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update plugin Readme
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src/Economics.Skill/README.md

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- 触发模式中 `击杀` `击打` `主动` 三个模式,其中任意两个都无法组合,击杀 击打 本身就是主动的体现。
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## 触发模式
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- CD 主动 打击 击杀 死亡 血量 蓝量 冲刺 装备 跳跃 BUFF 技能 环境
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## 指令
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| 语法 | 权限 | 说明 |
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> 配置文件位置:tshock/Economics/Skill.json
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```json5
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{
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"购买主动技能最大数量": 1,
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"单武器绑定最大技能数量": 1,
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"被动绑定最大技能数量": 4,
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"绑定技能最大数量": 0,
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"单武器绑定最大技能数量": 0,
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"禁止拉怪表": [],
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"禁止伤怪表": [],
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"最大显示页": 20,
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"技能列表": [
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{
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"名称": "",
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"喊话": "",
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"技能唯一": false,
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"全服唯一": false,
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"隐藏": false, //开启后无法被主动购买
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"技能价格": 0,
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"隐藏": false,
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"技能价格": [],
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"限制等级": [],
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"限制进度": [],
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"触发设置": {
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"触发模式": [
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"主动" //触发模式 CD 主动 打击 击杀 死亡 血量 蓝量 冲刺 装备 跳跃
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],
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"触发模式": [],
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"冷却": 0,
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"血量": 0,
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"血量比例计算": false,
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"大于血量": false,
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"蓝量": 0,
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"物品条件": []
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"蓝量比例计算": false,
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"大于蓝量": false,
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"物品条件": [],
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"Buff条件": [],
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"环境条件": [],
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"技能条件": []
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},
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"伤害敌怪": {
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"伤害": 0,
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"范围": 0
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},
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"敌怪BUFF": {
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"启用": false,
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"BUFF": {
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"Buff列表": [],
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"范围": 0
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},
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"范围": 0
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},
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"范围命令": {
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"命令": [],
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"范围": 0
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},
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"传送": {
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"启用": false,
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"面向修正": false,
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"X轴位置": 0,
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"Y轴位置": 0
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},
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"无敌": {
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"启用": true, //无敌帧,不保证完全无敌,算是我留的小坑,而且不想改,觉得这样挺好。
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"时长": 2000
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"启用": false,
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"时长": 0
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},
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"范围Buff": {
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"Buff列表": [],
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"范围": 0
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},
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"执行脚本": null,
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"弹幕": [
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{
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"弹幕ID": 132,
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"伤害": 40,
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"击退": 1.0,
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"起始角度": 2,
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"弹幕ID": 0,
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"伤害": 0,
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"击退": 0.0,
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"起始角度": 0,
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"X轴起始位置": 0,
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"Y轴起始位置": 0,
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"X轴速度": 0.0,
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0.0,
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0.0
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],
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"AI样式": 0, //目前只有0有效
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"射速": 10.0,
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"AI样式": {
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"样式": -1,
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"发射弹幕": 0,
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"伤害": 0,
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"射速": 0,
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"攻击范围": 50,
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"环绕大小": 0,
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"攻击间隔": 10,
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"AI": [
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0.0,
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0.0,
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0.0
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]
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},
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"射速": 0.0,
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"锁定怪物配置": {
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"启用": true,
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"弹幕锁定敌怪": true,
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"以锁定敌怪为中心": true,
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"锁定血量最少": true, //不开启则锁定距离最近 锁定方式: Boss > 小怪
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"范围": 200
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"启用": false,
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"弹幕锁定敌怪": false,
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"以锁定敌怪为中心": false,
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"锁定血量最少": true,
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"范围": 0
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},
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"延迟": 0,
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"弹幕循环": {
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"配置": [
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{
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"次数": 5,
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"次数": 0,
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"X递增": 0,
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"Y递增": 0,
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"角度递增": 20,
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"圆面半径": 20, 把老版本画圆挪过来了
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"角度递增": 0,
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"圆面半径": 0,
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"反向发射": false,
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"延迟": 100,
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"延迟": 0,
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"跟随玩家位置": false,
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"根据角度计算新的点": true 配合画圆使用
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"根据角度计算新的点": false
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}
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]
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}

src/EconomicsAPI/README.md

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> 配置文件位置:tshock/Economics/Economics.json
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```json5
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{
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"货币名称": "魂力",
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"货币转换率": 1.0,
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"保存时间间隔": 30,
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"显示收益": true,
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"禁用雕像": false,
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"死亡掉落率": 0.0,
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"显示信息": true,
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"显示信息左移": 60,
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"显示信息下移": 0,
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"查询提示": "[c/FFA500:你当前拥有{0}{1}个]",
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"渐变颜色": [
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"[c/00ffbf:{0}]",
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"[c/1aecb8:{0}]",
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"[c/33d9b1:{0}]",
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"[c/80a09c:{0}]",
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"[c/998c95:{0}]",
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"[c/b3798e:{0}]",
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"[c/cc6687:{0}]",
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"[c/e65380:{0}]",
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"[c/ff4079:{0}]",
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"[c/ed4086:{0}]",
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"[c/db4094:{0}]",
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"[c/9440c9:{0}]",
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"[c/8240d7:{0}]",
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"[c/7040e4:{0}]",
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"[c/5e40f2:{0}]",
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"[c/944eaa:{0}]",
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"[c/b75680:{0}]",
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"[c/db5d55:{0}]",
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"[c/ed6040:{0}]",
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"[c/ff642b:{0}]"
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"[c/A6D5EA:{0}]",
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"[c/A6BBEA:{0}]",
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"[c/B7A6EA:{0}]",
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"[c/A6EAB3:{0}]",
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"[c/D5F0AA:{0}]",
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"[c/F5F7AF:{0}]",
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"[c/F8ECB0:{0}]",
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"[c/F8DEB0:{0}]",
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"[c/F8D0B0:{0}]",
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"[c/F8B6B0:{0}]",
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"[c/EFA9C6:{0}]",
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"[c/00ffbf:{0}]",
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"[c/1aecb8:{0}]"
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],
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"货币配置": [
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{
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"查询提示": "[c/FFA500: 当前拥有{0}{1}个]",
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"货币名称": "魂力",
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"兑换关系": [],
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"获取关系": {
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"获取方式": 0, //0 无法获取 1击杀怪物获取
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"给予数量": 0,
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"比例": 1.0
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},
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"死亡掉落": {
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"启用": false,
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"掉落比例": 0.1
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},
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"悬浮文本": {
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"启用": false,
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"提示文本": "+{0}$",
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"Color": [
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255,
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255,
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255
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]
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}
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}
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]
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}
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```

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