Releases: Unity-Technologies/com.unity.toonshader
Releases · Unity-Technologies/com.unity.toonshader
0.7.6-preview
0.7.6-preview Release
- Updated docs.
0.8.0-preview
0.8.0-preview
- From 0.8.0-preview on, The Unity Toon Shader handles all the render pipelines such as Built-in, URP, and HDRP, with two shaders, Toon and Toon(Tessellation). The Unity Toon Shader doesn't include shaders solely for single render pipeline anymore.
- 0.8.0-preview is compatible with 2020.3, 2021.3, 2022.1 and 2022.2. This version doesn't support 2019.4 anymore as it utilizes Shader Package Requirement feature.
- All the materials created with older than 0.7.x-preview must be converted. Please refer to the document describing Material Converter.
- The converter is capable of converting from Unity-chan Toon Shader 2.0.7 and Universal Toon Shader materials.
0.7.5-preview
- improved the logic for blending outlines into a scene when there are no directional lights in the scene.
0.7.4-preview
Fixed:
- HDRP: Metaverse light was not working properly.
Updated:
- Added Getting Started to the documentation.
- Improved some wording in documentation.
0.7.3-preview
0.7.3-preview Release
- HDRP shader is compatible with 2022.2.0 a16.
3 basic coloris nowThree basic colors.NormalMap Settingsis now an independent block in the inspector, not sub heading inThree Color Map and Control Map Settingsanymore.- Updated docs.
0.7.2-preview
Fixed:
- Dead links for Toon EV adjustment HELP URL Buttons.
- Some classes are accessible from outside.
Added:
- A template for submitting bug reports.
0.7.1-preview
0.7.1-preview Release
- Polished docs.
0.7.0-preview
- reconsidered all the terms used in the inspector window.
- recategorized and reorganized all the terms too.
- re-wrote pretty much all the documentations.
0.6.1-preview
Updated:
- Unity Toon Shader is now an experimental package in Unity and can be installed from the package manager.
Fixed:
- Typo in inspector.
- Removed .sample.json under Samples~ folder
- Some unnecessary classes were public.
0.6.0-preview
Updated:
- Replaced test VM to use gtx1080
- Updated README.md
- Added LICENSE.md under the project folder.
- Shader version properties in all the render pipeline shaders.
Fixed:
- Some unnecessary classes were public.
- URP: a depth output issue later then 10.0.x. (Thanks to riina)
- Typos in README.md
- promotion test issues.
- no .sample.json files under each render-pileline sample folder.