- Authors: GK & 羽学
- Source: QQ Group 232109072 CustomMonster
- This is a Tshock server plugin mainly used for:
- Modifying monsters on the Tshock server,
- Customize modifications to monsters and BOSSes including AI, health,
- bullet patterns, drop items, area-of-effect buffs,
- summons, pulling players,
- defenses, invincibility, magma immunity,
- trap immunity, controlling specified monster counts, NPC protection, etc.
- (Comes with built-in configuration as a reference)
Command Syntax | Alias | Permission | Description |
---|---|---|---|
/ggw | None | CustomMonster | Hide extra configuration items and reload |
/smc | None | CustomMonster | Summon a flagged monster |
/reload | None | CustomMonster | Reload the configuration file |
Configuration file location: tshock/CustomMonster.json
{
"是否隐藏没用到配置项的指令/ggw": false,
"自定义强制隐藏哪些配置项的指令/Reload": [
"覆盖原血量",
"不低于正常",
"不小于正常",
"覆盖原强化",
"出没率子",
"出没率母",
"智慧机制",
"出场放音",
"死亡放音",
"播放声音"
],
"启动错误报告": false,
"启动死亡队友视角": false,
"队友视角仅BOSS时": true,
"队友视角流畅度": -1,
"队友视角等待范围": 18,
"统一对怪物伤害修正": 1.0,
"统一怪物弹幕伤害修正": 1.0,
"统一初始怪物玩家系数": 0,
"统一初始玩家系数不低于人数": true,
"统一初始怪物强化系数": 0.0,
"统一怪物血量倍数": 1.0,
"统一血量不低于正常": true,
"统一怪物强化倍数": 1.0,
"统一强化不低于正常": true,
"统一免疫熔岩类型": 1,
"统一免疫陷阱类型": 0,
"统一设置例外怪物": [
1,
2,
3
],
"启动动态血量上限": true,
"启动怪物时间限制": true,
"启动动态时间限制": true,
"怪物节集": [
{
"标志": "1",
"怪物ID": 0,
"再匹配": [
1
],
"初始属性玩家系数": 0,
"初始属性强化系数": 0.0,
"初始属性对怪物伤害修正": 1.0,
"怪物血量": 0,
"玩家系数": 0,
"开服系数": 0,
"杀数系数": 0,
"开服时间型": 0,
"覆盖原血量": true,
"不低于正常": true,
"强化系数": 0.0,
"不小于正常": true,
"玩家强化系数": 0.0,
"开服强化系数": 0.0,
"杀数强化系数": 0.0,
"覆盖原强化": true,
"玩家复活时间": -1,
"阻止传送器": 0,
"出没秒数": 0,
"人秒系数": 0,
"开服系秒": 0,
"杀数系秒": 0,
"出没率子": 1,
"出没率母": 1,
"杀数条件": 0,
"数量条件": 0,
"人数条件": 0,
"昼夜条件": 0,
"肉山条件": 0,
"巨人条件": 0,
"血月条件": 0,
"月总条件": 0,
"开服条件": 0,
"怪物条件": [
{
"怪物ID": 0,
"查标志": "1",
"指示物": [
{
"名称": "1",
"数量": 0
}
],
"范围内": 0,
"血量比": 0,
"符合数": 0
}
],
"智慧机制": -1,
"免疫熔岩": 0,
"免疫陷阱": 0,
"能够穿墙": 0,
"无视重力": 0,
"设为老怪": 0,
"修改防御": false,
"怪物防御": 0,
"怪物无敌": 0,
"自定缀称": "",
"出场喊话": "",
"死亡喊话": "",
"不宣读信息": false,
"状态范围": 100,
