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The ability to save enemies were considered to be implemented in sprint 3. But due to the overall complexity of of saving a game state, it was decided to reduce the number of saved objects to the save state to just structures and environmental objects. The justification for this was that it would be raise the stakes if players were not able to save during the night, when the enemies would spawn. However, due to the now better understanding of saving a game state and the looser nature of sprint 4, that is no longer creating new features, it was decided to reimplement and finish the ability to save enemies.
Milestones
List of steps that need to be completed for this task.
Description
Task: Saving Enemies
Feature: SaveGame
The ability to save enemies were considered to be implemented in sprint 3. But due to the overall complexity of of saving a game state, it was decided to reduce the number of saved objects to the save state to just structures and environmental objects. The justification for this was that it would be raise the stakes if players were not able to save during the night, when the enemies would spawn. However, due to the now better understanding of saving a game state and the looser nature of sprint 4, that is no longer creating new features, it was decided to reimplement and finish the ability to save enemies.
Milestones
List of steps that need to be completed for this task.
Completion Deadline: Oct 16 Deadline
Documentation
Member
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