global.floorGen; +global.floorGen++; +if(global.floorGen == 6){ + global.floorGen = 0; +} \ No newline at end of file diff --git a/Game/objects/Floor/Draw_0.gml b/Game/objects/Floor/Draw_0.gml new file mode 100644 index 0000000..5f66eee --- /dev/null +++ b/Game/objects/Floor/Draw_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +var lay_id = layer_get_id(global.floorPattern[floorIdx]); +var tile_id = layer_tilemap_get_id(lay_id); +draw_tilemap(tile_id,x-32,y-32); \ No newline at end of file diff --git a/Game/objects/Floor/Floor.yy b/Game/objects/Floor/Floor.yy new file mode 100644 index 0000000..a9ebc20 --- /dev/null +++ b/Game/objects/Floor/Floor.yy @@ -0,0 +1,43 @@ +{ + "$GMObject":"", + "%Name":"Floor", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":32,"eventType":5,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Floor", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"background2", + "path":"sprites/background2/background2.yy", + }, + "spriteMaskId":{ + "name":"background2", + "path":"sprites/background2/background2.yy", + }, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Floor/Keyboard_32.gml b/Game/objects/Floor/Keyboard_32.gml new file mode 100644 index 0000000..0f0aab4 --- /dev/null +++ b/Game/objects/Floor/Keyboard_32.gml @@ -0,0 +1,2 @@ +if(distance_to_object(Player) <= 0) +tileSetName = "cyan_floor" \ No newline at end of file diff --git a/Game/objects/Interactable/Create_0.gml b/Game/objects/Interactable/Create_0.gml new file mode 100644 index 0000000..3dfb549 --- /dev/null +++ b/Game/objects/Interactable/Create_0.gml @@ -0,0 +1,59 @@ +/// @description Insert description here +// You can write your code in this editor + +function interact(name){ + if(global.phaseTwo){ + if(objectName == "light" && !global.completed[0]){ + global.budget -= 100; + global.completed[0] = true; + }else if(objectName == "kitchen" && !global.completed[2]){ + global.budget -= 100; + global.completed[2] = true; + }else if(objectName == "wifi" && !global.completed[1]){ + global.budget -= 100; + global.completed[1] = true; + }else if(objectName == "juice" && !global.completed[3]){ + global.budget -= 100; + global.completed[3] = true; + }else if(objectName == "empty" && !global.completed[4]){ + global.budget -= 250; + global.completed[4] = true; + } + return; + } + if (Selector.idx < array_length(global.inventoryElements)){ + struct = global.inventoryElements[Selector.idx]; + sprite = struct.sprite; + if(struct.object == name){ + if(global.frames[$ name] != struct.frame) + global.budget -= struct.cost; + global.frames[$ name] = struct.frame; + + + if(name == "light"){ + if struct.frame == 0 + global.completed[0] = true; + else + global.completed[0] = false; + }else if(name == "wifi"){ + if struct.frame == 0 + global.completed[1] = true; + else + global.completed[1] = false; + }else if(name == "kitchen"){ + if struct.frame == 0 + global.completed[2] = false; + else + global.completed[2] = true; + } + + if(global.budget <= 6000){ + global.completed[4] = true; + }else{ + global.completed[4] = false; + } + } + } +} + +image_speed = 0; \ No newline at end of file diff --git a/Game/objects/Interactable/Draw_0.gml b/Game/objects/Interactable/Draw_0.gml new file mode 100644 index 0000000..0a5943d --- /dev/null +++ b/Game/objects/Interactable/Draw_0.gml @@ -0,0 +1,26 @@ +/// @description Insert description here +// You can write your code in this editor + +image_index = real(global.frames[$ objectName]); +draw_self(); + +if (distance_to_object(Player) <= 16){ + draw_set_halign(fa_left); + draw_set_valign(fa_center); + draw_set_font(Font_Front); + + var base_x = Player.x + 16 + var base_y = Player.y + var offset = 2 + + var background__text_color = make_color_rgb(50,0,50); + draw_set_color(background__text_color); + draw_text(base_x-offset,base_y, "E to interact"); + draw_text(base_x+offset,base_y, "E to interact"); + draw_text(base_x,base_y-offset, "E to interact"); + draw_text(base_x,base_y+offset, "E to interact"); + + var foreground_text_color = make_color_rgb(255,100,255); + draw_set_color(foreground_text_color); + draw_text(base_x,base_y, "E to interact"); +} \ No newline at end of file diff --git a/Game/objects/Interactable/Interactable.yy b/Game/objects/Interactable/Interactable.yy new file mode 100644 index 0000000..6a6fb1f --- /dev/null +++ b/Game/objects/Interactable/Interactable.yy @@ -0,0 +1,37 @@ +{ + "$GMObject":"", + "%Name":"Interactable", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":69,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Interactable", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":null, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Interactable/KeyPress_69.gml b/Game/objects/Interactable/KeyPress_69.gml new file mode 100644 index 0000000..a38d668 --- /dev/null +++ b/Game/objects/Interactable/KeyPress_69.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor +if (distance_to_object(Player) <= 16){ + interact(objectName); +} \ No newline at end of file diff --git a/Game/objects/Inventory/Create_0.gml b/Game/objects/Inventory/Create_0.gml new file mode 100644 index 0000000..bbfadac --- /dev/null +++ b/Game/objects/Inventory/Create_0.gml @@ -0,0 +1,8 @@ +/// @description Insert description here +// You can write your code in this editor + +value_to_draw = 0; +is_shown = false; +x = view_xport[0] +y = view_yport[0]+600 +exit; \ No newline at end of file diff --git a/Game/objects/Inventory/Draw_0.gml b/Game/objects/Inventory/Draw_0.gml new file mode 100644 index 0000000..59346ce --- /dev/null +++ b/Game/objects/Inventory/Draw_0.gml @@ -0,0 +1,4 @@ +/// @description Insert description here +// You can write your code in this editor + +return; \ No newline at end of file diff --git a/Game/objects/Inventory/Draw_64.gml b/Game/objects/Inventory/Draw_64.gml new file mode 100644 index 0000000..9f43374 --- /dev/null +++ b/Game/objects/Inventory/Draw_64.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor + +if(is_shown) +draw_self(); \ No newline at end of file diff --git a/Game/objects/Inventory/Inventory.yy b/Game/objects/Inventory/Inventory.yy new file mode 100644 index 0000000..6ed5dc0 --- /dev/null +++ b/Game/objects/Inventory/Inventory.yy @@ -0,0 +1,39 @@ +{ + "$GMObject":"", + "%Name":"Inventory", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":64,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":4,"eventType":6,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":69,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Inventory", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":null, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Inventory/KeyPress_69.gml b/Game/objects/Inventory/KeyPress_69.gml new file mode 100644 index 0000000..f94ff76 --- /dev/null +++ b/Game/objects/Inventory/KeyPress_69.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +if(distance_to_object(Selector) <= 0){ + is_shown = false; +} \ No newline at end of file diff --git a/Game/objects/Inventory/Mouse_4.gml b/Game/objects/Inventory/Mouse_4.gml new file mode 100644 index 0000000..e9cd5e6 --- /dev/null +++ b/Game/objects/Inventory/Mouse_4.gml @@ -0,0 +1,4 @@ +/// @description Insert description here +// You can write your code in this editor + +is_shown = false; \ No newline at end of file diff --git a/Game/objects/InventoryBase/Create_0.gml b/Game/objects/InventoryBase/Create_0.gml new file mode 100644 index 0000000..6981cab --- /dev/null +++ b/Game/objects/InventoryBase/Create_0.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor + +x = view_xport[0] +y = view_yport[0]+600 \ No newline at end of file diff --git a/Game/objects/InventoryBase/Draw_0.gml b/Game/objects/InventoryBase/Draw_0.gml new file mode 100644 index 0000000..ad18205 --- /dev/null +++ b/Game/objects/InventoryBase/Draw_0.gml @@ -0,0 +1,4 @@ +/// @description Insert description here +// You can write your code in this editor + +exit; \ No newline at end of file diff --git a/Game/objects/InventoryBase/Draw_64.gml b/Game/objects/InventoryBase/Draw_64.gml new file mode 100644 index 0000000..3203eed --- /dev/null +++ b/Game/objects/InventoryBase/Draw_64.gml @@ -0,0 +1,8 @@ +/// @description Insert description here +// You can write your code in this editor + +draw_self(); + +for(var i = 0; i < array_length(global.inventoryElements); i++){ + draw_sprite(global.inventoryElements[i].sprite,0,x+48+96*i,y+50); +} \ No newline at end of file diff --git a/Game/objects/InventoryBase/InventoryBase.yy b/Game/objects/InventoryBase/InventoryBase.yy new file mode 100644 index 0000000..d70d750 --- /dev/null +++ b/Game/objects/InventoryBase/InventoryBase.yy @@ -0,0 +1,40 @@ +{ + "$GMObject":"", + "%Name":"InventoryBase", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":64,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"InventoryBase", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"inventory_base", + "path":"sprites/inventory_base/inventory_base.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object10/Draw_0.gml b/Game/objects/Object10/Draw_0.gml new file mode 100644 index 0000000..fdde66f --- /dev/null +++ b/Game/objects/Object10/Draw_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +draw_self() + +draw_sprite(global.list[global.iter], 0,150,100) diff --git a/Game/objects/Object10/Mouse_4.gml b/Game/objects/Object10/Mouse_4.gml new file mode 100644 index 0000000..e0bc66c --- /dev/null +++ b/Game/objects/Object10/Mouse_4.gml @@ -0,0 +1,7 @@ +/// @description Insert description here +// You can write your code in this editor +if global.iter+1 != array_length(global.list){ + global.iter++ +}else{ + global.iter = 0 +} \ No newline at end of file diff --git a/Game/objects/Object10/Object10.yy b/Game/objects/Object10/Object10.yy new file mode 100644 index 0000000..1bd975d --- /dev/null +++ b/Game/objects/Object10/Object10.yy @@ -0,0 +1,39 @@ +{ + "$GMObject":"", + "%Name":"Object10", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":4,"eventType":6,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object10", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"Sprite35", + "path":"sprites/Sprite35/Sprite35.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object10_1/Draw_0.gml b/Game/objects/Object10_1/Draw_0.gml new file mode 100644 index 0000000..fdde66f --- /dev/null +++ b/Game/objects/Object10_1/Draw_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +draw_self() + +draw_sprite(global.list[global.iter], 0,150,100) diff --git a/Game/objects/Object10_1/Mouse_4.gml b/Game/objects/Object10_1/Mouse_4.gml new file mode 100644 index 0000000..cca613d --- /dev/null +++ b/Game/objects/Object10_1/Mouse_4.gml @@ -0,0 +1,7 @@ +/// @description Insert description here +// You can write your code in this editor +if global.iter-1 > 0 { + global.iter-- +}else{ + global.iter = array_length(global.list)-1 +} \ No newline at end of file diff --git a/Game/objects/Object10_1/Object10_1.yy b/Game/objects/Object10_1/Object10_1.yy new file mode 100644 index 0000000..3494c04 --- /dev/null +++ b/Game/objects/Object10_1/Object10_1.yy @@ -0,0 +1,39 @@ +{ + "$GMObject":"", + "%Name":"Object10_1", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":4,"eventType":6,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object10_1", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"Sprite35", + "path":"sprites/Sprite35/Sprite35.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object20/Create_0.gml b/Game/objects/Object20/Create_0.gml new file mode 100644 index 0000000..75b4c20 --- /dev/null +++ b/Game/objects/Object20/Create_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +event_inherited(); + +objectName = "bed"; \ No newline at end of file diff --git a/Game/objects/Object20/Object20.yy b/Game/objects/Object20/Object20.yy new file mode 100644 index 0000000..31d107f --- /dev/null +++ b/Game/objects/Object20/Object20.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object20", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object20", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"bed", + "path":"sprites/bed/bed.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object21/Create_0.gml b/Game/objects/Object21/Create_0.gml new file mode 100644 index 0000000..57d6a18 --- /dev/null +++ b/Game/objects/Object21/Create_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +event_inherited(); + +objectName = "bath"; \ No newline at end of file diff --git a/Game/objects/Object21/Object21.yy b/Game/objects/Object21/Object21.yy new file mode 100644 index 0000000..192a1c8 --- /dev/null +++ b/Game/objects/Object21/Object21.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object21", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object21", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"bath", + "path":"sprites/bath/bath.