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How to use the Blender 6-way lighting script? #38
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I guess the to summarize this is, I am not getting Positive and Negative files. Just lightmap. |
This appears to be the issue: "Python code to create group inputs has stopped working. No relevant breaking changes in the release notes. #111829" "spoke with the developer, not a bug, the changes weren't added to the release notes yet." https://blenderartists.org/t/how-to-add-inputs-and-outputs-to-group-node-using-python/1506828/2 The method of adding inputs/outputs changed in blender 4.0 so the repo is now broken for Blender 4.0 exportings |
I think the exporter may be working in blender 3.4.0. Will be testing with a new explosion tomorrow |
Yes works in blender 3.4.0 |
I have a blender fluid simulation explosion. I have imported the unity_6way.py script and have this menu
Im following this blog post:
https://blog.unity.com/engine-platform/realistic-smoke-with-6-way-lighting-in-vfx-graph
At this point in the blog post theres a severe lack of information on what you are meant to do. I've setup my settings to be the same as in the blog and now hit Render all.
After rendering I have an EXR file called Lightmaps_00x.exr, for every frame of the animation. If i now go to the compositing tab and hit render I get this error:
If I try to Export Flipbook I get this error:
So what exactly am I meant to do with this EXR file? When I drop it into Unity, Unity is unable to read it. Hoping that the script built by Unity for 6-way lighting VFX export from blender actually works and I wont need to be fixing it myself.. Cant find any tutorials on this.
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