Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Move some of the interface into the gameboy screen #31

Open
fyodr opened this issue Sep 12, 2016 · 2 comments
Open

Move some of the interface into the gameboy screen #31

fyodr opened this issue Sep 12, 2016 · 2 comments

Comments

@fyodr
Copy link
Contributor

fyodr commented Sep 12, 2016

It might be a cool if the main animation canvas functioned partially as a dialogue box to display instructions - possibly the instructions currently shown below the logo. This would save space and draw the user's attention on that part of the screen before they click the "Evolve" button.

@bmccutchon
Copy link
Member

This doesn’t necessarily have to be drawn to the canvas; we could have html displayed in place of the canvas when the animation isn’t being displayed.

On Sep 12, 2016, at 4:55 PM, fyodr notifications@github.com wrote:

It might be a cool if the main animation canvas functioned partially as a dialogue box to display instructions - possibly the instructions currently shown below the logo. This would save space and draw the user's attention on that part of the screen before they click the "Evolve" button.


You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub #31, or mute the thread https://github.com/notifications/unsubscribe-auth/AIRSTX1ZG-oI1KBSphnYjiZ9Tua8xq7Cks5qpco5gaJpZM4J7EvF.

@fyodr
Copy link
Contributor Author

fyodr commented Sep 12, 2016

Good call. Probably easier that way, too.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants