From 8fe16c7d5a6462b1c0ead43f662e45dbecd591e3 Mon Sep 17 00:00:00 2001 From: vkovec Date: Thu, 2 Apr 2020 14:55:01 -0400 Subject: [PATCH] update changelog wording about updating fbx bindings --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 14838b98f..7d7cf06b1 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,7 +8,7 @@ - To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides. - Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones. - Don't reduce keyframes after recording as it can create unnecessary errors/discrepancies in the exported curve. -- Update to FBX bindings to fix error when building for non-standalone platforms. +- Updated to latest com.autodesk.fbx (3.0.1-preview.1), to fix DLL not found errors if building for non-standalone platforms (e.g. Android, WebGL). ## [3.0.1-preview.2] - 2020-01-22 ### Added