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test_game_seeder.py
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# Diplomacy Tournament Game Seeder
# Copyright (C) 2018 Chris Brand
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
Assign powers to players in a Diplomacy game.
"""
import unittest
from game_seeder import *
class GameSeederSetupTest(unittest.TestCase):
"""
Validate the setup of GameSeeder - adding players, games, etc.
"""
# Our players will be strings (names)
def setUp(self):
pass
def tearDown(self):
pass
# add_player()
def test_add_player_twice(self):
seeder = GameSeeder()
seeder.add_player('A')
self.assertRaises(InvalidPlayer, seeder.add_player, 'A')
# add_played_game()
def test_add_played_game(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
seeder.add_player('G')
seeder.add_player('H')
seeder.add_played_game(set(['A', 'B', 'C', 'D', 'E', 'F', 'G']))
def test_add_played_game_invalid_player(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
self.assertRaises(InvalidPlayer, seeder.add_played_game, set(['A', 'B', 'C', 'D', 'E', 'F', 'G']))
def test_add_played_game_player_too_few_players(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
self.assertRaises(InvalidPlayerCount, seeder.add_played_game, set(['A', 'B', 'C', 'D', 'E', 'F']))
def test_add_played_game_player_too_many_players(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
seeder.add_player('G')
seeder.add_player('H')
self.assertRaises(InvalidPlayerCount, seeder.add_played_game, set(['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H']))
# _fitness_score()
def test_fitness_score_no_games(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
seeder.add_player('G')
self.assertEqual(0, seeder._fitness_score(set(['A', 'B', 'C', 'D', 'E', 'F', 'G'])))
def test_fitness_score_one_pair_played(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
seeder.add_player('G')
seeder.add_player('H')
seeder.add_player('I')
seeder.add_player('J')
seeder.add_player('K')
seeder.add_player('L')
seeder.add_played_game(set(['A', 'B', 'C', 'D', 'E', 'F', 'G']))
self.assertEqual(2, seeder._fitness_score(set(['A', 'B', 'H', 'I', 'J', 'K', 'L'])))
def test_fitness_score_worst_case(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
seeder.add_player('G')
seeder.add_played_game(set(['A', 'B', 'C', 'D', 'E', 'F', 'G']))
self.assertEqual(42, seeder._fitness_score(set(['A', 'B', 'C', 'D', 'E', 'F', 'G'])))
def test_fitness_score_two_pairs(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
seeder.add_player('G')
seeder.add_player('H')
seeder.add_player('I')
seeder.add_player('J')
seeder.add_player('K')
seeder.add_player('L')
seeder.add_player('M')
seeder.add_player('N')
seeder.add_player('O')
seeder.add_player('P')
seeder.add_player('Q')
# Two previous non-overlapping games
seeder.add_played_game(set(['A', 'B', 'C', 'D', 'E', 'F', 'G']))
seeder.add_played_game(set(['H', 'I', 'J', 'K', 'L', 'M', 'N']))
# Game with two pairs from each earlier game
game = set(['A', 'B', 'M', 'N', 'O', 'P', 'Q'])
self.assertEqual(4, seeder._fitness_score(game))
def test_fitness_score_one_triple(self):
seeder = GameSeeder()
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
seeder.add_player('G')
seeder.add_player('H')
seeder.add_player('I')
seeder.add_player('J')
seeder.add_player('K')
seeder.add_played_game(set(['A', 'B', 'C', 'D', 'E', 'F', 'G']))
# Game with two pairs from each earlier game
game = set(['A', 'C', 'D', 'H', 'I', 'J', 'K'])
self.assertEqual(6, seeder._fitness_score(game))
def create_seeder(starts=1, iterations=1000):
# As there's no way to remove players or duplicates, we'll re-create the seeder in each test
seeder = GameSeeder(starts, iterations)
# 20 players to start with
seeder.add_player('A')
seeder.add_player('B')
seeder.add_player('C')
seeder.add_player('D')
seeder.add_player('E')
seeder.add_player('F')
seeder.add_player('G')
seeder.add_player('H')
seeder.add_player('I')
seeder.add_player('J')
seeder.add_player('K')
seeder.add_player('L')
seeder.add_player('M')
seeder.add_player('N')
seeder.add_player('O')
seeder.add_player('P')
seeder.add_player('Q')
seeder.add_player('R')
seeder.add_player('S')
seeder.add_player('T')
return seeder
class GameSeederSeedingTest(unittest.TestCase):
"""
Validate the meat of GameSeeder - actually seeding games
"""
# Our players will be strings (names)
def setUp(self):
pass
def tearDown(self):
pass
def check_game(self, game):
# Game should have exactly 7 players
self.assertEqual(len(game), 7)
# Games should always be sets (and hence have no duplicate players)
self.assertTrue(isinstance(game, set))
def check_game_set(self, game_set, players, omissions = set(), duplicates = set()):
game_count = len(game_set)
self.assertEqual(game_count, players / 7)
# Every game should be valid by itself
for g in game_set:
self.check_game(g)
# Each player should be present exactly once, except for duplicates
unique_players = set()
for g in game_set:
unique_players |= g
self.assertEqual(len(unique_players) + len(duplicates), 7 * game_count, "One or more players is playing multiple games")
# No omitted players should be present
self.assertEqual(len(unique_players & omissions), 0, "One or more omitted players is in a game")
# Duplicate players should be playing exactly two games
for p in duplicates:
count = 0
for g in game_set:
if p in g:
count += 1
self.assertEqual(count, 2, "Player %s should be playing 2 games but is actually playing %d" % (p, count))
# seed_games()
def test_seed_games_initial(self):
s = create_seeder()
s.add_player('U')
r = s.seed_games()
self.check_game_set(r, 21)
def test_seed_games_second_round(self):
s = create_seeder()
s.add_player('U')
# Add some previously-played games
s.add_played_game(set(['A', 'B', 'C', 'D', 'E', 'F', 'G']))
s.add_played_game(set(['H', 'I', 'J', 'K', 'L', 'M', 'N']))
s.add_played_game(set(['O', 'P', 'Q', 'R', 'S', 'T', 'U']))
r = s.seed_games()
self.check_game_set(r, 21)
# Check that game_set has a "good" fitness score
# With 21 players, we should end up with games with 2 pairs and a triplet,
# which gives each game a fitness of 2+2+6=10, and the set a fitness of 10*3=30
self.assertEqual(s._set_fitness(r), 30)
def seed_bigger_tournament(self, starts, iterations):
# Two rounds of a 49-player tournament
seeder = GameSeeder(starts, iterations)
for i in range(49):
seeder.add_player('%dp' % i)
r = seeder.seed_games()
self.check_game_set(r, 49)
# First round by definition should have a fitness of zero
self.assertEqual(seeder._set_fitness(r), 0)
# Add the first round games as played
for g in r:
seeder.add_played_game(g)
r = seeder.seed_games()
self.check_game_set(r, 49)
# Check that game_set has a "good" fitness score
# TODO What number works here?
# With 49 players, there is a solution with a fitness of zero.
# In practice, with 1000 iterations I see 14..22
# In practice, with 10000 iterations I see 12..16
self.assertTrue(seeder._set_fitness(r) < 24)
print(seeder._set_fitness(r))
def test_seed_games_bigger_tournament(self):
the_cases = [(1, 1000), (100, 100), (1000, 1)]
for (starts, iterations) in the_cases:
with self.subTest(starts=starts, iterations=iterations):
self.seed_bigger_tournament(starts, iterations)
def test_seed_games_wrong_number_of_players(self):
# Total player count not a multiple of 7
s = create_seeder()
s.add_player('U')
s.add_player('V')
self.assertRaises(InvalidPlayerCount, s.seed_games)
def test_seed_games_wrong_number_of_players_2(self):
# Multiple of 7 players, minus one not playing
s = create_seeder()
s.add_player('U')
self.assertRaises(InvalidPlayerCount, s.seed_games, set(['U']))
def test_seed_games_wrong_number_of_players_3(self):
# Multiple of 7 players, plus one playing two games
s = create_seeder()
s.add_player('U')
self.assertRaises(InvalidPlayerCount, s.seed_games, set(), set(['U']))
def test_seed_games_with_omission(self):
# Multiple of 7 players plus one, minus one not playing
s = create_seeder()
s.add_player('U')
s.add_player('V')
omits = set(['U'])
r = s.seed_games(omits)
self.check_game_set(r, 21, omits)
def test_seed_games_with_multiples(self):
# Multiple of 7 players minus one, minus one playing two games
s = create_seeder()
dups = set(['T'])
r = s.seed_games(players_doubling_up=dups)
self.check_game_set(r, 21, duplicates=dups)
class ExhaustiveGameSeederTest(unittest.TestCase):
"""
Validate an exhaustive GameSeeder seeding games
"""
# Our players will be strings (names)
def setUp(self):
pass
def tearDown(self):
pass
# TODO This is a copy-paste from the class above. Should share code
def check_game(self, game):
# Game should have exactly 7 players
self.assertEqual(len(game), 7)
# Games should always be sets (and hence have no duplicate players)
self.assertTrue(isinstance(game, set))
# TODO This is a copy-paste from the class above, then modified. Should share code
def check_game_set(self, game_set, players):
game_count = len(game_set)
self.assertEqual(game_count, players / 7)
# Every game should be valid by itself
for g in game_set:
self.check_game(g)
# Each player should be present exactly once
players = set()
for g in game_set:
players |= g
self.assertEqual(len(players), 7 * game_count, "One or more players is playing multiple games")
def test_exhaustive_seeding(self):
players = [(7, 42), (14, 36)]
for count, fitness in players:
with self.subTest(player_count=count):
seeder = GameSeeder(seed_method=SeedMethod.EXHAUSTIVE)
for i in range(count):
seeder.add_player('%dp' % i)
r = seeder.seed_games()
self.check_game_set(r, count)
# First round by definition should have a fitness of zero
self.assertEqual(seeder._set_fitness(r), 0)
# Add the first round games as played
for g in r:
seeder.add_played_game(g)
r = seeder.seed_games()
self.check_game_set(r, count)
# Check that game_set has the expected fitness score
self.assertEqual(seeder._set_fitness(r), fitness)
if __name__ == '__main__':
unittest.main()