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object22/Create_0.gml b/Game/objects/Object22/Create_0.gml new file mode 100644 index 0000000..d182e81 --- /dev/null +++ b/Game/objects/Object22/Create_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor +function interact(){ + global.budget -= 200 + global.completed = true +} \ No newline at end of file diff --git a/Game/objects/Object22/KeyPress_69.gml b/Game/objects/Object22/KeyPress_69.gml new file mode 100644 index 0000000..702977e --- /dev/null +++ b/Game/objects/Object22/KeyPress_69.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor +if (distance_to_object(Player) <= 16){ + interact(); +} \ No newline at end of file diff --git a/Game/objects/Object22/Object22.yy b/Game/objects/Object22/Object22.yy new file mode 100644 index 0000000..558cb11 --- /dev/null +++ b/Game/objects/Object22/Object22.yy @@ -0,0 +1,42 @@ +{ + "$GMObject":"", + "%Name":"Object22", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":69,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object22", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Uninteractable", + "path":"objects/Uninteractable/Uninteractable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":true, + "spriteId":{ + "name":"sink", + "path":"sprites/sink/sink.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object23/Object23.yy b/Game/objects/Object23/Object23.yy new file mode 100644 index 0000000..cdf6cc5 --- /dev/null +++ b/Game/objects/Object23/Object23.yy @@ -0,0 +1,39 @@ +{ + "$GMObject":"", + "%Name":"Object23", + "eventList":[], + "managed":true, + "name":"Object23", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Uninteractable", + "path":"objects/Uninteractable/Uninteractable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"toilet", + "path":"sprites/toilet/toilet.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object24/Create_0.gml b/Game/objects/Object24/Create_0.gml new file mode 100644 index 0000000..acaa5b4 --- /dev/null +++ b/Game/objects/Object24/Create_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +event_inherited(); + +objectName = "couch"; \ No newline at end of file diff --git a/Game/objects/Object24/Object24.yy b/Game/objects/Object24/Object24.yy new file mode 100644 index 0000000..73fe618 --- /dev/null +++ b/Game/objects/Object24/Object24.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object24", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object24", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":true, + "spriteId":{ + "name":"couch", + "path":"sprites/couch/couch.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object25/Create_0.gml b/Game/objects/Object25/Create_0.gml new file mode 100644 index 0000000..3b4cd4e --- /dev/null +++ b/Game/objects/Object25/Create_0.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor +event_inherited(); + +objectName = "counter"; \ No newline at end of file diff --git a/Game/objects/Object25/Object25.yy b/Game/objects/Object25/Object25.yy new file mode 100644 index 0000000..0c73bf9 --- /dev/null +++ b/Game/objects/Object25/Object25.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object25", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object25", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":true, + "spriteId":{ + "name":"counter", + "path":"sprites/counter/counter.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object26/Create_0.gml b/Game/objects/Object26/Create_0.gml new file mode 100644 index 0000000..82b2547 --- /dev/null +++ b/Game/objects/Object26/Create_0.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor +function interact(){ + global.completed = true +} \ No newline at end of file diff --git a/Game/objects/Object26/KeyPress_69.gml b/Game/objects/Object26/KeyPress_69.gml new file mode 100644 index 0000000..702977e --- /dev/null +++ b/Game/objects/Object26/KeyPress_69.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor +if (distance_to_object(Player) <= 16){ + interact(); +} \ No newline at end of file diff --git a/Game/objects/Object26/Object26.yy b/Game/objects/Object26/Object26.yy new file mode 100644 index 0000000..dc115a3 --- /dev/null +++ b/Game/objects/Object26/Object26.yy @@ -0,0 +1,42 @@ +{ + "$GMObject":"", + "%Name":"Object26", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":69,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object26", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Uninteractable", + "path":"objects/Uninteractable/Uninteractable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"fridge", + "path":"sprites/fridge/fridge.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object27/Object27.yy b/Game/objects/Object27/Object27.yy new file mode 100644 index 0000000..2cfd746 --- /dev/null +++ b/Game/objects/Object27/Object27.yy @@ -0,0 +1,39 @@ +{ + "$GMObject":"", + "%Name":"Object27", + "eventList":[], + "managed":true, + "name":"Object27", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Uninteractable", + "path":"objects/Uninteractable/Uninteractable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":true, + "spriteId":{ + "name":"oven", + "path":"sprites/oven/oven.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object28/Create_0.gml b/Game/objects/Object28/Create_0.gml new file mode 100644 index 0000000..e998480 --- /dev/null +++ b/Game/objects/Object28/Create_0.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor +event_inherited(); + +objectName = "tv"; \ No newline at end of file diff --git a/Game/objects/Object28/Object28.yy b/Game/objects/Object28/Object28.yy new file mode 100644 index 0000000..571e8fe --- /dev/null +++ b/Game/objects/Object28/Object28.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object28", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object28", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":true, + "spriteId":{ + "name":"tv", + "path":"sprites/tv/tv.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object30/Create_0.gml b/Game/objects/Object30/Create_0.gml new file mode 100644 index 0000000..0e6ad6a --- /dev/null +++ b/Game/objects/Object30/Create_0.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor +event_inherited(); + +objectName = "kitchen"; \ No newline at end of file diff --git a/Game/objects/Object30/Object30.yy b/Game/objects/Object30/Object30.yy new file mode 100644 index 0000000..a3f2ee0 --- /dev/null +++ b/Game/objects/Object30/Object30.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object30", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object30", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"kitchen_sink", + "path":"sprites/kitchen_sink/kitchen_sink.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object36/Create_0.gml b/Game/objects/Object36/Create_0.gml new file mode 100644 index 0000000..9594b7c --- /dev/null +++ b/Game/objects/Object36/Create_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +event_inherited() + +objectName = "wifi"; \ No newline at end of file diff --git a/Game/objects/Object36/Object36.yy b/Game/objects/Object36/Object36.yy new file mode 100644 index 0000000..ece8dd8 --- /dev/null +++ b/Game/objects/Object36/Object36.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object36", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object36", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"wifi", + "path":"sprites/wifi/wifi.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object37/Create_0.gml b/Game/objects/Object37/Create_0.gml new file mode 100644 index 0000000..b129eed --- /dev/null +++ b/Game/objects/Object37/Create_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +event_inherited() + +objectName = "light" \ No newline at end of file diff --git a/Game/objects/Object37/Object37.yy b/Game/objects/Object37/Object37.yy new file mode 100644 index 0000000..7316222 --- /dev/null +++ b/Game/objects/Object37/Object37.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object37", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object37", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"lightbulb", + "path":"sprites/lightbulb/lightbulb.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Object38/Create_0.gml b/Game/objects/Object38/Create_0.gml new file mode 100644 index 0000000..3f397ad --- /dev/null +++ b/Game/objects/Object38/Create_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor + +event_inherited(); + +objectName = "juice"; \ No newline at end of file diff --git a/Game/objects/Object38/Object38.yy b/Game/objects/Object38/Object38.yy new file mode 100644 index 0000000..dc39e39 --- /dev/null +++ b/Game/objects/Object38/Object38.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Object38", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Object38", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"juicespill", + "path":"sprites/juicespill/juicespill.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Player/Collision_Border.gml b/Game/objects/Player/Collision_Border.gml new file mode 100644 index 0000000..6df6152 --- /dev/null +++ b/Game/objects/Player/Collision_Border.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor + +x = xprevious +y = yprevious \ No newline at end of file diff --git a/Game/objects/Player/Collision_Border_Horizontal.gml b/Game/objects/Player/Collision_Border_Horizontal.gml new file mode 100644 index 0000000..4accfca --- /dev/null +++ b/Game/objects/Player/Collision_Border_Horizontal.gml @@ -0,0 +1,3 @@ +/// @description Insert description here +// You can write your code in this editor +y = yprevious \ No newline at end of file diff --git a/Game/objects/Player/Collision_Border_Vertical.gml b/Game/objects/Player/Collision_Border_Vertical.gml new file mode 100644 index 0000000..42b0e4c --- /dev/null +++ b/Game/objects/Player/Collision_Border_Vertical.gml @@ -0,0 +1,3 @@ +/// @description Insert description here +// You can write your code in this editor +x = xprevious; \ No newline at end of file diff --git a/Game/objects/Player/Collision_Interactable.gml b/Game/objects/Player/Collision_Interactable.gml new file mode 100644 index 0000000..472cc40 --- /dev/null +++ b/Game/objects/Player/Collision_Interactable.gml @@ -0,0 +1,4 @@ +/// @description Insert description here +// You can write your code in this editor +x = xprevious +y = yprevious \ No newline at end of file diff --git a/Game/objects/Player/Collision_Uninteractable.gml b/Game/objects/Player/Collision_Uninteractable.gml new file mode 100644 index 0000000..6df6152 --- /dev/null +++ b/Game/objects/Player/Collision_Uninteractable.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor + +x = xprevious +y = yprevious \ No newline at end of file diff --git a/Game/objects/Player/Create_0.gml b/Game/objects/Player/Create_0.gml new file mode 100644 index 0000000..116893a --- /dev/null +++ b/Game/objects/Player/Create_0.gml @@ -0,0 +1,4 @@ +/// @description Insert description here +// You can write your code in this editor +image_speed = 0; +image_index = 0; \ No newline at end of file diff --git a/Game/objects/Player/Player.yy b/Game/objects/Player/Player.yy new file mode 100644 index 0000000..4bd1d3f --- /dev/null +++ b/Game/objects/Player/Player.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Player", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":{"name":"Border_Vertical","path":"objects/Border_Vertical/Border_Vertical.yy",},"eventNum":0,"eventType":4,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":{"name":"Border_Horizontal","path":"objects/Border_Horizontal/Border_Horizontal.yy",},"eventNum":0,"eventType":4,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":{"name":"Interactable","path":"objects/Interactable/Interactable.yy",},"eventNum":0,"eventType":4,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":{"name":"Border","path":"objects/Border/Border.yy",},"eventNum":0,"eventType":4,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":{"name":"Uninteractable","path":"objects/Uninteractable/Uninteractable.yy",},"eventNum":0,"eventType":4,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Player", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":null, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Player/Step_0.gml b/Game/objects/Player/Step_0.gml new file mode 100644 index 0000000..8e27d13 --- /dev/null +++ b/Game/objects/Player/Step_0.gml @@ -0,0 +1,19 @@ +/// @description Insert description here +// You can write your code in this editor +if (keyboard_check(vk_left)){ + x = x-8; + image_index = 3; + +} +if (keyboard_check(vk_right)){ + x = x+8; + image_index = 2; +} +if (keyboard_check(vk_up)){ + y = y-8; + image_index = 1; +} +if (keyboard_check(vk_down)){ + y = y+8; + image_index = 0; +} \ No newline at end of file diff --git a/Game/objects/Player1/Collision_inviswall.gml b/Game/objects/Player1/Collision_inviswall.gml new file mode 100644 index 0000000..6df6152 --- /dev/null +++ b/Game/objects/Player1/Collision_inviswall.