diff --git a/.yamato/config.metadata b/.yamato/config.metadata index e98edd7e23..98b30ee34a 100644 --- a/.yamato/config.metadata +++ b/.yamato/config.metadata @@ -1,7 +1,9 @@ editors: - version: 2021.3 - version: 2022.3 + disable_tvos_run: true - version: 6000.0 + disable_tvos_run: true - version: trunk disable_tvos_run: true @@ -66,4 +68,8 @@ scripting_backends: - name: mono - name: il2cpp -ios_and_tvos_macos_bokken_image: package-ci/macos-13:v4.50.0 \ No newline at end of file +ios_and_tvos_macos_bokken_image: package-ci/macos-13:v4.50.0 + +test_category: + - name: performance + - name: all \ No newline at end of file diff --git a/.yamato/upm-ci.yml b/.yamato/upm-ci.yml index a5facf7642..8ca614a444 100644 --- a/.yamato/upm-ci.yml +++ b/.yamato/upm-ci.yml @@ -3,8 +3,9 @@ {% for editor in editors %} {% for platform in platforms_win %} -{{ platform.name }}_{{ editor.version }}: - name : Build and Test version {{ editor.version }} on {{ platform.name }} +{% for category in test_category %} +{{ platform.name }}_{{ editor.version }}_{{ category.name }}: + name : Build & Run {{ editor.version }} - {{ platform.name }}, {{ category.name }} tests agent: type: {{ platform.type }} image: {{ platform.image }} @@ -32,15 +33,18 @@ - move /Y .\Packages\com.unity.inputsystem\Samples .\Assets - move /Y .\Packages\com.unity.inputsystem\Samples.meta .\Assets # Now run our full test suite that sits in Assets/Tests by running UTR on our project. - - ./utr --testproject . --timeout=1200 --editor-location=.Editor --artifacts_path=upm-ci~/test-results/isolation-com.unity.inputsystem.tests --suite=playmode {% if platform.name == "win" %} --suite=editor {% endif %} --api-profile=NET_4_6 {% if platform.runtime %} --platform {{ platform.runtime }} {% endif %} {% if platform.scripting-backend %} --scripting-backend {{ platform.scripting-backend }} {% endif %} --report-performance-data --performance-project-id=InputSystem + - ./utr --testproject . --timeout=1200 --editor-location=.Editor --artifacts_path=upm-ci~/test-results/isolation-com.unity.inputsystem.tests --suite=playmode {% if platform.name == "win" %} --suite=editor {% endif %} {% if category.name == "performance" %} --category=Performance {% endif %} --api-profile=NET_4_6 {% if platform.runtime %} --platform {{ platform.runtime }} {% endif %} {% if platform.scripting-backend %} --scripting-backend {{ platform.scripting-backend }} {% endif %} --report-performance-data --performance-project-id=InputSystem artifacts: UTR_Output.zip: paths: - "upm-ci~/test-results/**/*" -{% endfor %} +{% endfor %} # test_category +{% endfor %} # platforms_win + {% for platform in platforms_nix %} -{{ platform.name }}_{{ editor.version }}: - name : Build and Test version {{ editor.version }} on {{ platform.name }} +{% for category in test_category %} +{{ platform.name }}_{{ editor.version }}_{{ category.name }}: + name : Build & Run {{ editor.version }} - {{ platform.name }}, {{ category.name }} tests agent: type: {{ platform.type }} image: {{ platform.image }} @@ -67,17 +71,19 @@ - mv ./Packages/com.unity.inputsystem/Samples ./Assets - mv ./Packages/com.unity.inputsystem/Samples.meta ./Assets # Now run our full test suite that sits in Assets/Tests by running UTR on our project. - - ./utr --testproject . --timeout=1200 --editor-location=.Editor --artifacts_path=upm-ci~/test-results/isolation-com.unity.inputsystem.tests --suite=playmode {% if platform.name == "mac" %} --suite=editor {% endif %} {% if platform.name == "linux" %} --suite=editor {% endif %} --api-profile=NET_4_6 {% if platform.runtime %} --platform {{ platform.runtime }} {% endif %} {% if platform.scripting-backend %} --scripting-backend {{ platform.scripting-backend }} {% endif %} --report-performance-data --performance-project-id=InputSystem + - ./utr --testproject . --timeout=1200 --editor-location=.Editor --artifacts_path=upm-ci~/test-results/isolation-com.unity.inputsystem.tests --suite=playmode {% if platform.name == "mac" %} --suite=editor {% endif %} {% if platform.name == "linux" %} --suite=editor {% endif %} {% if category.name == "performance" %} --category=Performance {% endif %} --api-profile=NET_4_6 {% if platform.runtime %} --platform {{ platform.runtime }} {% endif %} {% if platform.scripting-backend %} --scripting-backend {{ platform.scripting-backend }} {% endif %} --report-performance-data --performance-project-id=InputSystem artifacts: UTR_Output.zip: paths: - "upm-ci~/test-results/**/*" -{% endfor %} -{% endfor %} +{% endfor %} # test_category +{% endfor %} # platforms_nix +{% endfor %} # editors {% for editor in editors %} -build_ios_{{ editor.version }}: - name: Build Tests on {{ editor.version }} on ios +{% for category in test_category %} +build_ios_{{ editor.version }}_{{ category.name }}: + name: Build - {{ editor.version }} - iOS, {{ category.name }} tests agent: type: Unity::VM::osx image: {{ ios_and_tvos_macos_bokken_image }} @@ -86,7 +92,7 @@ build_ios_{{ editor.version }}: - {{ utr_install_nix }} - {{ unity_downloader_install }} - unity-downloader-cli -c Editor -c iOS -u {{ editor.version }} --fast --wait - - ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject=. --player-save-path=build/players --artifacts_path=build/logs --build-only --report-performance-data --performance-project-id=InputSystem + - ./utr --suite=playmode {% if category.name == "performance" %} --category=Performance {% endif %} --platform=iOS --editor-location=.Editor --testproject=. --player-save-path=build/players --artifacts_path=build/logs --build-only --report-performance-data --performance-project-id=InputSystem artifacts: players: paths: @@ -95,8 +101,8 @@ build_ios_{{ editor.version }}: paths: - "build/logs/**" -run_ios_{{ editor.version }}: - name: Run Tests on {{ editor.version }} on ios +run_ios_{{ editor.version }}_{{ category.name }}: + name: Run - {{ editor.version }} - iOS, {{ category.name }} tests agent: type: Unity::mobile::iPhone image: {{ ios_and_tvos_macos_bokken_image }} @@ -104,17 +110,18 @@ run_ios_{{ editor.version }}: flavor: b1.medium skip_checkout: true dependencies: - - .yamato/upm-ci.yml#build_ios_{{ editor.version }} + - .yamato/upm-ci.yml#build_ios_{{ editor.version }}_{{ category.name }} commands: - {{ utr_install_nix }} - - ./utr --suite=playmode --platform=iOS --player-load-path=build/players --artifacts_path=build/test-results --report-performance-data --performance-project-id=InputSystem + - ./utr --suite=playmode {% if category.name == "performance" %} --category=Performance {% endif %} --platform=iOS --player-load-path=build/players --artifacts_path=build/test-results --report-performance-data --performance-project-id=InputSystem artifacts: logs: paths: - "build/test-results/**" +{% endfor %} # test_category build_tvos_{{ editor.version }}: - name: Build Tests on {{ editor.version }} on tvos + name: Build - {{ editor.version }} - tvOS agent: type: Unity::VM::osx image: {{ ios_and_tvos_macos_bokken_image }} @@ -133,7 +140,7 @@ build_tvos_{{ editor.version }}: - "build/logs/**" run_tvos_{{ editor.version }}: - name: Run Tests on {{ editor.version }} on tvos + name: Run - {{ editor.version }} - tvOS agent: type: Unity::mobile::appletv image: {{ ios_and_tvos_macos_bokken_image }} @@ -150,8 +157,9 @@ run_tvos_{{ editor.version }}: - "build/test-results/**" {% for backend in scripting_backends %} -build_android_{{ editor.version }}_{{ backend.name }}: - name: Build Tests on {{ editor.version }} on android {{ backend.name }} +{% for category in test_category %} +build_android_{{ editor.version }}_{{ backend.name }}_{{ category.name }}: + name: Build - {{ editor.version }} - Android {{ backend.name }}, {{ category.name }} tests agent: type: Unity::VM image: package-ci/win10:default @@ -160,7 +168,7 @@ build_android_{{ editor.version }}_{{ backend.name }}: - {{ utr_install_win }} - {{ unity_downloader_install }} - unity-downloader-cli -c Editor -c Android -u {{ editor.version }} --fast --wait - - ./utr --suite=playmode --platform=Android --editor-location=.Editor --testproject=. --player-save-path=build/players --artifacts_path=build/logs --scripting-backend={{ backend.name }} --build-only --repository --performance-project-id=InputSystem + - ./utr --suite=playmode {% if category.name == "performance" %} --category=Performance {% endif %} --platform=Android --editor-location=.Editor --testproject=. --player-save-path=build/players --artifacts_path=build/logs --scripting-backend={{ backend.name }} --build-only --repository --performance-project-id=InputSystem artifacts: players: paths: @@ -169,8 +177,8 @@ build_android_{{ editor.version }}_{{ backend.name }}: paths: - "build/logs/**" -run_android_{{ editor.version }}_{{ backend.name }}: - name: Run Tests on {{ editor.version }} on android {{ backend.name }} +run_android_{{ editor.version }}_{{ backend.name }}_{{ category.name }}: + name: Run - {{ editor.version }} - Android {{ backend.name }}, {{ category.name }} tests agent: type: Unity::mobile::shield image: package-ci/win10:default @@ -179,7 +187,7 @@ run_android_{{ editor.version }}_{{ backend.name }}: skip_checkout: true # Set a dependency on the build job dependencies: - - .yamato/upm-ci.yml#build_android_{{ editor.version }}_{{ backend.name }} + - .yamato/upm-ci.yml#build_android_{{ editor.version }}_{{ backend.name }}_{{ category.name }} commands: - {{ utr_install_win }} - | @@ -189,7 +197,7 @@ run_android_{{ editor.version }}_{{ backend.name }}: start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP% # List the connected devices start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices - ./utr --suite=playmode --platform=android --player-load-path=build/players --artifacts_path=build/test-results --report-performance-data --performance-project-id=InputSystem + ./utr --suite=playmode {% if category.name == "performance" %} --category=Performance {% endif %} --platform=android --player-load-path=build/players --artifacts_path=build/test-results --report-performance-data --performance-project-id=InputSystem after: - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP% - if not exist build\test-results mkdir build\test-results @@ -199,24 +207,24 @@ run_android_{{ editor.version }}_{{ backend.name }}: logs: paths: - "build/test-results/**" -{% endfor %} - -{% endfor %} +{% endfor %} # test_category +{% endfor %} # scripting_backends +{% endfor %} # editors all_tests: - name: All Tests + name: All Tests dependencies: {% for editor in editors %} {% for platform in platforms_win %} - - .yamato/upm-ci.yml#{{ platform.name }}_{{ editor.version }} + - .yamato/upm-ci.yml#{{ platform.name }}_{{ editor.version }}_all {% endfor %} {% for platform in platforms_nix %} - - .yamato/upm-ci.yml#{{ platform.name }}_{{ editor.version }} + - .yamato/upm-ci.yml#{{ platform.name }}_{{ editor.version }}_all {% endfor %} {% for backend in scripting_backends %} - 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}}_performance + {% endfor %} + triggers: + recurring: + - branch: develop + frequency: daily + rerun: on_new_revision + - branch: stable + frequency: weekly + rerun: on_new_revision {% for run in (1..2) %} publish{% cycle "", "_dryrun" %}: diff --git a/Assets/QA/Tests/Sensors.meta b/Assets/QA/Tests/Sensors.meta new file mode 100644 index 0000000000..07eac484d2 --- /dev/null +++ b/Assets/QA/Tests/Sensors.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 369dadeebb6ffe346b5bc7412fc9173e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/QA/Tests/Sensors/HingeAngleTest.cs b/Assets/QA/Tests/Sensors/HingeAngleTest.cs new file mode 100644 index 0000000000..6358925c13 --- /dev/null +++ b/Assets/QA/Tests/Sensors/HingeAngleTest.cs @@ -0,0 +1,36 @@ +using System; +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.UI; + +public class HingeAngleTest : MonoBehaviour +{ + [Serializable] + class SensorCapabilities + { + public int sensorType; + public float resolution; + public int minDelay; + } + + public Text info; + SensorCapabilities caps; + void Start() + { + if (HingeAngle.current != null) + { + InputSystem.EnableDevice(HingeAngle.current); + caps = JsonUtility.FromJson(HingeAngle.current.description.capabilities); + } + } + + // Update is called once per frame + void Update() + { + if (HingeAngle.current != null) + { + info.text = $"Capabilities: resolution = {caps.resolution}, minDelay = {caps.minDelay}\n" + + $"Angle: {HingeAngle.current.angle.ReadValue()}"; + } + } +} diff --git a/Assets/QA/Tests/Sensors/HingeAngleTest.cs.meta b/Assets/QA/Tests/Sensors/HingeAngleTest.cs.meta new file mode 100644 index 0000000000..c1161aef06 --- /dev/null +++ b/Assets/QA/Tests/Sensors/HingeAngleTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f63c8c257ca84247900f0c10ac6dc6c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 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+DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/CustomComposite/CustomComposite.cs b/Assets/Samples/CustomComposite/CustomComposite.cs index 003c30acb6..4a19e7fbf2 100644 --- a/Assets/Samples/CustomComposite/CustomComposite.cs +++ b/Assets/Samples/CustomComposite/CustomComposite.cs @@ -27,16 +27,6 @@ // our composite will not be shown as our value type (Vector2) is // incompatible with the value type of Axis (float). // -// Also, we need to register our composite with the input system. And we -// want to do it in a way that makes the composite visible in the action -// editor of the input system. -// -// For that to happen, we need to call InputSystem.RegisterBindingComposite -// sometime during startup. We make that happen by using [InitializeOnLoad] -// in the editor and [RuntimeInitializeOnLoadMethod] in the player. -#if UNITY_EDITOR -[InitializeOnLoad] -#endif // We can customize the way display strings are formed for our composite by // annotating it with DisplayStringFormatAttribute. The string is simply a // list with elements