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Releases: Unity-Technologies/com.unity.toonshader

0.13.0-preview

04 Dec 06:30

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Added

  • feat: add Toon 3D as 2D shader
  • feat: assign material props when switching a material to Toon3Das2D
  • license: add explicit reference to the Unity-chan license
  • doc: add rendering paths section in the feature model doc

Changed

  • package: raise minimum Unity version requirement to 6.0
  • deps: use com.unity.film-internal-utilities@0.20.0-preview
  • sample: replace Unity-chan assets package-wide
  • sample: mention Unity-chan license inside sample description
  • sample: rename "Sample" scene to KageBall
  • sample: move UVCheckGrid texture into the common folder
  • sample: rename ToonShader scenes to UnityChan
  • sample: rename sample description and displayName strings
  • sample: update Built-in RP / URP / HDRP scenes
  • sample: disable CameraController while running tests
  • sample: reorganize floor materials grouping
  • sample: stop auto-generating materials for the Unity-chan model
  • doc: clean up Getting Started guide
  • doc: clean up Highlight documentation
  • doc: clean up Outline documentation
  • doc: clean up AngelRing documentation
  • doc: clean up Matcap documentation
  • doc: tidy the Samples documentation
  • doc: clean up Feature Difference documentation
  • doc: move MaterialConverter lower in the TOC
  • doc: put Render Pipeline Compatibility on the index page
  • doc: use "With Additional Control Maps" term in Modes page
  • doc: drop the word "Settings" from TOC entries
  • doc: lower Outline doc heading levels
  • doc: use emoji markers for feature availability
  • doc: improve grammar and clarity
  • doc: relocate HDRP box light entry under HDRP features

Fixed

  • fix: share the same cbuffer for the Universal2D pass
  • fix: workaround to prevent Built-in RP code from being executed in URP/HDRP
  • fix: correct inspector documentation URLs
  • fix: drop duplicate/unused Toon and Toon(Tessellation) shader properties
  • fix: resolve deprecated UxmlFactory warnings
  • fix: warnings - FindFirstObjectByType(), GetScriptingDefineSymbols(), SetScriptingDefineSymbols()

Removed

  • sample: delete unused materials
  • sample: remove unnecessary meta files
  • sample: delete unused Unity-chan materials for URP
  • doc: remove unused images
  • doc: remove the “What’s New” documentation pages
  • remove: strip all Raytraced Hard Shadow references

0.12.0-preview

28 Jul 13:08

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Added

  • feat: make toon URP work show basic colors/texture and outline in 2D light environment

Changed

  • doc: improve documentation accessibility

Fixed

  • fix: errors when unlit mode is selected in the SceneView
  • fix: undefined punctual shadow keywords for HDRP in Unity 6000.0 or later
  • fix: dark areas instead of outlines in WebGL and OpenGL

0.11.1-preview

12 Jun 15:04

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Added

  • sample: add metaverse materials and prefabs of Unity-chan in the HDRP sample

Fixed

  • fix: calling InitializeBakedGIData() is necessary for Unity newer than 6000.0.12
  • doc: fix incorrect table layout documentation in sections under Inspector Window Settings

0.11.0-preview

11 Dec 03:54

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Changed:

  • api: change the accessor of internal test classes to internal
  • api: change the accessor of UTS3MaterialHeaderScope to internal
  • api: change the accessor of UTS3MaterialHeaderScopeList to internal
  • api: change the accessor of UTS3MaterialEditorExtension and MaterialEditorExtension to internal
  • docs: update Unity Editor Compatibility
  • deps: use com.unity.film-internal-utilities@0.19.2-preview

Removed:

  • api: remove unused empty UniversalToonShaderInfo class

0.10.2-preview

19 Aug 13:14
314181d

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0.10.2-preview Pre-release
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0.10.2-preview Release

Fixed:

  • Plane objects can not be chosen from their front face in SceneViews.
  • Wrong include path for Linux systems.

0.10.1-preview

11 Jul 02:26
1dcd71e

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0.10.1-preview Pre-release
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0.10.0-preview

19 Apr 05:09
686591b

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0.10.0-preview Pre-release
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0.10.0-preview Release

Updated:

  • URP shader is compatible with DOTS instancing. (Thanks to Hum9183)

Fixed:

  • Clipping Masks utilizes Tiling & Offset values applied to BaseMap.
  • Undoing/Redoing Tiling & Offset won't be reflected on the screen until slection is changed.(Thanks to Hum9183)

0.9.7-preview

19 Mar 23:15
e2b7a46

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0.9.7-preview Pre-release
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0.9.7-preview Release

  • URP Shader is comaptible with Light Layer. (Thanks to Hum9183)
  • Fixed:Base Map/1st Shade Map/2nd Shade Map missing Tiling & Offset controls for all the render pipelines. (Thanks to Hum9183)

0.9.6-preview

22 Feb 10:54
2f5d09a

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0.9.5-preview

27 Aug 21:38
6cea68f

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0.9.5-preview Pre-release
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