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor + +x = xprevious +y = yprevious \ No newline at end of file diff --git a/Game/objects/Player1/Player1.yy b/Game/objects/Player1/Player1.yy new file mode 100644 index 0000000..b39e2c2 --- /dev/null +++ b/Game/objects/Player1/Player1.yy @@ -0,0 +1,41 @@ +{ + "$GMObject":"", + "%Name":"Player1", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":{"name":"inviswall","path":"objects/inviswall/inviswall.yy",},"eventNum":0,"eventType":4,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Player1", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":{ + "name":"Player", + "path":"objects/Player/Player.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"player1", + "path":"sprites/player1/player1.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Player2/Player2.yy b/Game/objects/Player2/Player2.yy new file mode 100644 index 0000000..f11363b --- /dev/null +++ b/Game/objects/Player2/Player2.yy @@ -0,0 +1,39 @@ +{ + "$GMObject":"", + "%Name":"Player2", + "eventList":[], + "managed":true, + "name":"Player2", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":{ + "name":"Player", + "path":"objects/Player/Player.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"player2", + "path":"sprites/player2/player2.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Selector/565348c6-e574-4191-94bd-2b104940026a.png b/Game/objects/Selector/565348c6-e574-4191-94bd-2b104940026a.png new file mode 100644 index 0000000..ae63c67 Binary files /dev/null and b/Game/objects/Selector/565348c6-e574-4191-94bd-2b104940026a.png differ diff --git a/Game/objects/Selector/Create_0.gml b/Game/objects/Selector/Create_0.gml new file mode 100644 index 0000000..6924ae4 --- /dev/null +++ b/Game/objects/Selector/Create_0.gml @@ -0,0 +1,8 @@ +/// @description Insert description here +// You can write your code in this editor + +is_shown = true; +x = view_xport[0] +y = view_yport[0]+600 + +idx = 0 \ No newline at end of file diff --git a/Game/objects/Selector/KeyPress_65.gml b/Game/objects/Selector/KeyPress_65.gml new file mode 100644 index 0000000..a5386cd --- /dev/null +++ b/Game/objects/Selector/KeyPress_65.gml @@ -0,0 +1,7 @@ +/// @description Insert description here +// You can write your code in this editor + +if(idx > 0){ + x = x - 32*3; + idx--; +} \ No newline at end of file diff --git a/Game/objects/Selector/KeyPress_68.gml b/Game/objects/Selector/KeyPress_68.gml new file mode 100644 index 0000000..72cd9d6 --- /dev/null +++ b/Game/objects/Selector/KeyPress_68.gml @@ -0,0 +1,7 @@ +/// @description Insert description here +// You can write your code in this editor + +if(idx < 10){ +x = x + 32*3; +idx++; +} \ No newline at end of file diff --git a/Game/objects/Selector/KeyPress_69.gml b/Game/objects/Selector/KeyPress_69.gml new file mode 100644 index 0000000..f226042 --- /dev/null +++ b/Game/objects/Selector/KeyPress_69.gml @@ -0,0 +1,29 @@ +/// @description Insert description here +// You can write your code in this editor +var isFloor = false; + +if (idx < array_length(global.inventoryElements)){ + struct = global.inventoryElements[idx]; + sprite = struct.sprite; + //array_delete(global.inventoryElements, idx, 1); + + spriteName = sprite_get_name(sprite); + if(string_pos("_floor",spriteName) != 0){ + isFloor = true; + } + + // Update floor sprite + if(isFloor){ + for (var i = 0; i < instance_number(Floor); ++i;) + { + inst = instance_find(Floor,i); + if (Player.x > inst.x && Player.x < inst.x+inst.sprite_width && Player.y > inst.y && Player.y < inst.y + inst.sprite_height){ + if(global.floorPattern[i] != spriteName){ + global.budget -= 20; + global.completed[3] = true; + } + global.floorPattern[i] = spriteName; + } + } + } +} \ No newline at end of file diff --git a/Game/objects/Selector/Selector.yy b/Game/objects/Selector/Selector.yy new file mode 100644 index 0000000..f3151f3 --- /dev/null +++ b/Game/objects/Selector/Selector.yy @@ -0,0 +1,44 @@ +{ + "$GMObject":"", + "%Name":"Selector", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":65,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":68,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":69,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"Selector", + "overriddenProperties":[], + "parent":{ + "name":"Game", + "path":"Game.yyp", + }, + "parentObjectId":{ + "name":"Inventory", + "path":"objects/Inventory/Inventory.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"selector", + "path":"sprites/selector/selector.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/Selector/layers/565348c6-e574-4191-94bd-2b104940026a/e83e38d5-8cbf-43a3-b143-9e24ee238881.png b/Game/objects/Selector/layers/565348c6-e574-4191-94bd-2b104940026a/e83e38d5-8cbf-43a3-b143-9e24ee238881.png new file mode 100644 index 0000000..ae63c67 Binary files /dev/null and b/Game/objects/Selector/layers/565348c6-e574-4191-94bd-2b104940026a/e83e38d5-8cbf-43a3-b143-9e24ee238881.png differ diff --git a/Game/objects/Uninteractable/Uninteractable.yy b/Game/objects/Uninteractable/Uninteractable.yy new file mode 100644 index 0000000..570d162 --- /dev/null +++ b/Game/objects/Uninteractable/Uninteractable.yy @@ -0,0 +1,33 @@ +{ + "$GMObject":"", + "%Name":"Uninteractable", + "eventList":[], + "managed":true, + "name":"Uninteractable", + "overriddenProperties":[], + "parent":{ + "name":"furniture", + "path":"folders/Objects/furniture.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":null, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/barrier/Create_0.gml b/Game/objects/barrier/Create_0.gml new file mode 100644 index 0000000..2d48041 --- /dev/null +++ b/Game/objects/barrier/Create_0.gml @@ -0,0 +1,2 @@ +/// @description Insert description here +// You can write your code in this editor diff --git a/Game/objects/barrier/Step_0.gml b/Game/objects/barrier/Step_0.gml new file mode 100644 index 0000000..d47b2c9 --- /dev/null +++ b/Game/objects/barrier/Step_0.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor + +instance_destroy(self, global.completed == true) +global.completed = false \ No newline at end of file diff --git a/Game/objects/barrier/barrier.yy b/Game/objects/barrier/barrier.yy new file mode 100644 index 0000000..ce8beac --- /dev/null +++ b/Game/objects/barrier/barrier.yy @@ -0,0 +1,39 @@ +{ + "$GMObject":"", + "%Name":"barrier", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"barrier", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"Sprite58", + "path":"sprites/Sprite58/Sprite58.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/budget/Create_0.gml b/Game/objects/budget/Create_0.gml new file mode 100644 index 0000000..2d48041 --- /dev/null +++ b/Game/objects/budget/Create_0.gml @@ -0,0 +1,2 @@ +/// @description Insert description here +// You can write your code in this editor diff --git a/Game/objects/budget/Draw_64.gml b/Game/objects/budget/Draw_64.gml new file mode 100644 index 0000000..928516f --- /dev/null +++ b/Game/objects/budget/Draw_64.gml @@ -0,0 +1,15 @@ +/// @description Insert description here +// You can write your code in this editor + +draw_set_halign(fa_right) +draw_set_valign(fa_top) +draw_set_font(Font_Front_2) + +draw_set_color(make_color_rgb(50,0,50)); +draw_text(1020+2,0,"Budget: "+string(global.budget)) +draw_text(1020-2,0,"Budget: "+string(global.budget)) +draw_text(1020,0+2,"Budget: "+string(global.budget)) +draw_text(1020,0-2,"Budget: "+string(global.budget)) + +draw_set_color(make_color_rgb(255,100,255)); +draw_text(1020,0,"Budget: "+string(global.budget)) \ No newline at end of file diff --git a/Game/objects/budget/budget.yy b/Game/objects/budget/budget.yy new file mode 100644 index 0000000..1df3ed9 --- /dev/null +++ b/Game/objects/budget/budget.yy @@ -0,0 +1,36 @@ +{ + "$GMObject":"", + "%Name":"budget", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":64,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"budget", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":null, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/buttonclick/Mouse_4.gml b/Game/objects/buttonclick/Mouse_4.gml new file mode 100644 index 0000000..51806f5 --- /dev/null +++ b/Game/objects/buttonclick/Mouse_4.gml @@ -0,0 +1,68 @@ +function h(string){ + return string_pos(string, spriteName) != 0 +} + +sprite = global.list[global.iter]; +spriteName = sprite_get_name(sprite); + +struct = { + sprite: sprite, + cost: global.costs[global.iter], + object: "", + frame: 0 +} + +if(h("couch")){ + struct.object = "couch"; + if(h("green")){ + struct.frame = 1; + }else if(h("pink")){ + struct.frame=2; + } +}else if(h("bed")){ + struct.object = "bed"; + if(h("cyan")){ + struct.frame = 1; + }else if(h("red")){ + struct.frame = 2; + } +}else if(h("tv")){ + struct.object = "tv"; + if(h("large")){ + struct.frame = 1; + } +}else if(h("bath")){ + struct.object = "bath"; + if(h("fancy")){ + struct.frame = 1; + } +}else if(h("counter")){ + struct.object = "counter"; + if(h("rainbow")){ + struct.frame = 1; + }else if(h("white")){ + struct.frame = 2; + } +}else if(h("kitchen")){ + struct.object = "kitchen"; + if(h("smart")){ + struct.frame = 1; + } +}else if(h("floor")){ + struct.object = "floor"; +}else if(h("wifi")){ + struct.object = "wifi"; + struct.frame = 0; +}else if(h("light")){ + struct.object = "light"; + struct.frame = 0; +} + +for(var i = 0; i < array_length(global.inventoryElements); i++){ + if(global.inventoryElements[i].object == struct.object){ + global.inventoryElements[i] = struct; + return; + } +} + +array_insert(global.inventoryElements,-1, struct) \ No newline at end of file diff --git a/Game/objects/buttonclick/buttonclick.yy b/Game/objects/buttonclick/buttonclick.yy new file mode 100644 index 0000000..51573a8 --- /dev/null +++ b/Game/objects/buttonclick/buttonclick.yy @@ -0,0 +1,38 @@ +{ + "$GMObject":"", + "%Name":"buttonclick", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":4,"eventType":6,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"buttonclick", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"buy", + "path":"sprites/buy/buy.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/door/door.yy b/Game/objects/door/door.yy new file mode 100644 index 0000000..b9f93f2 --- /dev/null +++ b/Game/objects/door/door.yy @@ -0,0 +1,36 @@ +{ + "$GMObject":"", + "%Name":"door", + "eventList":[], + "managed":true, + "name":"door", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"Sprite57", + "path":"sprites/Sprite57/Sprite57.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/exitdoor/Create_0.gml b/Game/objects/exitdoor/Create_0.gml new file mode 100644 index 0000000..d34d13f --- /dev/null +++ b/Game/objects/exitdoor/Create_0.gml @@ -0,0 +1,19 @@ +/// @description Insert description here +// You can write your code in this editor +function interact(){ + if(global.phaseTwo){ + for(var i = 0; i < array_length(global.tasks); i++){ + if(!global.completed[i]){ + return; + } + } + if(global.budget >= 0) + room_goto(4); + else + room_goto(6); + } + else + room_goto(3) +} + +objectName = "empty"; \ No newline at end of file diff --git a/Game/objects/exitdoor/Draw_0.gml b/Game/objects/exitdoor/Draw_0.gml new file mode 100644 index 0000000..775b5bf --- /dev/null +++ b/Game/objects/exitdoor/Draw_0.gml @@ -0,0 +1,52 @@ +/// @description Insert description here +// You can write your code in this editor + +draw_self(); + +if(global.phaseTwo && distance_to_object(Player) <= 16){ + for(var i = 0; i < array_length(global.tasks); i++){ + if(!global.completed[i]){ + draw_set_halign(fa_left); + draw_set_valign(fa_center); + draw_set_font(Font_Front); + + var base_x = Player.x + 16 + var base_y = Player.y + var offset = 2 + + var background__text_color = make_color_rgb(50,0,50); + draw_set_color(background__text_color); + draw_text(base_x-offset,base_y, "I need to pay\nmy bills first"); + draw_text(base_x+offset,base_y, "I need to pay\nmy bills first"); + draw_text(base_x,base_y-offset, "I need to pay\nmy bills first"); + draw_text(base_x,base_y+offset, "I need to pay\nmy bills first"); + + var foreground_text_color = make_color_rgb(255,100,255); + draw_set_color(foreground_text_color); + draw_text(base_x,base_y, "I need to pay\nmy bills first"); + return; + } + } + + draw_set_halign(fa_left); + draw_set_valign(fa_center); + draw_set_font(Font_Front); + + var base_x = Player.x + 16 + var base_y = Player.y + var offset = 2 + + var background__text_color = make_color_rgb(50,0,50); + draw_set_color(background__text_color); + draw_text(base_x-offset,base_y, "E to interact"); + draw_text(base_x+offset,base_y, "E to interact"); + draw_text(base_x,base_y-offset, "E to interact"); + draw_text(base_x,base_y+offset, "E to interact"); + + var foreground_text_color = make_color_rgb(255,100,255); + draw_set_color(foreground_text_color); + draw_text(base_x,base_y, "E to interact"); + +} +else +event_inherited(); diff --git a/Game/objects/exitdoor/KeyPress_69.gml b/Game/objects/exitdoor/KeyPress_69.gml new file mode 100644 index 0000000..bcb8000 --- /dev/null +++ b/Game/objects/exitdoor/KeyPress_69.gml @@ -0,0 +1,7 @@ +/// @description Insert description here +// You can write your code in this editor +/// @description Insert description here +// You can write your code in this editor +if (distance_to_object(Player) <= 16){ + interact(); +} \ No newline at end of file diff --git a/Game/objects/exitdoor/exitdoor.yy b/Game/objects/exitdoor/exitdoor.yy new file mode 100644 index 0000000..941ff77 --- /dev/null +++ b/Game/objects/exitdoor/exitdoor.yy @@ -0,0 +1,43 @@ +{ + "$GMObject":"", + "%Name":"exitdoor", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":69,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"exitdoor", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":{ + "name":"Interactable", + "path":"objects/Interactable/Interactable.yy", + }, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"Sprite57", + "path":"sprites/Sprite57/Sprite57.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/inventory_base/835a4b45-a7c8-4b04-a25f-d33ae6dd2623.png b/Game/objects/inventory_base/835a4b45-a7c8-4b04-a25f-d33ae6dd2623.png new file mode 100644 index 0000000..e559ce9 Binary files /dev/null and b/Game/objects/inventory_base/835a4b45-a7c8-4b04-a25f-d33ae6dd2623.png differ diff --git a/Game/objects/inventory_base/inventory_base.yy b/Game/objects/inventory_base/inventory_base.yy new file mode 100644 index 0000000..a05f40a --- /dev/null +++ b/Game/objects/inventory_base/inventory_base.yy @@ -0,0 +1,90 @@ +{ + "$GMSprite":"", + "%Name":"inventory_base", + "bboxMode":0, + "bbox_bottom":224, + "bbox_left":0, + "bbox_right":1349, + "bbox_top":0, + "collisionKind":1, + "collisionTolerance":0, + "DynamicTexturePage":false, + "edgeFiltering":false, + "For3D":false, + "frames":[ + {"$GMSpriteFrame":"","%Name":"835a4b45-a7c8-4b04-a25f-d33ae6dd2623","name":"835a4b45-a7c8-4b04-a25f-d33ae6dd2623","resourceType":"GMSpriteFrame","resourceVersion":"2.0",}, + ], + "gridX":0, + "gridY":0, + "height":225, + "HTile":false, + "layers":[ + {"$GMImageLayer":"","%Name":"49d19b57-c5e1-40ae-9f1f-00c9c55d0c50","blendMode":0,"displayName":"default","isLocked":false,"name":"49d19b57-c5e1-40ae-9f1f-00c9c55d0c50","opacity":100.0,"resourceType":"GMImageLayer","resourceVersion":"2.0","visible":true,}, + ], + "name":"inventory_base", + "nineSlice":null, + "origin":0, + "parent":{ + "name":"Sprites", + "path":"folders/Sprites.yy", + }, + "preMultiplyAlpha":false, + "resourceType":"GMSprite", + "resourceVersion":"2.0", + "sequence":{ + "$GMSequence":"", + "%Name":"inventory_base", + "autoRecord":true, + "backdropHeight":768, + "backdropImageOpacity":0.5, + "backdropImagePath":"", + "backdropWidth":1366, + "backdropXOffset":0.0, + "backdropYOffset":0.0, + "events":{ + "$KeyframeStore":"", + "Keyframes":[], + "resourceType":"KeyframeStore", + "resourceVersion":"2.0", + }, + "eventStubScript":null, + "eventToFunction":{}, + "length":1.0, + "lockOrigin":false, + "moments":{ + "$KeyframeStore":"", + "Keyframes":[], + "resourceType":"KeyframeStore", + "resourceVersion":"2.0", + }, + "name":"inventory_base", + "playback":1, + "playbackSpeed":30.0, + "playbackSpeedType":0, + "resourceType":"GMSequence", + "resourceVersion":"2.0", + "showBackdrop":true, + "showBackdropImage":false, + "timeUnits":1, + "tracks":[ + {"$GMSpriteFramesTrack":"","builtinName":0,"events":[],"inheritsTrackColour":true,"interpolation":1,"isCreationTrack":false,"keyframes":{"$KeyframeStore":"","Keyframes":[ + {"$Keyframe":"","Channels":{ + "0":{"$SpriteFrameKeyframe":"","Id":{"name":"835a4b45-a7c8-4b04-a25f-d33ae6dd2623","path":"sprites/inventory_base/inventory_base.yy",},"resourceType":"SpriteFrameKeyframe","resourceVersion":"2.0",}, + },"Disabled":false,"id":"23d8f6ef-7869-4745-8e00-1562e92f17b6","IsCreationKey":false,"Key":0.0,"Length":1.0,"resourceType":"Keyframe","resourceVersion":"2.0","Stretch":false,}, + ],"resourceType":"KeyframeStore","resourceVersion":"2.0",},"modifiers":[],"name":"frames","resourceType":"GMSpriteFramesTrack","resourceVersion":"2.0","spriteId":null,"trackColour":0,"tracks":[],"traits":0,}, + ], + "visibleRange":null, + "volume":1.0, + "xorigin":0, + "yorigin":0, + }, + "swatchColours":null, + "swfPrecision":0.5, + "textureGroupId":{ + "name":"Default", + "path":"texturegroups/Default", + }, + "type":0, + "VTile":false, + "width":1350, +} \ No newline at end of file diff --git a/Game/objects/inventory_base/layers/835a4b45-a7c8-4b04-a25f-d33ae6dd2623/49d19b57-c5e1-40ae-9f1f-00c9c55d0c50.png b/Game/objects/inventory_base/layers/835a4b45-a7c8-4b04-a25f-d33ae6dd2623/49d19b57-c5e1-40ae-9f1f-00c9c55d0c50.png new file mode 100644 index 0000000..e559ce9 Binary files /dev/null and b/Game/objects/inventory_base/layers/835a4b45-a7c8-4b04-a25f-d33ae6dd2623/49d19b57-c5e1-40ae-9f1f-00c9c55d0c50.png differ diff --git a/Game/objects/inviswall/Create_0.gml b/Game/objects/inviswall/Create_0.gml new file mode 100644 index 0000000..290a041 --- /dev/null +++ b/Game/objects/inviswall/Create_0.gml @@ -0,0 +1,4 @@ +/// @description Insert description here +// You can write your code in this editor +hitwall = false +listeningIndex = 0; \ No newline at end of file diff --git a/Game/objects/inviswall/Draw_0.gml b/Game/objects/inviswall/Draw_0.gml new file mode 100644 index 0000000..5bae8d4 --- /dev/null +++ b/Game/objects/inviswall/Draw_0.gml @@ -0,0 +1,25 @@ +/// @description Insert description here +// You can write your code in this editor + +draw_self(); + +if (distance_to_object(Player) <= 8){ + draw_set_halign(fa_right); + draw_set_valign(fa_center); + draw_set_font(Font_Front); + + var base_x = Player.x - 16 + var base_y = Player.y + var offset = 2 + + var background__text_color = make_color_rgb(50,0,50); + draw_set_color(background__text_color); + draw_text(base_x-offset,base_y, "I need to pay\nmy bills first"); + draw_text(base_x+offset,base_y, "I need to pay\nmy bills first"); + draw_text(base_x,base_y-offset, "I need to pay\nmy bills first"); + draw_text(base_x,base_y+offset, "I need to pay\nmy bills first"); + + var foreground_text_color = make_color_rgb(255,100,255); + draw_set_color(foreground_text_color); + draw_text(base_x,base_y, "I need to pay\nmy bills first"); +} \ No newline at end of file diff --git a/Game/objects/inviswall/Step_0.gml b/Game/objects/inviswall/Step_0.gml new file mode 100644 index 0000000..2d48041 --- /dev/null +++ b/Game/objects/inviswall/Step_0.gml @@ -0,0 +1,2 @@ +/// @description Insert description here +// You can write your code in this editor diff --git a/Game/objects/inviswall/inviswall.yy b/Game/objects/inviswall/inviswall.yy new file mode 100644 index 0000000..4c56dab --- /dev/null +++ b/Game/objects/inviswall/inviswall.yy @@ -0,0 +1,40 @@ +{ + "$GMObject":"", + "%Name":"inviswall", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"inviswall", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + "physicsGroup":1, + "physicsKinematic":false, + "physicsLinearDamping":0.1, + "physicsObject":false, + "physicsRestitution":0.1, + "physicsSensor":false, + "physicsShape":1, + "physicsShapePoints":[], + "physicsStartAwake":true, + "properties":[], + "resourceType":"GMObject", + "resourceVersion":"2.0", + "solid":false, + "spriteId":{ + "name":"Sprite61", + "path":"sprites/Sprite61/Sprite61.yy", + }, + "spriteMaskId":null, + "visible":true, +} \ No newline at end of file diff --git a/Game/objects/lightswitch/Create_0.gml b/Game/objects/lightswitch/Create_0.gml new file mode 100644 index 0000000..655a8a8 --- /dev/null +++ b/Game/objects/lightswitch/Create_0.gml @@ -0,0 +1,6 @@ +/// @description Insert description here +// You can write your code in this editor +function interact(){ + global.budget-= 400 + global.completed = true +} \ No newline at end of file diff --git a/Game/objects/lightswitch/KeyPress_69.gml b/Game/objects/lightswitch/KeyPress_69.gml new file mode 100644 index 0000000..702977e --- /dev/null +++ b/Game/objects/lightswitch/KeyPress_69.gml @@ -0,0 +1,5 @@ +/// @description Insert description here +// You can write your code in this editor +if (distance_to_object(Player) <= 16){ + interact(); +} \ No newline at end of file diff --git a/Game/objects/lightswitch/lightswitch.yy b/Game/objects/lightswitch/lightswitch.yy new file mode 100644 index 0000000..5e3c87b --- /dev/null +++ b/Game/objects/lightswitch/lightswitch.yy @@ -0,0 +1,39 @@ +{ + "$GMObject":"", + "%Name":"lightswitch", + "eventList":[ + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + {"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":69,"eventType":9,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",}, + ], + "managed":true, + "name":"lightswitch", + "overriddenProperties":[], + "parent":{ + "name":"Objects", + "path":"folders/Objects.yy", + }, + "parentObjectId":null, + "persistent":false, + "physicsAngularDamping":0.1, + "physicsDensity":0.5, + "physicsFriction":0.2, + 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+++ b/Game/objects/tasklist/Create_0.gml @@ -0,0 +1,2 @@ +/// @description Insert description here +// You can write your code in this editor diff --git a/Game/objects/tasklist/Draw_64.gml b/Game/objects/tasklist/Draw_64.gml new file mode 100644 index 0000000..442a2fa --- /dev/null +++ b/Game/objects/tasklist/Draw_64.gml @@ -0,0 +1,23 @@ +/// @description Insert description here +// You can write your code in this editor +draw_set_halign(fa_right) +draw_set_valign(fa_center) +draw_set_font(Font_Front_1) +start =60 +for (i=0; i":"", + "Keyframes":[], + "resourceType":"KeyframeStore", + "resourceVersion":"2.0", + }, + "eventStubScript":null, + "eventToFunction":{}, + "length":1.0, + "lockOrigin":false, + "moments":{ + "$KeyframeStore":"", + "Keyframes":[], + "resourceType":"KeyframeStore", + "resourceVersion":"2.0", + }, + "name":"Sprite34", + "playback":1, + "playbackSpeed":30.0, + "playbackSpeedType":0, + "resourceType":"GMSequence", + "resourceVersion":"2.0", + "showBackdrop":true, + 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"name":"Tile Sets", + "path":"folders/Tile Sets.yy", + }, + "resourceType":"GMTileSet", + "resourceVersion":"2.0", + "spriteId":{ + "name":"purple_floor", + "path":"sprites/purple_floor/purple_floor.yy", + }, + "spriteNoExport":false, + "textureGroupId":{ + "name":"Default", + "path":"texturegroups/Default", + }, + "tileAnimationFrames":[], + "tileAnimationSpeed":15.0, + "tileHeight":16, + "tilehsep":0, + "tilevsep":0, + "tileWidth":16, + "tilexoff":0, + "tileyoff":0, + "tile_count":4, +} \ No newline at end of file diff --git a/Game/tilesets/TileSet8/output_tileset.png b/Game/tilesets/TileSet8/output_tileset.png new file mode 100644 index 0000000..aed1aec Binary files /dev/null and b/Game/tilesets/TileSet8/output_tileset.png differ diff --git a/README.md b/README.md new file mode 100644 index 0000000..190bb54 --- /dev/null +++ b/README.md @@ -0,0 +1,39 @@ +# RENOVATION IN WONDERLAND +a gamemaker game by Sebastian Smith & Ian Westpfal +## Rennovate Your House +### play through as the queen of hearts, who is rennovating a house +purchase upgrades at the computer! + +go to your furniture and interact! + +complete tasks! + +spend your budget! + +exit the house once you're finished +### now, play through as alice, who is renting a house +experience the effects of the rennovations + +complete your tasks + +don't forget to pay your bills + +## Experience the effects of your actions +### part 1 +as the queen of hearts, the actions you choose will impact alice's experience + +for example, upgrading the lights + +if you spend under 4k, alice does not get evicted + +### part 2 +as alice, the actions the queen of hearts takes will impact your experience + +for example, your lights go out + +the more the queen of hearts rennovates, the more you have to pay + +if the queen of hearts spends over 4k, you get evicted + +## Our goal +we created this game to exhibit the ramifications of gentrification and similar situations, but really it tackles the larger social issue of people not considering others in their own straightforward desire to win. the standard game format drives the human nature to "win" and plays on the concept of how little consequences games have. by forcing the player to play in both phases, the game disadvantages the player the more selfish they are and causes the player to understand the effects of their actions diff --git a/alice.png b/alice.png new file mode 100644 index 0000000..7a5ea8c Binary files /dev/null and b/alice.png differ diff --git a/aliceback.png b/aliceback.png new file mode 100644 index 0000000..9943fbb Binary files /dev/null and b/aliceback.png differ diff --git a/aliceside.png b/aliceside.png new file mode 100644 index 0000000..94382df Binary files /dev/null and b/aliceside.png differ diff --git a/brown_carpet.png b/brown_carpet.png new file mode 100644 index 0000000..b6f0118 Binary files /dev/null and b/brown_carpet.png differ diff --git a/carpet_cyan.png b/carpet_cyan.png new file mode 100644 index 0000000..e0722e3 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