"周围状态": [
{
"状态ID": 0,
"状态起始范围": 0,
"状态结束范围": 0,
"头顶提示": "1"
}
],
"死状范围": 100,
"死亡状态": {
"1": 1
},
"出场弹幕": [
{
"弹幕ID": 0,
"X轴偏移": 0.0,
"Y轴偏移": 0.0,
"X轴速度": 0.0,
"Y轴速度": 0.0,
"弹幕伤害": 0,
"弹幕击退": 0,
"弹幕Ai0": 0.0,
"速度注入AI0": false,
"弹幕Ai1": 0.0,
"弹幕Ai2": 0.0,
"角度偏移": 0.0,
"指示物数量注入X轴偏移名": "",
"指示物数量注入X轴偏移系数": 0.0,
"指示物数量注入Y轴偏移名": "",
"指示物数量注入Y轴偏移系数": 0.0,
"指示物数量注入X轴速度名": "",
"指示物数量注入X轴速度系数": 0.0,
"指示物数量注入Y轴速度名": "",
"指示物数量注入Y轴速度系数": 0.0,
"指示物数量注入角度名": "",
"指示物数量注入角度系数": 0.0,
"怪面向X偏移修正": 0.0,
"怪面向Y偏移修正": 0.0,
"怪面向X速度修正": 0.0,
"怪面向Y速度修正": 0.0,
"不射原始": false,
"差度位始角": 0,
"差度位射数": 0,
"差度位射角": 0,
"差度位半径": 0,
"不射差度位": false,
"差度射数": 0,
"差度射角": 0.0,
"差位射数": 0,
"差位偏移X": 0.0,
"差位偏移Y": 0.0,
"锁定范围": 0,
"锁定速度": 0.0,
"以弹为位": false,
"持续时间": -1,
"计入仇恨": false,
"锁定血少": false,
"锁定低防": false,
"仅攻击对象": false,
"逆仇恨锁定": false,
"逆血量锁定": false,
"逆防御锁定": false,
"仅扇形锁定": false,
"扇形半偏角": 60,
"以锁定为点": false,
"最大锁定数": 1
}
],
"死亡弹幕": [
{
"弹幕ID": 0,
"X轴偏移": 0.0,
"Y轴偏移": 0.0,
"X轴速度": 0.0,
"Y轴速度": 0.0,
"弹幕伤害": 0,
"弹幕击退": 0,
"弹幕Ai0": 0.0,
"速度注入AI0": false,
"弹幕Ai1": 0.0,
"弹幕Ai2": 0.0,
"角度偏移": 0.0,
"指示物数量注入X轴偏移名": "",
"指示物数量注入X轴偏移系数": 0.0,
"指示物数量注入Y轴偏移名": "",
"指示物数量注入Y轴偏移系数": 0.0,
"指示物数量注入X轴速度名": "",
"指示物数量注入X轴速度系数": 0.0,
"指示物数量注入Y轴速度名": "",
"指示物数量注入Y轴速度系数": 0.0,
"指示物数量注入角度名": "",
"指示物数量注入角度系数": 0.0,
"怪面向X偏移修正": 0.0,
"怪面向Y偏移修正": 0.0,
"怪面向X速度修正": 0.0,
"怪面向Y速度修正": 0.0,
"不射原始": false,
"差度位始角": 0,
"差度位射数": 0,
"差度位射角": 0,
"差度位半径": 0,
"不射差度位": false,
"差度射数": 0,
"差度射角": 0.0,
"差位射数": 0,
"差位偏移X": 0.0,
"差位偏移Y": 0.0,
"锁定范围": 0,
"锁定速度": 0.0,
"以弹为位": false,
"持续时间": -1,
"计入仇恨": false,
"锁定血少": false,
"锁定低防": false,
"仅攻击对象": false,
"逆仇恨锁定": false,
"逆血量锁定": false,
"逆防御锁定": false,
"仅扇形锁定": false,
"扇形半偏角": 60,
"以锁定为点": false,
"最大锁定数": 1
}
],
"出场放音": [
{
"声音ID": -1,
"声音规模": -1.0,
"高音补偿": -1.0
}
],
"死亡放音": [
{
"声音ID": -1,
"声音规模": -1.0,
"高音补偿": -1.0
}
],
"出场伤怪": [
{
"怪物ID": 0,
"范围内": 0,
"造成伤害": 0,
"直接伤害": false,
"直接清除": false
}
],
"死亡伤怪": [
{
"怪物ID": 0,
"范围内": 0,
"造成伤害": 0,
"直接伤害": false,
"直接清除": false
}
],
"出场命令": [
"/who"
],
"死亡命令": [
"/who"
],
"血事件限": 1,
"血量事件": [
