Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Havok run too fast after compile #168

Open
phields opened this issue Dec 9, 2019 · 2 comments
Open

Havok run too fast after compile #168

phields opened this issue Dec 9, 2019 · 2 comments

Comments

@phields
Copy link

phields commented Dec 9, 2019

No description provided.

@EIZENHORN91
Copy link

Currently Simulation System Group in player loop not in fixed time step and frame dependent.

@carpetbagger
Copy link

In Unity Physics 0.5.0 the Physics systems have been move into a FixedStepSimulationGroup to remove this problem.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants