diff --git a/RELEASE_NOTES.md b/RELEASE_NOTES.md index 334d713bb..17a61fda7 100644 --- a/RELEASE_NOTES.md +++ b/RELEASE_NOTES.md @@ -4,24 +4,18 @@ NEW FEATURES * FbxExporter: Added support for exporting SkinnedMeshes with legacy animation -* FbxExporter: Added support for exporting Lights with animated properties - -Currently supported light properties for animation are: - -Intensity - -Spot Angle - -Color - -* FbxExporter: Added support for exporting Cameras with animated properties - -Currently Supported camera properties for animation are: - -Field of View +* FbxExporter: Added support for exporting Lights with animated properties (Intensity, Spot Angle, Color) +* FbxExporter: Added support for exporting Cameras with animated properties (Field of View) FIXES -* FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors' +* FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors * FbxExporter: fixed bug where skinning weights were incorrect on export KNOWN ISSUES -* When exporting with an animated property AND an animated transform on a Camera or a Light, the resulting object will have a rotation that is off by 90 degrees +* When exporting with an animated transform for a Camera or a Light, the resulting rotation does not take the forward direction into account and is off by 90 degrees +* Key tangents are not exported and the default key tangent setting is different between Unity, FBXSDK and Maya. This cause the curve shape to change between Unity and Maya. +* Animated continuous rotations are not maintained +* Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent. **Version**: sprint41