{
"血量剩余比例": 0,
"可触发次": 0,
"触发率子": 1,
"触发率母": 1,
"杀数条件": 0,
"人数条件": 0,
"杀死条件": 0,
"昼夜条件": 0,
"耗时条件": 0,
"ID条件": 0,
"肉山条件": 0,
"巨人条件": 0,
"血月条件": 0,
"月总条件": 0,
"开服条件": 0,
"X轴条件": 0,
"Y轴条件": 0,
"面向条件": 0,
"跳出事件": false,
"怪物条件": [
{
"怪物ID": 0,
"查标志": "1",
"指示物": [
{
"名称": "1",
"数量": 0
}
],
"范围内": 0,
"血量比": 0,
"符合数": 0
}
],
"玩家条件": [
{
"范围起": 0,
"范围内": 0,
"符合数": 0
}
],
"直接撤退": false,
"玩家复活时间": -2,
"切换智慧": -1,
"能够穿墙": 0,
"无视重力": 0,
"修改防御": false,
"怪物防御": 0,
"恢复血量": 0,
"比例回血": 0,
"怪物无敌": 0,
"拉取起始": 0,
"拉取范围": 0,
"拉取止点": 0,
"拉取点X轴偏移": 0.0,
"拉取点Y轴偏移": 0.0,
"杀伤范围": 0,
"杀伤伤害": 0,
"击退范围": 30,
"击退力度": 5,
"释放弹幕": [
{
"弹幕ID": 0,
"X轴偏移": 0.0,
"Y轴偏移": 0.0,
"X轴速度": 0.0,
"Y轴速度": 0.0,
"弹幕伤害": 0,
"弹幕击退": 0,
"弹幕Ai0": 0.0,
"速度注入AI0": false,
"弹幕Ai1": 0.0,
"弹幕Ai2": 0.0,
"角度偏移": 0.0,
"指示物数量注入X轴偏移名": "",
"指示物数量注入X轴偏移系数": 0.0,
"指示物数量注入Y轴偏移名": "",
"指示物数量注入Y轴偏移系数": 0.0,
"指示物数量注入X轴速度名": "",
"指示物数量注入X轴速度系数": 0.0,
"指示物数量注入Y轴速度名": "",
"指示物数量注入Y轴速度系数": 0.0,
"指示物数量注入角度名": "",
"指示物数量注入角度系数": 0.0,
"怪面向X偏移修正": 0.0,
"怪面向Y偏移修正": 0.0,
"怪面向X速度修正": 0.0,
"怪面向Y速度修正": 0.0,
"不射原始": false,
"差度位始角": 0,
"差度位射数": 0,
"差度位射角": 0,
"差度位半径": 0,
"不射差度位": false,
"差度射数": 0,
"差度射角": 0.0,
"差位射数": 0,
"差位偏移X": 0.0,
"差位偏移Y": 0.0,
"锁定范围": 0,
"锁定速度": 0.0,
"以弹为位": false,
"持续时间": -1,
"计入仇恨": false,
"锁定血少": false,
"锁定低防": false,
"仅攻击对象": false,
"逆仇恨锁定": false,
"逆血量锁定": false,
"逆防御锁定": false,
"仅扇形锁定": false,
"扇形半偏角": 60,
"以锁定为点": false,
"最大锁定数": 1
}
],
"状态范围": 0,
"周围状态": [
{
"状态ID": 0,
"状态起始范围": 0,
"状态结束范围": 0,
"头顶提示": "1"
}
],
"杀伤怪物": [
{
"怪物ID": 0,
"范围内": 0,
"造成伤害": 0,
"直接伤害": false,
"直接清除": false
}
],
"召唤怪物": {
"1": 1
},
"喊话": "1"
}
],
"时事件限": 3,
"时间事件": [
{
"消耗时间": 0.0,
"循环执行": false,
"延迟秒数": 0.0,
"可触发次": 0,
"触发率子": 1,
"触发率母": 1,
"杀数条件": 0,
"人数条件": 0,
"昼夜条件": 0,
"血比条件": 0,
"杀死条件": 0,
"怪数条件": 0,
"耗时条件": 0,
"ID条件": 0,
"AI条件": {
"1": 1.0
},
"肉山条件": 0,
"巨人条件": 0,
"血月条件": 0,
"月总条件": 0,
"开服条件": 0,
"X轴条件": 0,
"Y轴条件": 0,
"面向条件": 0,
"跳出事件": false,
"怪物条件": [
{
"怪物ID": 0,
"查标志": "",
"指示物": [
{
"名称": "1",
"数量": 0
}
],
"范围内": 0,
"血量比": 0,
"符合数": 0
}
],
"玩家条件": [
{
"范围起": 0,
"范围内": 0,