to be replaced enclosed in curly braces. Everything @@ -44,44 +34,22 @@ // in this case refer to the binding composite parts by name. Each such // instance is replaced with the display text for the corresponding // part binding. +// +// NOTE: We don't supply a name for the composite here. The default logic +// will take the name of the type ("CustomComposite" in our case) +// and snip off "Composite" if used as a suffix (which is the case +// for us) and then use that as the name. So in our case, we are +// registering a composite called "Custom" here. +// +// If we were to use our composite with the AddCompositeBinding API, +// for example, it would look like this: +// +// myAction.AddCompositeBinding("Custom") +// .With("Stick", "/leftStick") +// .With("Multiplier", "/rightTrigger"); [DisplayStringFormat("{multiplier}*{stick}")] public class CustomComposite : InputBindingComposite { - // In the editor, the static class constructor will be called on startup - // because of [InitializeOnLoad]. - #if UNITY_EDITOR - static CustomComposite() - { - // Trigger our RegisterBindingComposite code in the editor. - Initialize(); - } - - #endif - - // In the player, [RuntimeInitializeOnLoadMethod] will make sure our - // initialization code gets called during startup. - [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] - private static void Initialize() - { - // This registers the composite with the input system. After calling this - // method, we can have bindings reference the composite. Also, the - // composite will show up in the action editor. - // - // NOTE: We don't supply a name for the composite here. The default logic - // will take the name of the type ("CustomComposite" in our case) - // and snip off "Composite" if used as a suffix (which is the case - // for us) and then use that as the name. So in our case, we are - // registering a composite called "Custom" here. - // - // If we were to use our composite with the AddCompositeBinding API, - // for example, it would look like this: - // - // myAction.AddCompositeBinding("Custom") - // .With("Stick", "/leftStick") - // .With("Multiplier", "/rightTrigger"); - InputSystem.RegisterBindingComposite(); - } - // So, we need two parts for our composite. The part that delivers the stick // value and the part that delivers the axis multiplier. Note that each part // may be bound to multiple controls. The input system handles that for us diff --git a/Assets/Samples/IMEInput.meta b/Assets/Samples/IMEInput.meta new file mode 100644 index 0000000000..3646b878a8 --- /dev/null +++ b/Assets/Samples/IMEInput.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7bb007822c994c64ab31f2a271cdfc23 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/IMEInput/IMEInputHandler.cs b/Assets/Samples/IMEInput/IMEInputHandler.cs new file mode 100644 index 0000000000..d08c2fd23d --- /dev/null +++ b/Assets/Samples/IMEInput/IMEInputHandler.cs @@ -0,0 +1,136 @@ +using UnityEngine.InputSystem.LowLevel; +using UnityEngine.UI; + +namespace UnityEngine.InputSystem.Samples.IMEInput +{ + /// + /// An example IME Input Handler showing how IME input can be handled using + /// input system provided events. + /// + /// + public class IMEInputHandler : MonoBehaviour + { + // Handles text passed via Keyboard.onTextInput event + private void OnTextInput(char character) + { + AssertReferencesAreValid(); + + // Assumes the current IME composition text has been submitted + if (m_ComposingViaIME) + { + m_CompositionField.text = string.Empty; + m_ComposingViaIME = false; + } + + m_CurrentInput += character; + m_TextField.text = m_CurrentInput; + m_CombinedField.text = m_CurrentInput; + } + + // Handles text passed via Keyboard.onIMECompositionChange event + private void OnIMECompositionChange(IMECompositionString text) + { + AssertReferencesAreValid(); + + // IME composition strings without length can also mean + // the composition has been submitted + if (text.Count == 0) + { + m_ComposingViaIME = false; + m_CompositionField.text = string.Empty; + return; + } + + var compositionText = text.ToString(); + m_ComposingViaIME = true; + m_CompositionField.text = compositionText; + + // The combined text contains both the current input and the current status of the composition + m_CombinedField.text = string.Format("{0}{1}", m_CurrentInput, compositionText); + } + + // Adds keyboard and input field listeners + private void OnEnable() + { + if (m_EventListenersAdded) + return; + + var keyboard = InputSystem.GetDevice(); + if (keyboard is null) + return; + + keyboard.onTextInput += OnTextInput; + keyboard.onIMECompositionChange += OnIMECompositionChange; + m_InputField.onValueChanged.AddListener(OnValueChanged); + + m_EventListenersAdded = true; + } + + // Removes keyboard and input field listeners + private void OnDisable() + { + if (!m_EventListenersAdded) + return; + + var keyboard = InputSystem.GetDevice(); + if (keyboard is null) + return; + + keyboard.onTextInput -= OnTextInput; + keyboard.onIMECompositionChange -= OnIMECompositionChange; + m_InputField.onValueChanged.RemoveListener(OnValueChanged); + + Clear(); + + m_EventListenersAdded = false; + } + + // Called when the input field's text is changed + private void OnValueChanged(string value) + { + AssertReferencesAreValid(); + + if (!string.IsNullOrEmpty(value)) + return; + + Clear(); + } + + // Clears the text from all of the fields + private void Clear() + { + m_CompositionField.text = string.Empty; + m_TextField.text = string.Empty; + m_CombinedField.text = string.Empty; + + m_CurrentInput = string.Empty; + m_ComposingViaIME = false; + } + + // Ensures all fields are correctly referenced + private void AssertReferencesAreValid() + { + Debug.Assert(m_CompositionField != null, "Composition field cannot be null"); + Debug.Assert(m_TextField != null, "Text field field cannot be null"); + Debug.Assert(m_CombinedField != null, "Combined field field cannot be null"); + Debug.Assert(m_InputField != null, "Input field field cannot be null"); + } + + [Tooltip("Text field intended to display the string received via OnIMECompositionChanged")] + [SerializeField] private InputField m_CompositionField; + + [Tooltip("Text field intended to display characters received via OnTextInput")] + [SerializeField] private InputField 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Clearing this field will clear all above fields. +--- !u!222 &393873261 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 393873258} + m_CullTransparentMesh: 1 +--- !u!1 &508313880 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 508313881} + - component: {fileID: 508313883} + - component: {fileID: 508313882} + m_Layer: 5 + m_Name: Description + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &508313881 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 508313880} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1641532493} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 460, y: 0} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &508313882 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 508313880} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 18 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 1 + m_MaxSize: 40 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: This text box shows the most basic example of how a text box can react + to both "onIMECompositionChange" & "onTextInput". Text input events add characters + to the current string and composition events temporary add to the string. Text + input events signify submission of composition strings. +--- !u!222 &508313883 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 508313880} + m_CullTransparentMesh: 1 +--- !u!1 &508436405 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 508436406} + - component: {fileID: 508436408} + - component: {fileID: 508436407} + m_Layer: 5 + m_Name: Background + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &508436406 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 508436405} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 861395295} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &508436407 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 508436405} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.7830189, g: 0.7830189, b: 0.7830189, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &508436408 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 508436405} + m_CullTransparentMesh: 0 +--- !u!1 &568236998 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 568236999} + - component: {fileID: 568237002} + - component: {fileID: 568237001} + - component: {fileID: 568237000} + m_Layer: 5 + m_Name: InputField + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &568236999 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 568236998} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 776887992} + - {fileID: 1706116398} + m_Father: {fileID: 15876447} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -138.2, y: 0} + m_SizeDelta: {x: 450, y: 30} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &568237000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 568236998} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d199490a83bb2b844b9695cbf13b01ef, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_WrapAround: 0 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 1 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_SelectedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_SelectedTrigger: Selected + m_DisabledTrigger: Disabled + m_Interactable: 0 + m_TargetGraphic: {fileID: 568237001} + m_TextComponent: {fileID: 1706116399} + m_Placeholder: {fileID: 776887993} + m_ContentType: 0 + m_InputType: 0 + m_AsteriskChar: 42 + m_KeyboardType: 0 + m_LineType: 0 + m_HideMobileInput: 0 + m_CharacterValidation: 0 + m_CharacterLimit: 0 + m_OnEndEdit: + m_PersistentCalls: + m_Calls: [] + m_OnValueChanged: + m_PersistentCalls: + m_Calls: [] + m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_CustomCaretColor: 0 + m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412} + m_Text: + m_CaretBlinkRate: 0.85 + m_CaretWidth: 1 + m_ReadOnly: 0 + m_ShouldActivateOnSelect: 1 +--- !u!114 &568237001 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 568236998} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &568237002 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 568236998} + m_CullTransparentMesh: 1 +--- !u!1 &607293543 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 607293544} + - component: {fileID: 607293546} + - component: {fileID: 607293545} + m_Layer: 5 + m_Name: Help + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &607293544 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 607293543} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 861395295} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 1} + m_AnchorMax: {x: 0.5, y: 1} + m_AnchoredPosition: {x: 0, y: -130} + m_SizeDelta: {x: 700, y: 100} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &607293545 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 607293543} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 18 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 1 + m_MaxSize: 40 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: A simple scene showing how to handle IME input via Keyboard events. The + text fields below show how the composition and text input events can be combined + to display a complete input string. This sample works without an IME active but + will only use text input events in this case. +--- !u!222 &607293546 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 607293543} + m_CullTransparentMesh: 0 +--- !u!1 &627267985 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 627267986} + - component: {fileID: 627267988} + - component: {fileID: 627267987} + m_Layer: 5 + m_Name: Title + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &627267986 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 627267985} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 861395295} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 1} + m_AnchorMax: {x: 0.5, y: 1} + m_AnchoredPosition: {x: -42, y: -44} + m_SizeDelta: {x: 264.7, y: 62.400024} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &627267987 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 627267985} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 29 + m_FontStyle: 1 + m_BestFit: 0 + m_MinSize: 1 + m_MaxSize: 78 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: IME Input +--- !u!222 &627267988 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 627267985} + m_CullTransparentMesh: 0 +--- !u!1 &763585451 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 763585452} + - component: {fileID: 763585454} + - component: {fileID: 763585453} + m_Layer: 5 + m_Name: Description + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &763585452 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 763585451} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 15876447} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 1, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 460, y: 0} + m_Pivot: {x: 1, y: 0.5} +--- !u!114 &763585453 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 763585451} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 18 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 1 + m_MaxSize: 40 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: This text box reacts to "onTextInput" events, displaying characters that + have been submitted by the IME. Composition events are ignored. +--- !u!222 &763585454 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 763585451} + m_CullTransparentMesh: 1 +--- !u!1 &776887991 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 776887992} + - component: {fileID: 776887994} + - component: {fileID: 776887993} + m_Layer: 5 + m_Name: Placeholder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &776887992 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 776887991} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 568236999} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 1} + m_AnchoredPosition: {x: 0, y: -0.5} + m_SizeDelta: {x: -20, y: -13} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &776887993 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 776887991} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 0.5} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 14 + m_FontStyle: 2 + m_BestFit: 0 + m_MinSize: 10 + m_MaxSize: 40 + m_Alignment: 0 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: Enter text... +--- !u!222 &776887994 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 776887991} + m_CullTransparentMesh: 1 +--- !u!1 &780148234 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 780148237} + - component: {fileID: 780148236} + - component: {fileID: 780148235} + m_Layer: 0 + m_Name: EventSystem + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &780148235 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + 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assetBundleVariant: diff --git a/Assets/Samples/InGameHints/InGameHintsActions.cs b/Assets/Samples/InGameHints/InGameHintsActions.cs index 4bd926e78d..34662df6f3 100644 --- a/Assets/Samples/InGameHints/InGameHintsActions.cs +++ b/Assets/Samples/InGameHints/InGameHintsActions.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.10.0 +// version 1.11.0 // from Assets/Samples/InGameHints/InGameHintsActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Assets/Samples/SimpleDemo/SimpleControls.cs b/Assets/Samples/SimpleDemo/SimpleControls.cs index cb5972b685..6ed6ae20ac 100644 --- a/Assets/Samples/SimpleDemo/SimpleControls.cs +++ b/Assets/Samples/SimpleDemo/SimpleControls.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.10.0 +// version 1.11.0 // from Assets/Samples/SimpleDemo/SimpleControls.inputactions // // Changes to this file may cause incorrect behavior and will be lost if diff --git a/Assets/Tests/InputSystem.Editor/InputActionsEditorTests.cs b/Assets/Tests/InputSystem.Editor/InputActionsEditorTests.cs new file mode 100644 index 0000000000..ffe160c38f --- /dev/null +++ b/Assets/Tests/InputSystem.Editor/InputActionsEditorTests.cs @@ -0,0 +1,177 @@ +// UITK TreeView is not supported in earlier versions +// Therefore the UITK version of the InputActionAsset Editor is not available on earlier Editor versions either. +#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_PROJECT_WIDE_ACTIONS && UNITY_6000_0_OR_NEWER + +using NUnit.Framework; +using System; +using System.Collections; +using UnityEditor; +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Editor; +using UnityEngine.TestTools; +using UnityEngine.UIElements; + +internal class InputActionsEditorTests : UIToolkitBaseTestWindow +{ + #region setup and teardown + InputActionAsset m_Asset; + + public override void OneTimeSetUp() + { + base.OneTimeSetUp(); + m_Asset = AssetDatabaseUtils.CreateAsset(); + m_Asset.AddActionMap("First Name"); + m_Asset.AddActionMap("Second Name"); + m_Asset.AddActionMap("Third Name"); + } + + public override void OneTimeTearDown() + { + AssetDatabaseUtils.Restore(); + base.OneTimeTearDown(); + } + + public override IEnumerator UnitySetup() + { + m_Window = InputActionsEditorWindow.OpenEditor(m_Asset); + yield return base.UnitySetup(); + } + + #endregion + + #region Helper methods + + IEnumerator WaitForActionMapRename(int index, bool isActive, double timeoutSecs = 5.0) + { + return WaitUntil(() => + { + var actionMapItems = m_Window.rootVisualElement.Q("action-maps-container").Query().ToList(); + if (actionMapItems.Count > index && actionMapItems[index].IsFocused == isActive) + { + return true; + } + return false; + }, $"WaitForActionMapRename {index} {isActive}", timeoutSecs); + } + + #endregion + + [Test] + public void CanListActionMaps() + { + var actionMapsContainer = m_Window.rootVisualElement.Q("action-maps-container"); + Assert.That(actionMapsContainer, Is.Not.Null); + var actionMapItem = actionMapsContainer.Query().ToList(); + Assert.That(actionMapItem, Is.Not.Null); + Assert.That(actionMapItem.Count, Is.EqualTo(3)); + Assert.That(m_Window.currentAssetInEditor.actionMaps[0].name, Is.EqualTo("First Name")); + Assert.That(m_Window.currentAssetInEditor.actionMaps[1].name, Is.EqualTo("Second Name")); + Assert.That(m_Window.currentAssetInEditor.actionMaps[2].name, Is.EqualTo("Third Name")); + } + + [UnityTest] + public IEnumerator CanCreateActionMap() + { + var button = m_Window.rootVisualElement.Q