Releases: Unity-Technologies/com.unity.toonshader
Releases · Unity-Technologies/com.unity.toonshader
0.13.0-preview
Added
- feat: add Toon 3D as 2D shader
- feat: assign material props when switching a material to Toon3Das2D
- license: add explicit reference to the Unity-chan license
- doc: add rendering paths section in the feature model doc
Changed
- package: raise minimum Unity version requirement to 6.0
- deps: use com.unity.film-internal-utilities@0.20.0-preview
- sample: replace Unity-chan assets package-wide
- sample: mention Unity-chan license inside sample description
- sample: rename "Sample" scene to KageBall
- sample: move UVCheckGrid texture into the common folder
- sample: rename ToonShader scenes to UnityChan
- sample: rename sample description and displayName strings
- sample: update Built-in RP / URP / HDRP scenes
- sample: disable CameraController while running tests
- sample: reorganize floor materials grouping
- sample: stop auto-generating materials for the Unity-chan model
- doc: clean up Getting Started guide
- doc: clean up Highlight documentation
- doc: clean up Outline documentation
- doc: clean up AngelRing documentation
- doc: clean up Matcap documentation
- doc: tidy the Samples documentation
- doc: clean up Feature Difference documentation
- doc: move MaterialConverter lower in the TOC
- doc: put Render Pipeline Compatibility on the index page
- doc: use "With Additional Control Maps" term in Modes page
- doc: drop the word "Settings" from TOC entries
- doc: lower Outline doc heading levels
- doc: use emoji markers for feature availability
- doc: improve grammar and clarity
- doc: relocate HDRP box light entry under HDRP features
Fixed
- fix: share the same cbuffer for the Universal2D pass
- fix: workaround to prevent Built-in RP code from being executed in URP/HDRP
- fix: correct inspector documentation URLs
- fix: drop duplicate/unused Toon and Toon(Tessellation) shader properties
- fix: resolve deprecated UxmlFactory warnings
- fix: warnings - FindFirstObjectByType(), GetScriptingDefineSymbols(), SetScriptingDefineSymbols()
Removed
- sample: delete unused materials
- sample: remove unnecessary meta files
- sample: delete unused Unity-chan materials for URP
- doc: remove unused images
- doc: remove the “What’s New” documentation pages
- remove: strip all Raytraced Hard Shadow references
0.12.0-preview
Added
- feat: make toon URP work show basic colors/texture and outline in 2D light environment
Changed
- doc: improve documentation accessibility
Fixed
- fix: errors when unlit mode is selected in the SceneView
- fix: undefined punctual shadow keywords for HDRP in Unity 6000.0 or later
- fix: dark areas instead of outlines in WebGL and OpenGL
0.11.1-preview
Added
- sample: add metaverse materials and prefabs of Unity-chan in the HDRP sample
Fixed
- fix: calling InitializeBakedGIData() is necessary for Unity newer than 6000.0.12
- doc: fix incorrect table layout documentation in sections under Inspector Window Settings
0.11.0-preview
Changed:
- api: change the accessor of internal test classes to internal
- api: change the accessor of UTS3MaterialHeaderScope to internal
- api: change the accessor of UTS3MaterialHeaderScopeList to internal
- api: change the accessor of UTS3MaterialEditorExtension and MaterialEditorExtension to internal
- docs: update Unity Editor Compatibility
- deps: use com.unity.film-internal-utilities@0.19.2-preview
Removed:
- api: remove unused empty UniversalToonShaderInfo class
0.10.2-preview
0.10.2-preview Release
Fixed:
- Plane objects can not be chosen from their front face in SceneViews.
- Wrong include path for Linux systems.
0.10.1-preview
0.10.1-preview Release
0.10.0-preview
0.10.0-preview Release
Updated:
- URP shader is compatible with DOTS instancing. (Thanks to Hum9183)
Fixed:
- Clipping Masks utilizes Tiling & Offset values applied to BaseMap.
- Undoing/Redoing Tiling & Offset won't be reflected on the screen until slection is changed.(Thanks to Hum9183)
0.9.7-preview
0.9.7-preview Release
- URP Shader is comaptible with Light Layer. (Thanks to Hum9183)
- Fixed:Base Map/1st Shade Map/2nd Shade Map missing Tiling & Offset controls for all the render pipelines. (Thanks to Hum9183)
0.9.6-preview
0.9.6-preview Release
0.9.5-preview
0.9.5-preview Release