"符合数": 0
}
],
"指示物条件": [
{
"名称": "1",
"数量": 0
}
],
"指示物修改": [
{
"清除": false,
"名称": "1",
"数量": 0
}
],
"直接撤退": false,
"玩家复活时间": -2,
"阻止传送器": 0,
"切换智慧": -1,
"能够穿墙": 0,
"无视重力": 0,
"修改防御": false,
"怪物防御": 0,
"AI赋值": {
"1": 1.0
},
"恢复血量": 0,
"比例回血": 0,
"怪物无敌": 0,
"拉取起始": 50,
"拉取范围": 100,
"拉取止点": 0,
"拉取点X轴偏移": 0.0,
"拉取点Y轴偏移": 0.0,
"击退范围": 30,
"击退力度": 5,
"杀伤范围": 0,
"杀伤伤害": 0,
"反射范围": 0,
"释放弹幕": [
{
"弹幕ID": 0,
"X轴偏移": 0.0,
"Y轴偏移": 0.0,
"X轴速度": 0.0,
"Y轴速度": 0.0,
"弹幕伤害": 0,
"弹幕击退": 0,
"弹幕Ai0": 0.0,
"速度注入AI0": false,
"弹幕Ai1": 0.0,
"弹幕Ai2": 0.0,
"角度偏移": 0.0,
"指示物数量注入X轴偏移名": "",
"指示物数量注入X轴偏移系数": 0.0,
"指示物数量注入Y轴偏移名": "",
"指示物数量注入Y轴偏移系数": 0.0,
"指示物数量注入X轴速度名": "",
"指示物数量注入X轴速度系数": 0.0,
"指示物数量注入Y轴速度名": "",
"指示物数量注入Y轴速度系数": 0.0,
"指示物数量注入角度名": "",
"指示物数量注入角度系数": 0.0,
"怪面向X偏移修正": 0.0,
"怪面向Y偏移修正": 0.0,
"怪面向X速度修正": 0.0,
"怪面向Y速度修正": 0.0,
"不射原始": false,
"差度位始角": 0,
"差度位射数": 0,
"差度位射角": 0,
"差度位半径": 0,
"不射差度位": false,
"差度射数": 0,
"差度射角": 0.0,
"差位射数": 0,
"差位偏移X": 0.0,
"差位偏移Y": 0.0,
"锁定范围": 0,
"锁定速度": 0.0,
"以弹为位": false,
"持续时间": -1,
"计入仇恨": false,
"锁定血少": false,
"锁定低防": false,
"仅攻击对象": false,
"逆仇恨锁定": false,
"逆血量锁定": false,
"逆防御锁定": false,
"仅扇形锁定": false,
"扇形半偏角": 60,
"以锁定为点": false,
"最大锁定数": 1
}
],
"状态范围": 0,
"周围状态": [
{
"状态ID": 0,
"状态起始范围": 0,
"状态结束范围": 0,
"头顶提示": "1"
}
],
"杀伤怪物": [
{
"怪物ID": 0,
"范围内": 0,
"造成伤害": 0,
"直接伤害": false,
"直接清除": false
}
],
"召唤怪物": {
"1": 1
},
"播放声音": [
{
"声音ID": -1,
"声音规模": -1.0,
"高音补偿": -1.0
}
],
"释放命令": [
"/reload"
],
"喊话": "1"
}
],
"随从怪物": {
"1": 1
},
"遗言怪物": {
"1": 1
},
"掉落组限": 1,
"额外掉落": [
{
"掉落率子": 1,
"掉落率母": 1,
"杀数条件": 0,
"人数条件": 0,
"杀死条件": 0,
"昼夜条件": 0,
"耗时条件": 0,
"肉山条件": 0,
"巨人条件": 0,
"血月条件": 0,
"月总条件": 0,
"开服条件": 0,
"跳出掉落": false,
"怪物条件": [
{
"怪物ID": 0,
"查标志": "1",
"指示物": [
{
"名称": "1",
"数量": 0
}
],
"范围内": 0,
"血量比": 0,
"符合数": 0
}
],
"掉落物品": [
{
"物品ID": 0,
"物品数量": 0,
"物品前缀": -1,
"独立掉落": false
}
],
"备注": "1"
}
],
"备注": "1"
}
]
}
- Github Issue -> TShockPlugin Repo: https://github.com/UnrealMultiple/TShockPlugin
- TShock QQ Group: 816771079
- China Terraria Forum: trhub.cn, bbstr.net, tr.monika.love