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Opening the Physics Examples and running them in Unity 2020.3.31 (current LTS as of 3/21/22), results in the following runtime exception, and the objects falling through the floor.
System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.
Thrown from job: Unity.Physics.Broadphase.DynamicVsDynamicBuildBranchNodePairsJob
If you disable compilation from burst, the full stack is:
IndexOutOfRangeException: Index 0 is out of range of '0' Length.
Unity.Collections.NativeArray`1[T].FailOutOfRangeError (System.Int32 index) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
Unity.Collections.NativeArray`1[T].CheckElementWriteAccess (System.Int32 index) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
Unity.Collections.NativeArray`1[T].set_Item (System.Int32 index, T value) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
Unity.Physics.Broadphase+StaticVsDynamicBuildBranchNodePairsJob.Execute () (at Library/PackageCache/com.unity.physics@0.6.0-preview.3/Unity.Physics/Collision/World/Broadphase.cs:908)
Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
Running the samples in Unity 2020.1.9 works fine. Are there instructions for upgrading to 2020.3? I think it would be best for these samples to be on an LTS version for people trying to work with DOTS.
The text was updated successfully, but these errors were encountered:
Opening the Physics Examples and running them in Unity 2020.3.31 (current LTS as of 3/21/22), results in the following runtime exception, and the objects falling through the floor.
If you disable compilation from burst, the full stack is:
Running the samples in Unity 2020.1.9 works fine. Are there instructions for upgrading to 2020.3? I think it would be best for these samples to be on an LTS version for people trying to work with DOTS.
The text was updated successfully, but these errors were encountered: